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I am doing an installation piece at school this is the ambient music I am using in the background. It's about an evolving space. Where input is randomly adopted, ignored or rejected. So I used some random loops I had been working with to play in the background over top of each other.
Ideally I would have some random music generator like koan, but I am not sure how I would set that up without a laptop.
Ideally I would have some random music generator like koan, but I am not sure how I would set that up without a laptop.
Category Music / Other Music
Species Unspecified / Any
Size 120 x 120px
File Size 6.31 MB
While slow to build up it would make a fantastic video game piece, especially in a survival horror game, the way it builds. The way the feel changes after the 2 minute mark is just perfect to mess with someone when they're trying to focus on staying alive, heh. Each change makes me feel like the character has entered a different part of the map.
Good job, creating feel and mood. I like the way it fades back out in a sense.
Good job, creating feel and mood. I like the way it fades back out in a sense.
Thank you.
It's funny whenever I introduce people to ambient music, I find that a vast majority of them compare it to video games. ^^ Yeah, I wanted the feeling of slow movement to be apparent in the piece.
Yeah the fadeout and the change at two minutes in are my favourite parts. I wish I had spent more than two hours editing it together so it could have had a more cohesive sound.
It's funny whenever I introduce people to ambient music, I find that a vast majority of them compare it to video games. ^^ Yeah, I wanted the feeling of slow movement to be apparent in the piece.
Yeah the fadeout and the change at two minutes in are my favourite parts. I wish I had spent more than two hours editing it together so it could have had a more cohesive sound.
That's because I love the applications a piece like this could have. I just recently posted a piece, around the same day you posted yours. Very different but also... videogame-esque if you wanna give it a listen.
Your piece doesn't need a cohesive sound. And if you make another version WITH a more cohesive sound, it could be (in the video game sense) the difference between going into the second floor of the metaphorical haunted mansion. Then you have two distinct pieces that have two distinctive uses. :D
Your piece doesn't need a cohesive sound. And if you make another version WITH a more cohesive sound, it could be (in the video game sense) the difference between going into the second floor of the metaphorical haunted mansion. Then you have two distinct pieces that have two distinctive uses. :D
These, for the most part, are all my own samples. In one or two cases I sampled a sound from a nother song in a synthesizer and created a new melody with it.
Thanks! All the effects were generated in audacity(Which is free) and some of the effects packs you can download for it. Most of the effects were generated through delay or reverse delay and a wah-wah effect.
Thanks! All the effects were generated in audacity(Which is free) and some of the effects packs you can download for it. Most of the effects were generated through delay or reverse delay and a wah-wah effect.
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