
A fantastic piece done by
OtakuWolf who did a wonderful job bringing my character to life as a 'Warframe' from said game, though with more of a battlesuit twist compared to the more traditional history of how Warframes came about. However, if you'd like to read more about this particular creation...the data is below:
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<Advanced Warframe Files>
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<Begin Data Summary>
Warframe Progenitor -> Tanakeah
Warframe Type -> Heavy Assault (Retrofit)
Warframe Model -> Mesa (Serpent) Prime
Warframe Creation Date -> <Unknown>
Warframe Tagline -> "This is Mesa, the vagabond, the outcast. Do you feel lucky, Tenno? Mesa's got the fastest guns in the stars."
Warframe 'Taunts' -> "Do you feel lucky, Tenno? Well...do ya?" & "It'sssssssssssssssss high noon!"
<Warframe Overview>
It is known that while Warframe creators have a certain design criteria set before them, they are not to be held to a rigid standard that once a Warframe is crafted, any subsequent crafts must be identical. Indeed, this holds true even for the gunslinger 'Frame known as Mesa, a design focused on extreme, unrivaled firepower that comes not from conventional guns, but with a special weapon system unlike any other. Fashioned to be a callback to a time long ago on Earth, this Warframe - and especially the Prime variant - represents the 'Wild West' where fast-drawing gun duels were a staple of society and hot lead bullets were the judge, jury, and executioner. While that time is little more than a fleeting memory, it still invokes a sense of awe and wonder in this day and age, and Mesa is the creator's interpretation of time. Whether or not this was done for artistic purposes, or perhaps personal reasons, that information was never given out, and all that really matters is what Mesa is seen as on the battlefield.
True, 'she' may not have the stealth or melee capabilities that others were built to accentuate, but this 'sheriff' doesn't need them...not when 'she' gets any enemy in her sights. At that point there is only one thing that matters...a hail of 'bullets' fired with unerring accuracy, and at the end of any skirmish the result is the same...all targets are completely, utterly annihilated. However, what has been covered here is but a brief overview of the base model, and this particular variation of Mesa has a few tweaks and changes done to it, right down to how the Warframe is controlled. That would probably be the best place to start now that introductions are over, so...moving on...
<Warframe 'Operator'>
To go into the rather complicated (and dark) past of how Warframes came to be is a story for another time, but putting it very simply, the Warframe is a mixture of inorganic and organic materials built around a living 'subject' for the base foundation. The 'Frame is then controlled remotely by another being known as an 'Operator' through a process known as 'Transference' and again, to go into all the specifics would see us being here for ages. The same holds true for Mesa and the Prime variant of the Warframe, but in this case...this model here is something completely different. Instead of the 'Operator' being remote, they are actually within the Warframe itself, and the setup is more akin to a traditional battlesuit rather than the more 'symbiotic relationship' seen with these 'Frames. While there are certainly disadvantages to this method, it also offers more personalization and allows the base Warframe model to be tailored to the user both physically and mentally.
In fact, this type is actually something that had some conceptual phases thought up in the early stages of 'Frame development, but were quickly abandoned due to the other method's...controlling purposes, shall we say. The original plans were long thought lost, but eventually they were unearthed and after a few years of trial and error, a successful prototype had been made and the one chosen to be the flagship...Mesa Prime. And the one slated to be the 'Operator'...an anthro-cobra that goes by the name of Tanakeah, who is now in control of the Warframe and has used it in many different types of missions, skirmishes, and scrapes, and enough data has been gathered to call this project a success. But with all of that said, it is time to move onto the 'Frame's inner workings and abilities.
<Warframe Abilities>
Mesa Prime is at heart designed to be a heavy damage-dealing Warframe, though some care and attention was given to allow her defensive measures to increase survivability on the battlefield. However, she is certainly more along the lines of the old saying, "The best defense is a good offense", or as some might say, "They can't kill you if they're all dead"...or some nonsense like that. Once again, we could dive into how every part of the Warframe works, but for the here and now we'll only focus on her main abilities, which are as follows:
1. Ballistic Battery -> Mesa can activate special energy siphons located in her hands that will then draw upon residual kinetic and plasmic energies released by any and all weapons she uses. This energy is then stored up to a certain limit within a special core housing, and remains there even after the siphon is turned off. When Ballistic Battery is reactivated, the core expels the energy back through the siphons and the excess is radiated into the weapon or weapons that Mesa is currently holding. Upon being fired, the next shot that is unleashed will have that energy infused into it, causing it to do greater damage than what the weapon could generate on its own, though said weapon will not suffer any adverse effects from the infusion like increased kickback or recoil.
The energy is only able to be channeled into one round, and once that round is shot, Ballistic Battery would need to be activated once more for its effect to be applied. There are plans for this energy system to be expanded upon to allow entire magazines to be enhanced, but logistics for residual energy storage methods and other things are still being looked into. Modifications and tweaks to the 'Strength' settings on the Warframe can increase the overall power of Ballistic Battery, but again, it is still limited to just one shot.
2. Shooting Gallery -> In keeping with the 'Western Theme' this ability sees energy drawn from the Warframe's reserves to activate specialized systems that generate this unusual effect and it is seen in the form of a 'lasso' circling Mesa. The systems work two-fold, with the first giving a slight damage increase to weapons, which is never a bad thing, but it is not the primary use of this ability. Rather, it is the second one that highlights its usefulness. While active, Mesa's targeting and visual systems rapidly analyze enemies around her, including the types of weapons they are using (if any) and once a match in the database is found the so-called 'magic' begins. Specific, harmonic sequences are pulsed out of Mesa every few seconds and target the three nearest enemy weapons, jamming their firing mechanisms and rendering them all but useless so long as Shooting Gallery is in effect.
If no valid weapons are detected, or if melee weapons are seen equipped, then the targeting system will switch over to analyzing the species and type of enemy currently nearby. The harmonic sequences will instead be projected out as disruptive frequencies designed to interfere with balance receptors as well as any type of neural functions related to movement and cause them to become destabilized. This has the effect of 'disorienting' or 'stunning' the targets, leaving them in a state of dizziness, nauseated, or being 'off kilter' to such a degree that focused attacks become all but impossible to perform. In essence, Shooting Gallery (despite its name) provides Mesa a nice defensive option against enemies, and if in a squad, the Warframe's systems can create a separate instance of this on a squad-mate and 'bounce' it between them and the others for the duration of the ability with all the same offensive and defensive benefits.
It should be noted that Shooting Gallery has a hard limit of three targets chosen by proximity, and this is due to the sheer amount of targeting data needed to be calculated at all times as well as the energy needed to send out the jamming/disorienting sequences. Also, as the pulses are sent out with a few seconds delay between them, this does mean potential downtime between target switching and before the jamming/disorienting can take effect, so extra caution is advised. Like with Ballistic Battery, there are plans to hopefully enhance this ability in the future, but currently tweaks and 'mods' to range finding and duration efficiency can make Shooting Gallery's effective distance and duration greater than at base value.
3. Shatter Shield -> Mesa's 'penultimate defense' as some would call it. After channeling energy into a special reactor, it is then distributed throughout thousands of little optical projectors that...well...project the energy away from Mesa as a transparent shield (not to be confused with her shield generators). The molecules fluctuate at ultra-high frequencies designed to combat most kinetic and plasmic type projectiles, and this serves two purposes. The first is to drastically reduce the damage of incoming projectiles, though it should be noted that Shatter Shield WILL NOT negate all of the damage...testing in both controlled lab environments and on the battlefield show that it can negate up to 90% incoming damage. The second purpose, Shatter Shield is capable of reflecting (or ricocheting) those same projectiles back at the targets that fired them, though it can only send the projectiles a limited amount of distance during the process.
All things considered thusfar, Shatter Shield seems like a fantastic defensive tool and some might think it eclipses even Shooting Gallery and makes it worthless. BUT, seeing as there is no such thing as a 'perfect defense', this Warframe ability does have its flaws and weaknesses. For one, Shatter Shield is extremely poor against melee type weapons, and they will simply bypass its defensive layering as if it didn't even exist, and the molecular fluctuations cannot be attuned to combat such attacks due to the limitations of the optical projectors. Also, field data has shown that while explosive projectiles CAN be deflected and their initial impact damage reduced, any nearby subsequent AOE damage produced by the projectiles will also cut through Shatter Shield like a hot knife through butter. For this reason, it is heavily recommended both it and Shooting Gallery be used in tandem to provide Mesa as much defense as possible.
Like previous abilities, amplifying the Warframe's 'Strength' will increase the damage reduction effectiveness (up to the 90% max threshold), duration will increase the uptime, and range will extend the distance reflected projectiles travel.
4. Peacemaker -> With all of the previous mentions of Mesa being designed to deal vast amounts of damage, there hasn't been much talk of abilities that seem like they would fit the bill...until now. While Shatter Shield may be her 'penultiamte defense', Peacemaker is without a doubt her 'penultimate offense' and this is where most of the design and care has been put into this Warframe. Those who have witnessed her activating this ability all agree on one thing...it is one of the most - if not the most - impressive display of raw firepower they have ever laid eyes on. To put it simply, this ability allows Mesa access to her specially designed 'Regulator Pistols' and with them she can unleash a hail of energy bullets faster than even some military-grade miniguns can dish out. However, let's break it down a bit further, especially since this model's Peacemaker ability varies slightly in how it is activated and is maintained.
In the case of Tanakeah, when Peacemaker is first activated the Warframe draws upon its internal energy pool to spool up the Regulator Pistols as well as rerouting power to three main systems. They are: targeting, neural interfacing, and ammo generation. During this time the 'Frame's movement functionality is drastically limited, bringing it to a standstill, though still allowing basic things like pivoting and upper torso gyrations. The targeting system provides a 360-degree view of all available targets around Tanakeah, and it works directly with his own eyesight as well as the neural interfacing components that allow for drastically increased accuracy, movement tracking, and reaction times. These are boosted by the second system, and to explain this further would require a little more in-depth look into how it works. So...let's dive right into this one, shall we?
While the anthro-cobra is within the Warframe, he has hundreds of micro-filament neural relays inserted into his body, the biggest concentration of them being linked directly into his spinal cord and cranial tissue. Normally, these are just used as conduits for passing his electrical impulses to and from the 'Frame while its on-board computer systems read the responses. When Peacemaker is activated, the relays send an intense 'shock' that temporarily cuts off the automated cerebral signals and allows the Warframe to 'take over' the main neural pathways of his body. This process is a bit jarring to say the least, though there are numerous safety measures put in to ensure messages sent out to things like the heart and lungs are not touched and all other vital organs remain in control of his body's natural functions. In any case, once the link is established and amplified, that's when the next phase kicks in.
Tanakeah's muscles immediately go into a relaxed, almost paralyzed state as the targeting system takes over and at that point the Regulator Pistols are ready to fire. Ocular data read from his eyes and enemy radar are computed and the pistols are locked into his hands and the 'hammers' ready to strike. The pistols resemble a pair of old, six-shooter model guns, but they neither have only six round chambers, nor do they actually fire any metallic-based shots. The ammo system generates bullet-shaped energy rounds that are loaded into the spinning chambers and once the triggers are pulled...the chaos begins as it were. Targets within Tanakeah's vision range are locked onto and the neural link allows for enemy tracking to be updated in real-time within nanoseconds of each calculation and, for all intents and purposes, the system turns the anthro-cobra into something of a stationary 'aimbot turret' (as some would say) that has unerring, 'perfect accuracy'. A bit of a crude term considering the vast amount of calculations being performed, but it is something more simple for most to wrap their head around.
As alluded to above, Tanakeah has no motor control over his muscle groups, and instead all movement is handled by the Peacemaker system, and it does take some getting used to when one has such faculties taken away from them. However, this does allow for the precise targeting and the anthro-cobra to focus entirely on tracking targets with his eyes, even multiple ones at the same time, and the Peacemaker system will automatically cycle between those targets to ensure maximum coverage and damage between them. A built-in HUD displays on the lenses over his peepers and he can have the Warframe pivot him around to face other enemies when no more remain in his FOV. Also, it should be noted that the longer Tanakeah fires, the faster the Regulators discharge, and the smaller the targeting reticule for Peacemaker becomes. This additional focus allows for subsequent shots to be more accurate, and increases their damage output, which makes them even more deadly against a single foe.
Needless to say, while this system is extremely powerful and can unleash a devastating amount of death and destruction in a matter of seconds, it's very taxing on both the anthro-cobra and the internal energy reserves of the Warframe. A constant drain of power is needed to fuel Peacemaker while it is active, and the stationary nature of it means that until the system is deactivated, any type of evasive maneuver is impossible (barring a special circumstance), which is why it is highly recommended that Shooting Gallery and Shatter Shield be up to provide proper defensive measures. It should also be noted that - likely due to 'artistic freedom' by the 'Frame's original creator - while the Regulator Pistols are being fired they eject 'bullet casings' as if they were shooting actual metallic rounds, but in reality this is just a way for the pistols to expel excess heat and energy while they are spooled up and discharged.
Once Peacemaker is deactivated, or the Warframe's energy reserves are used up, the neural link is returned to normal and Tanakeah gains full control of his body back, though there is a slight delay for when that happens. It is possible for this ability to be turned on and off multiple times in a row, especially for repositioning purposes, but it can be very draining on the anthro-cobra's natural systems, so caution is advised when choosing to do this. Also, Peacemaker CAN have a special modification done to it where Tanakeah can move about freely with almost no loss in accuracy and damage speed, but the movement is very limited in terms of motion and some have said it appears as if he is in a 'waltz' while doing so...can make for some rather flashy displays, but that is neither here nor there.
More simplistic modifications to Strength will increase the overall damage output of the Regulator Pistols, duration (surprisingly) can help with the energy drain, range has a slight increase on the shrinking reticule's FOV, and efficiency...pretty obvious what that would do. ...Whew...a lot that was covered on this one, but this ability is particularly fascinating in how it works and brings both organic and inorganic 'machines' into such a state of destructive harmony it's almost poetic in a way...
<Special Warframe Modification - 'Redeemer (Serpent) Prime'>
A special weapon known as a 'gunblade', this is a modified version of a base-model known as the 'Redeemer'. It sports a pair of finely honed blades mounted on either side of a twin-barrel shotgun and thus it can either be swung like a traditional bladed weapon, or with the pull of a trigger can unleash a hail of 'buckshot'. The 'Prime' variant is an overall increase in all base stats, and the look is more fancy and beautiful as it is deadly, and it is actually quite a popular weapon among other Tenno and Warframe users. It is primarily classified as a melee weapon despite its gun-slinging powers, and is usually held in one hand to be used, which generally restricts primary and secondary weapons from being wielded, especially given its size and structure. However, once again, Tanakeah's unique body physique has allowed the Warframe to be designed in a unique way that frees up his hands while still giving him control over the Redeemer Prime.
When taking his long tail into account for adding on additional Frame suiting material, the anthro-cobra suggested that perhaps the appendage could be fitted with a weapon system that could allow him to use the gunblade. At first, it seemed like an outlandish idea, but after some thought and planning, it was theorized that it indeed could be possible to have such a system in place and the benefits of such were also quite tantalizing and too good to pass up once logistics were ironed out. With some careful planning and retrofitting done to the gunblade, the weapon was able to be successfully implanted into the 'Frame's weapon and targeting systems and with a few minor tweaks, it is now a fully functional (and quite deadly) weapon that the anthro-cobra can wield just like the original.
Like with the Peacemaker design, the gunblade is linked to a neural interface system within the Warframe's tail section and is also connected to the main combat system, but there is a secondary processing core that governs the 'tailblade'. This core is responsible for acting like a 'toggle switch' that Tanakeah can activate via the neural link to his appendage, which then allows him full control over aiming and firing the weapon. For this reason, the anthro-cobra cannot use both it and Peacemaker at the same time, though if he wanted to use a rifle, shotgun, or some other weapon with his hands, he could do so. It is a system that does take some time getting used to, especially when needing to read multiple targeting signals coming in, but it is doable and allows him the advantage of using a 'melee' weapon in a more unrestricted fashion compared to other Warframes.
A sharp-eyed individual might notice that the Redeemer Prime seems to be a bit different compared to the more standard model, and said individual would be correct as adjustments were needed to be made to accommodate the functionality. For one thing, the double-barrel design was sacrificed and replaced with a single barrel, though the same number of pellets can be fired from the gunblade as the hand-held one. Also, as one might expect the ammunition needed to fire the gun portion is energy-based and provided by the 'Frame itself, though the addition of Tanakeah's tail being so near the barrel housing posed a bit of a problem of how to deliver the energy proper. Flexible, internal channeling lanes run underneath the 'tail sheath' portion of the 'Frame, and a special coalescing housing was built into the Redeemer Prime's barrel to allow the energy to form into a sort of 'crystalline state'. We can thank the Corpus and their interesting 'shatter crystal' design found in the Exergis shotgun for the elegant solution to this dilemma and a small 'shattering pin' mounted internally on the antho-cobra's tailtip provides not only protection from the initial blast, but also the means to generate the 'buckshot' fired from the muzzle.
This also allows for much greater control of when Tanakeah can choose to fire the weapon, and thanks to his rather flexible tail, it means that he can adjust the targeting position on the fly. There are some built-in neural enhancements to act as 'aim assist', and these come in quite handy especially if the anthro-cobra is shooting behind himself while firing another weapon in front. Quite honestly, after the success of this 'tailblade' project, more possibilities of appendage-mounted weapons for similarly designed Warframes in the future are a distinct possibility. The wealth of combat options and advantages they provide could make for some very interesting combinations, but for now this will likely be relegated to this one design, but who knows what the future will hold...?
<Closing Summary>
Mesa 'Serpent' Prime has been a long, some what arduous task from inception, to the countless days and weeks of building, and then the final project manifested and realized into reality. However, the Warframe has exceeded all expectations and Tanakeah has been quite integral to the success of what was thought to be a long-dead design lost to time and space. While there will always be room for improvements and tweaks and modifications, I am more than happy and completely satisfied with all results. While I do not anticipate this project to catch on and become more widespread given the base models of Warframes already being 'piloted' and made, it is still a work that I am proud of, and I know the anthro-cobra will use it well. And so I close, realizing my work here is now done.
<Warframe Creator - (Unknown)>

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<Begin Data Summary>
Warframe Progenitor -> Tanakeah
Warframe Type -> Heavy Assault (Retrofit)
Warframe Model -> Mesa (Serpent) Prime
Warframe Creation Date -> <Unknown>
Warframe Tagline -> "This is Mesa, the vagabond, the outcast. Do you feel lucky, Tenno? Mesa's got the fastest guns in the stars."
Warframe 'Taunts' -> "Do you feel lucky, Tenno? Well...do ya?" & "It'sssssssssssssssss high noon!"
<Warframe Overview>
It is known that while Warframe creators have a certain design criteria set before them, they are not to be held to a rigid standard that once a Warframe is crafted, any subsequent crafts must be identical. Indeed, this holds true even for the gunslinger 'Frame known as Mesa, a design focused on extreme, unrivaled firepower that comes not from conventional guns, but with a special weapon system unlike any other. Fashioned to be a callback to a time long ago on Earth, this Warframe - and especially the Prime variant - represents the 'Wild West' where fast-drawing gun duels were a staple of society and hot lead bullets were the judge, jury, and executioner. While that time is little more than a fleeting memory, it still invokes a sense of awe and wonder in this day and age, and Mesa is the creator's interpretation of time. Whether or not this was done for artistic purposes, or perhaps personal reasons, that information was never given out, and all that really matters is what Mesa is seen as on the battlefield.
True, 'she' may not have the stealth or melee capabilities that others were built to accentuate, but this 'sheriff' doesn't need them...not when 'she' gets any enemy in her sights. At that point there is only one thing that matters...a hail of 'bullets' fired with unerring accuracy, and at the end of any skirmish the result is the same...all targets are completely, utterly annihilated. However, what has been covered here is but a brief overview of the base model, and this particular variation of Mesa has a few tweaks and changes done to it, right down to how the Warframe is controlled. That would probably be the best place to start now that introductions are over, so...moving on...
<Warframe 'Operator'>
To go into the rather complicated (and dark) past of how Warframes came to be is a story for another time, but putting it very simply, the Warframe is a mixture of inorganic and organic materials built around a living 'subject' for the base foundation. The 'Frame is then controlled remotely by another being known as an 'Operator' through a process known as 'Transference' and again, to go into all the specifics would see us being here for ages. The same holds true for Mesa and the Prime variant of the Warframe, but in this case...this model here is something completely different. Instead of the 'Operator' being remote, they are actually within the Warframe itself, and the setup is more akin to a traditional battlesuit rather than the more 'symbiotic relationship' seen with these 'Frames. While there are certainly disadvantages to this method, it also offers more personalization and allows the base Warframe model to be tailored to the user both physically and mentally.
In fact, this type is actually something that had some conceptual phases thought up in the early stages of 'Frame development, but were quickly abandoned due to the other method's...controlling purposes, shall we say. The original plans were long thought lost, but eventually they were unearthed and after a few years of trial and error, a successful prototype had been made and the one chosen to be the flagship...Mesa Prime. And the one slated to be the 'Operator'...an anthro-cobra that goes by the name of Tanakeah, who is now in control of the Warframe and has used it in many different types of missions, skirmishes, and scrapes, and enough data has been gathered to call this project a success. But with all of that said, it is time to move onto the 'Frame's inner workings and abilities.
<Warframe Abilities>
Mesa Prime is at heart designed to be a heavy damage-dealing Warframe, though some care and attention was given to allow her defensive measures to increase survivability on the battlefield. However, she is certainly more along the lines of the old saying, "The best defense is a good offense", or as some might say, "They can't kill you if they're all dead"...or some nonsense like that. Once again, we could dive into how every part of the Warframe works, but for the here and now we'll only focus on her main abilities, which are as follows:
1. Ballistic Battery -> Mesa can activate special energy siphons located in her hands that will then draw upon residual kinetic and plasmic energies released by any and all weapons she uses. This energy is then stored up to a certain limit within a special core housing, and remains there even after the siphon is turned off. When Ballistic Battery is reactivated, the core expels the energy back through the siphons and the excess is radiated into the weapon or weapons that Mesa is currently holding. Upon being fired, the next shot that is unleashed will have that energy infused into it, causing it to do greater damage than what the weapon could generate on its own, though said weapon will not suffer any adverse effects from the infusion like increased kickback or recoil.
The energy is only able to be channeled into one round, and once that round is shot, Ballistic Battery would need to be activated once more for its effect to be applied. There are plans for this energy system to be expanded upon to allow entire magazines to be enhanced, but logistics for residual energy storage methods and other things are still being looked into. Modifications and tweaks to the 'Strength' settings on the Warframe can increase the overall power of Ballistic Battery, but again, it is still limited to just one shot.
2. Shooting Gallery -> In keeping with the 'Western Theme' this ability sees energy drawn from the Warframe's reserves to activate specialized systems that generate this unusual effect and it is seen in the form of a 'lasso' circling Mesa. The systems work two-fold, with the first giving a slight damage increase to weapons, which is never a bad thing, but it is not the primary use of this ability. Rather, it is the second one that highlights its usefulness. While active, Mesa's targeting and visual systems rapidly analyze enemies around her, including the types of weapons they are using (if any) and once a match in the database is found the so-called 'magic' begins. Specific, harmonic sequences are pulsed out of Mesa every few seconds and target the three nearest enemy weapons, jamming their firing mechanisms and rendering them all but useless so long as Shooting Gallery is in effect.
If no valid weapons are detected, or if melee weapons are seen equipped, then the targeting system will switch over to analyzing the species and type of enemy currently nearby. The harmonic sequences will instead be projected out as disruptive frequencies designed to interfere with balance receptors as well as any type of neural functions related to movement and cause them to become destabilized. This has the effect of 'disorienting' or 'stunning' the targets, leaving them in a state of dizziness, nauseated, or being 'off kilter' to such a degree that focused attacks become all but impossible to perform. In essence, Shooting Gallery (despite its name) provides Mesa a nice defensive option against enemies, and if in a squad, the Warframe's systems can create a separate instance of this on a squad-mate and 'bounce' it between them and the others for the duration of the ability with all the same offensive and defensive benefits.
It should be noted that Shooting Gallery has a hard limit of three targets chosen by proximity, and this is due to the sheer amount of targeting data needed to be calculated at all times as well as the energy needed to send out the jamming/disorienting sequences. Also, as the pulses are sent out with a few seconds delay between them, this does mean potential downtime between target switching and before the jamming/disorienting can take effect, so extra caution is advised. Like with Ballistic Battery, there are plans to hopefully enhance this ability in the future, but currently tweaks and 'mods' to range finding and duration efficiency can make Shooting Gallery's effective distance and duration greater than at base value.
3. Shatter Shield -> Mesa's 'penultimate defense' as some would call it. After channeling energy into a special reactor, it is then distributed throughout thousands of little optical projectors that...well...project the energy away from Mesa as a transparent shield (not to be confused with her shield generators). The molecules fluctuate at ultra-high frequencies designed to combat most kinetic and plasmic type projectiles, and this serves two purposes. The first is to drastically reduce the damage of incoming projectiles, though it should be noted that Shatter Shield WILL NOT negate all of the damage...testing in both controlled lab environments and on the battlefield show that it can negate up to 90% incoming damage. The second purpose, Shatter Shield is capable of reflecting (or ricocheting) those same projectiles back at the targets that fired them, though it can only send the projectiles a limited amount of distance during the process.
All things considered thusfar, Shatter Shield seems like a fantastic defensive tool and some might think it eclipses even Shooting Gallery and makes it worthless. BUT, seeing as there is no such thing as a 'perfect defense', this Warframe ability does have its flaws and weaknesses. For one, Shatter Shield is extremely poor against melee type weapons, and they will simply bypass its defensive layering as if it didn't even exist, and the molecular fluctuations cannot be attuned to combat such attacks due to the limitations of the optical projectors. Also, field data has shown that while explosive projectiles CAN be deflected and their initial impact damage reduced, any nearby subsequent AOE damage produced by the projectiles will also cut through Shatter Shield like a hot knife through butter. For this reason, it is heavily recommended both it and Shooting Gallery be used in tandem to provide Mesa as much defense as possible.
Like previous abilities, amplifying the Warframe's 'Strength' will increase the damage reduction effectiveness (up to the 90% max threshold), duration will increase the uptime, and range will extend the distance reflected projectiles travel.
4. Peacemaker -> With all of the previous mentions of Mesa being designed to deal vast amounts of damage, there hasn't been much talk of abilities that seem like they would fit the bill...until now. While Shatter Shield may be her 'penultiamte defense', Peacemaker is without a doubt her 'penultimate offense' and this is where most of the design and care has been put into this Warframe. Those who have witnessed her activating this ability all agree on one thing...it is one of the most - if not the most - impressive display of raw firepower they have ever laid eyes on. To put it simply, this ability allows Mesa access to her specially designed 'Regulator Pistols' and with them she can unleash a hail of energy bullets faster than even some military-grade miniguns can dish out. However, let's break it down a bit further, especially since this model's Peacemaker ability varies slightly in how it is activated and is maintained.
In the case of Tanakeah, when Peacemaker is first activated the Warframe draws upon its internal energy pool to spool up the Regulator Pistols as well as rerouting power to three main systems. They are: targeting, neural interfacing, and ammo generation. During this time the 'Frame's movement functionality is drastically limited, bringing it to a standstill, though still allowing basic things like pivoting and upper torso gyrations. The targeting system provides a 360-degree view of all available targets around Tanakeah, and it works directly with his own eyesight as well as the neural interfacing components that allow for drastically increased accuracy, movement tracking, and reaction times. These are boosted by the second system, and to explain this further would require a little more in-depth look into how it works. So...let's dive right into this one, shall we?
While the anthro-cobra is within the Warframe, he has hundreds of micro-filament neural relays inserted into his body, the biggest concentration of them being linked directly into his spinal cord and cranial tissue. Normally, these are just used as conduits for passing his electrical impulses to and from the 'Frame while its on-board computer systems read the responses. When Peacemaker is activated, the relays send an intense 'shock' that temporarily cuts off the automated cerebral signals and allows the Warframe to 'take over' the main neural pathways of his body. This process is a bit jarring to say the least, though there are numerous safety measures put in to ensure messages sent out to things like the heart and lungs are not touched and all other vital organs remain in control of his body's natural functions. In any case, once the link is established and amplified, that's when the next phase kicks in.
Tanakeah's muscles immediately go into a relaxed, almost paralyzed state as the targeting system takes over and at that point the Regulator Pistols are ready to fire. Ocular data read from his eyes and enemy radar are computed and the pistols are locked into his hands and the 'hammers' ready to strike. The pistols resemble a pair of old, six-shooter model guns, but they neither have only six round chambers, nor do they actually fire any metallic-based shots. The ammo system generates bullet-shaped energy rounds that are loaded into the spinning chambers and once the triggers are pulled...the chaos begins as it were. Targets within Tanakeah's vision range are locked onto and the neural link allows for enemy tracking to be updated in real-time within nanoseconds of each calculation and, for all intents and purposes, the system turns the anthro-cobra into something of a stationary 'aimbot turret' (as some would say) that has unerring, 'perfect accuracy'. A bit of a crude term considering the vast amount of calculations being performed, but it is something more simple for most to wrap their head around.
As alluded to above, Tanakeah has no motor control over his muscle groups, and instead all movement is handled by the Peacemaker system, and it does take some getting used to when one has such faculties taken away from them. However, this does allow for the precise targeting and the anthro-cobra to focus entirely on tracking targets with his eyes, even multiple ones at the same time, and the Peacemaker system will automatically cycle between those targets to ensure maximum coverage and damage between them. A built-in HUD displays on the lenses over his peepers and he can have the Warframe pivot him around to face other enemies when no more remain in his FOV. Also, it should be noted that the longer Tanakeah fires, the faster the Regulators discharge, and the smaller the targeting reticule for Peacemaker becomes. This additional focus allows for subsequent shots to be more accurate, and increases their damage output, which makes them even more deadly against a single foe.
Needless to say, while this system is extremely powerful and can unleash a devastating amount of death and destruction in a matter of seconds, it's very taxing on both the anthro-cobra and the internal energy reserves of the Warframe. A constant drain of power is needed to fuel Peacemaker while it is active, and the stationary nature of it means that until the system is deactivated, any type of evasive maneuver is impossible (barring a special circumstance), which is why it is highly recommended that Shooting Gallery and Shatter Shield be up to provide proper defensive measures. It should also be noted that - likely due to 'artistic freedom' by the 'Frame's original creator - while the Regulator Pistols are being fired they eject 'bullet casings' as if they were shooting actual metallic rounds, but in reality this is just a way for the pistols to expel excess heat and energy while they are spooled up and discharged.
Once Peacemaker is deactivated, or the Warframe's energy reserves are used up, the neural link is returned to normal and Tanakeah gains full control of his body back, though there is a slight delay for when that happens. It is possible for this ability to be turned on and off multiple times in a row, especially for repositioning purposes, but it can be very draining on the anthro-cobra's natural systems, so caution is advised when choosing to do this. Also, Peacemaker CAN have a special modification done to it where Tanakeah can move about freely with almost no loss in accuracy and damage speed, but the movement is very limited in terms of motion and some have said it appears as if he is in a 'waltz' while doing so...can make for some rather flashy displays, but that is neither here nor there.
More simplistic modifications to Strength will increase the overall damage output of the Regulator Pistols, duration (surprisingly) can help with the energy drain, range has a slight increase on the shrinking reticule's FOV, and efficiency...pretty obvious what that would do. ...Whew...a lot that was covered on this one, but this ability is particularly fascinating in how it works and brings both organic and inorganic 'machines' into such a state of destructive harmony it's almost poetic in a way...
<Special Warframe Modification - 'Redeemer (Serpent) Prime'>
A special weapon known as a 'gunblade', this is a modified version of a base-model known as the 'Redeemer'. It sports a pair of finely honed blades mounted on either side of a twin-barrel shotgun and thus it can either be swung like a traditional bladed weapon, or with the pull of a trigger can unleash a hail of 'buckshot'. The 'Prime' variant is an overall increase in all base stats, and the look is more fancy and beautiful as it is deadly, and it is actually quite a popular weapon among other Tenno and Warframe users. It is primarily classified as a melee weapon despite its gun-slinging powers, and is usually held in one hand to be used, which generally restricts primary and secondary weapons from being wielded, especially given its size and structure. However, once again, Tanakeah's unique body physique has allowed the Warframe to be designed in a unique way that frees up his hands while still giving him control over the Redeemer Prime.
When taking his long tail into account for adding on additional Frame suiting material, the anthro-cobra suggested that perhaps the appendage could be fitted with a weapon system that could allow him to use the gunblade. At first, it seemed like an outlandish idea, but after some thought and planning, it was theorized that it indeed could be possible to have such a system in place and the benefits of such were also quite tantalizing and too good to pass up once logistics were ironed out. With some careful planning and retrofitting done to the gunblade, the weapon was able to be successfully implanted into the 'Frame's weapon and targeting systems and with a few minor tweaks, it is now a fully functional (and quite deadly) weapon that the anthro-cobra can wield just like the original.
Like with the Peacemaker design, the gunblade is linked to a neural interface system within the Warframe's tail section and is also connected to the main combat system, but there is a secondary processing core that governs the 'tailblade'. This core is responsible for acting like a 'toggle switch' that Tanakeah can activate via the neural link to his appendage, which then allows him full control over aiming and firing the weapon. For this reason, the anthro-cobra cannot use both it and Peacemaker at the same time, though if he wanted to use a rifle, shotgun, or some other weapon with his hands, he could do so. It is a system that does take some time getting used to, especially when needing to read multiple targeting signals coming in, but it is doable and allows him the advantage of using a 'melee' weapon in a more unrestricted fashion compared to other Warframes.
A sharp-eyed individual might notice that the Redeemer Prime seems to be a bit different compared to the more standard model, and said individual would be correct as adjustments were needed to be made to accommodate the functionality. For one thing, the double-barrel design was sacrificed and replaced with a single barrel, though the same number of pellets can be fired from the gunblade as the hand-held one. Also, as one might expect the ammunition needed to fire the gun portion is energy-based and provided by the 'Frame itself, though the addition of Tanakeah's tail being so near the barrel housing posed a bit of a problem of how to deliver the energy proper. Flexible, internal channeling lanes run underneath the 'tail sheath' portion of the 'Frame, and a special coalescing housing was built into the Redeemer Prime's barrel to allow the energy to form into a sort of 'crystalline state'. We can thank the Corpus and their interesting 'shatter crystal' design found in the Exergis shotgun for the elegant solution to this dilemma and a small 'shattering pin' mounted internally on the antho-cobra's tailtip provides not only protection from the initial blast, but also the means to generate the 'buckshot' fired from the muzzle.
This also allows for much greater control of when Tanakeah can choose to fire the weapon, and thanks to his rather flexible tail, it means that he can adjust the targeting position on the fly. There are some built-in neural enhancements to act as 'aim assist', and these come in quite handy especially if the anthro-cobra is shooting behind himself while firing another weapon in front. Quite honestly, after the success of this 'tailblade' project, more possibilities of appendage-mounted weapons for similarly designed Warframes in the future are a distinct possibility. The wealth of combat options and advantages they provide could make for some very interesting combinations, but for now this will likely be relegated to this one design, but who knows what the future will hold...?
<Closing Summary>
Mesa 'Serpent' Prime has been a long, some what arduous task from inception, to the countless days and weeks of building, and then the final project manifested and realized into reality. However, the Warframe has exceeded all expectations and Tanakeah has been quite integral to the success of what was thought to be a long-dead design lost to time and space. While there will always be room for improvements and tweaks and modifications, I am more than happy and completely satisfied with all results. While I do not anticipate this project to catch on and become more widespread given the base models of Warframes already being 'piloted' and made, it is still a work that I am proud of, and I know the anthro-cobra will use it well. And so I close, realizing my work here is now done.
<Warframe Creator - (Unknown)>
Category Artwork (Digital) / Fantasy
Species Snake / Serpent
Size 860 x 1100px
File Size 1.01 MB
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