What you can see above is just a preview. A smooth video version can be downloaded, and hopefully viewed online, here (less than 3 MB):
https://drive.google.com/open?id=13.....pcGo4DhNgWwYYH
If there are any problem with it, let me know. I haven't used this particular solution before.
Now, let me tell you something: I'm seriously pissed off with the end of Shockwave Flash format. Sure I know, it's still kind of usable here and there, but generally it's not something worth investing effort into. The problem is - there's no suitable replacement. The whole concept of small-size clips with optional interactivity, easy to embed on gallery sites, goes out of the window. Yet it's something that has become my signature art form, and I'd certainly be doing more in that direction if Flash, or some worthy replacement, stayed around.
This project here is an effect of investigating alternative routes. My initial idea was gif - alas, this format is too limited in what it can do. Its compression is a joke. The video file you can download above is like 2.84 MB. A gif of comparable quality is 10 times bigger. Even running a ffmpg compression doesn't help a whole lot. It's hard to make even a preview file which would fit within FA's 10 MB limit!
One seeming solution would be going to YouTube with animated stuff. But the problem is in the rendering demands. YT needs at least decent quality of the source file. The render times at that quality and resolution are serious. While I may well make some YT-worthy projects at some point, I'd like to be able to make smaller things as well. Like this one here, but more rounded (it's a WIP after all).
Right now, for such smaller projects the way used right here is the way to go. Provide a crude preview gif, and link the actual higher-quality animation file from the cloud. I know that some people are annoyed with additional links and the necessity to go to third party sites - but it doesn't seem like there's a choice. Either this - or waiting forever for YT quality renderings.
If you remember a short walk animation I made with Joanna a while back - that one took 5 days for rendering alone. This project here was done within mere 12 hours, rendering included. Not in one go at that, and with a few of these hours wasted on trying to get acceptable gif parameters.
So, if you haven't done already, please check the linked version. Overall the animation is bit rough around the edges, but it's just a WIP... and frankly, I haven't worked with anims for more than a year.
https://drive.google.com/open?id=13.....pcGo4DhNgWwYYH
If there are any problem with it, let me know. I haven't used this particular solution before.
Now, let me tell you something: I'm seriously pissed off with the end of Shockwave Flash format. Sure I know, it's still kind of usable here and there, but generally it's not something worth investing effort into. The problem is - there's no suitable replacement. The whole concept of small-size clips with optional interactivity, easy to embed on gallery sites, goes out of the window. Yet it's something that has become my signature art form, and I'd certainly be doing more in that direction if Flash, or some worthy replacement, stayed around.
This project here is an effect of investigating alternative routes. My initial idea was gif - alas, this format is too limited in what it can do. Its compression is a joke. The video file you can download above is like 2.84 MB. A gif of comparable quality is 10 times bigger. Even running a ffmpg compression doesn't help a whole lot. It's hard to make even a preview file which would fit within FA's 10 MB limit!
One seeming solution would be going to YouTube with animated stuff. But the problem is in the rendering demands. YT needs at least decent quality of the source file. The render times at that quality and resolution are serious. While I may well make some YT-worthy projects at some point, I'd like to be able to make smaller things as well. Like this one here, but more rounded (it's a WIP after all).
Right now, for such smaller projects the way used right here is the way to go. Provide a crude preview gif, and link the actual higher-quality animation file from the cloud. I know that some people are annoyed with additional links and the necessity to go to third party sites - but it doesn't seem like there's a choice. Either this - or waiting forever for YT quality renderings.
If you remember a short walk animation I made with Joanna a while back - that one took 5 days for rendering alone. This project here was done within mere 12 hours, rendering included. Not in one go at that, and with a few of these hours wasted on trying to get acceptable gif parameters.
So, if you haven't done already, please check the linked version. Overall the animation is bit rough around the edges, but it's just a WIP... and frankly, I haven't worked with anims for more than a year.
Category All / All
Species Hyena
Size 1024 x 576px
File Size 5.68 MB
Thanks!
With a properly rigged character, animation is not difficult. My main mistake though was that I wanted to make long sequences right off the bat. It turned out too tedious and I kind of abandoned animation for longer time. But now, such "bite-sized" short shots turn out almost ridiculously easy in comparison.
With a properly rigged character, animation is not difficult. My main mistake though was that I wanted to make long sequences right off the bat. It turned out too tedious and I kind of abandoned animation for longer time. But now, such "bite-sized" short shots turn out almost ridiculously easy in comparison.
I just gotta get past the modeling part first. I may just start with the sculpting part first and then try Blender’s new demeaning feature, which I still haven’t found. I know it’s there as I’ve seen videos of people using it, just don’t remember where.
But I do need to go 3D. My hand drawn art is getting stale and it’s taking me too long do draw now.
But I do need to go 3D. My hand drawn art is getting stale and it’s taking me too long do draw now.
Actually, a couple of days later, I can say that this new way of publishing animations has clear advantages. About the only problem compared with Flash is having to link to external site, and losing the interactivity of turntables. Otherwise, I no longer need to worry about fitting within the 10 MB limit with Flash file, and I found myself surprisingly unrestricted when it comes to video quality! Even YouTube may well be within reach now.
Thanks a lot! Actually, I myself was pleasantly surprised with how it turned out. Working in 3D, you look at a simplified previews most of the time, it takes performing actual rendering to see the final version.
Interestingly, I haven't really done anything animated since more than a year. But when I sat down and started working, decided to do it right, it was suddenly surprisingly easy. It helped a lot that I thought of making such "bite-sized" short shots - an idea I got when being overworked recently, watching some music videos to relax. The videoclips often show women in exactly sequences of short shots, and I was suddenly struck with a thought that this should be much easier to make in 3D than long, complex sequences. And it's true.
Also the new method of publishing, while being slightly more tedious that just embedding a Flash file, actually turns out to be superior. I lose the interactivity, true, but in return I found myself surprisingly unrestricted when it comes to video quality. Modern compression codecs are wonderful in this respect, and do much better job than what Flash could offer - the video is more crisp while filesizes are just tiny in comparison! With Flash, I actually had to fine-tune the quality parameters to fit within the upload limits.
The way things are going now, YouTube may actually be well within reach.
Interestingly, I haven't really done anything animated since more than a year. But when I sat down and started working, decided to do it right, it was suddenly surprisingly easy. It helped a lot that I thought of making such "bite-sized" short shots - an idea I got when being overworked recently, watching some music videos to relax. The videoclips often show women in exactly sequences of short shots, and I was suddenly struck with a thought that this should be much easier to make in 3D than long, complex sequences. And it's true.
Also the new method of publishing, while being slightly more tedious that just embedding a Flash file, actually turns out to be superior. I lose the interactivity, true, but in return I found myself surprisingly unrestricted when it comes to video quality. Modern compression codecs are wonderful in this respect, and do much better job than what Flash could offer - the video is more crisp while filesizes are just tiny in comparison! With Flash, I actually had to fine-tune the quality parameters to fit within the upload limits.
The way things are going now, YouTube may actually be well within reach.
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