Doesn't actually (fortunately) look anything like the real thing so you can't make plans based on it or anything... (I've been porter (janitor) there for about a year).
This is a huge pile of work I did in the past years and due to a bunch of reasons I never uploaded any peice of it until now. Though this is rather rough and I will probably never finish this rather large map based rather roughly on a real place (though I know every back-passage and haven't included any of that in the map, the whole map is actually not big enough to accomodate the halls behind the stores!
Scale was a huge kicker though finding a way to draw ellipses in Slade was pretty kick ass (I had to freehand it previously and it was noticeable).
Ownership of everything is rather wacky with mods.
The lights off in the distance and the red "carpet" are original DOOM textures, as is the little blip of sky and the woodgrain and the large scraggly 'tree'.
The wall textures besides the two store signs are almost all belonging to "Invasion II" by Paul Fleschute of TeamTNT
The nearly black ceiling and the old looking tiles of the floor (much like the real old days of St. Vital) are my own, as are the embarrasingly punny storefront signs.
The level map is my work, this includes nifty ZDoom effects like the stacked sectors seen here, the stacted sectors I used in Sears to create a false reflection in the floor (GZdoom can do true reflections). It is based on a crude map and takes LOTS of hours to detail. There is so much utterly wasted time here!
This having nothing to do with anything [porny] I'm putting this also in scraps and will make a collage of original maps I made to go with.
This is a huge pile of work I did in the past years and due to a bunch of reasons I never uploaded any peice of it until now. Though this is rather rough and I will probably never finish this rather large map based rather roughly on a real place (though I know every back-passage and haven't included any of that in the map, the whole map is actually not big enough to accomodate the halls behind the stores!
Scale was a huge kicker though finding a way to draw ellipses in Slade was pretty kick ass (I had to freehand it previously and it was noticeable).
Ownership of everything is rather wacky with mods.
The lights off in the distance and the red "carpet" are original DOOM textures, as is the little blip of sky and the woodgrain and the large scraggly 'tree'.
The wall textures besides the two store signs are almost all belonging to "Invasion II" by Paul Fleschute of TeamTNT
The nearly black ceiling and the old looking tiles of the floor (much like the real old days of St. Vital) are my own, as are the embarrasingly punny storefront signs.
The level map is my work, this includes nifty ZDoom effects like the stacked sectors seen here, the stacted sectors I used in Sears to create a false reflection in the floor (GZdoom can do true reflections). It is based on a crude map and takes LOTS of hours to detail. There is so much utterly wasted time here!
This having nothing to do with anything [porny] I'm putting this also in scraps and will make a collage of original maps I made to go with.
Category Screenshots / All
Species Unspecified / Any
Size 1280 x 960px
File Size 396.1 kB
Zdoom modding work:
http://yfrog.com/59screenshotdoom201003081px
http://yfrog.com/0nscreenshotdoom201003081px
Won't ever be posted to FA.
http://yfrog.com/59screenshotdoom201003081px
http://yfrog.com/0nscreenshotdoom201003081px
Won't ever be posted to FA.
FA+

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