[Animation-WIP] Ciacyl - Forward Kick
Something I worked on during my stream trying out twitch.
It's nearly finished, but needs a lil bit of work in certain areas.
It's one of Ciacyl's many, long-reaching moves, cuz he's a big boy, standing 8' tall and fitting in with his zoner archetype.
Some things to note for this particular attack:
During this attack in the middle portion, holding left or right will make him drift in that direction, so Ciacyl can use it to move in or pull away.
The drifting portion of this attack is immune to grabs. He is considered psudo-airborne.
Likely gonna just finish this off stream. I just wanted to take a short break from work on Gejhi and refreash a bit on another critter.
Places:
FurAffinity | InkBunny| Weasyl| Deviantart| Twitter
Buy Me a Coffee! (Ko-Fi Tip Jar)
Buy A Button!
Art/Animation/Mugen Stream (Picarto)
PATREON FOR MUGEN WORK!
https://www.vinvulpis.com/
Posted using PostyBirb
It's nearly finished, but needs a lil bit of work in certain areas.
It's one of Ciacyl's many, long-reaching moves, cuz he's a big boy, standing 8' tall and fitting in with his zoner archetype.
Some things to note for this particular attack:
During this attack in the middle portion, holding left or right will make him drift in that direction, so Ciacyl can use it to move in or pull away.
The drifting portion of this attack is immune to grabs. He is considered psudo-airborne.
Likely gonna just finish this off stream. I just wanted to take a short break from work on Gejhi and refreash a bit on another critter.
Places:
FurAffinity | InkBunny| Weasyl| Deviantart| Twitter
Buy Me a Coffee! (Ko-Fi Tip Jar)
Buy A Button!
Art/Animation/Mugen Stream (Picarto)
PATREON FOR MUGEN WORK!
https://www.vinvulpis.com/
Posted using PostyBirb
Category Artwork (Digital) / All
Species Dragon (Other)
Size 738 x 585px
File Size 435.3 kB
Bloody oddly didn't appeal to me. But I've usually stuck to 2D format fighters though.
Funnily enough, my overall game isn't gonna purely be a fighting game. It's gonna be a beat'em-up hybrid, which is why I have the open ended control with turning and jump and block as buttons and such. I basically want the feel of a fighting game and the room for the 1v1 fighting game feel, but plan to make a beat'em-up adventure as a single player thing for it.
Funnily enough, my overall game isn't gonna purely be a fighting game. It's gonna be a beat'em-up hybrid, which is why I have the open ended control with turning and jump and block as buttons and such. I basically want the feel of a fighting game and the room for the 1v1 fighting game feel, but plan to make a beat'em-up adventure as a single player thing for it.
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