
So I've been learning Blender + Substance painter lately. Turns out sculpting is quite a bit of fun and unlike drawing I can actually wrap my head around it. Hard surface modeling, not to much though. Her armor is bad and I really need to to work on that. Anyways.
After spending the better part of a year on and off practicing, this is what I was able to make. It's a little rough and there's definitely places I can and will polish it up, but I think it's at a stage where it's at least presentable now. I need to learn how to do animation topology so I can actually deform her without everything going screwy, then I might dabble into animation territory. I think I'm also going to try and emulate the Blizzard art style to some extent.
But yeah. That's where I've been the past year. Hope you all like it.
After spending the better part of a year on and off practicing, this is what I was able to make. It's a little rough and there's definitely places I can and will polish it up, but I think it's at a stage where it's at least presentable now. I need to learn how to do animation topology so I can actually deform her without everything going screwy, then I might dabble into animation territory. I think I'm also going to try and emulate the Blizzard art style to some extent.
But yeah. That's where I've been the past year. Hope you all like it.
Category Sculpting / Portraits
Species Naga
Size 640 x 1280px
File Size 107.4 kB
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