
This is the new version 2.0 finally!
Due several troubles, i have to take off the arena mode, i will update it the next version.
We put a lot of effort in this new demo, please comment. :3
Download:
http://neoeclipseworld.com/secretfiles/projectx/
Due several troubles, i have to take off the arena mode, i will update it the next version.
We put a lot of effort in this new demo, please comment. :3
Download:
http://neoeclipseworld.com/secretfiles/projectx/
Category Other / Sonic
Species Unspecified / Any
Size 485 x 685px
File Size 189.6 kB
I have never had this much trouble with Mega Upload before. It crashed 4 times, every time after clicking on the download link. Then finally it told me download limit exceeded and that I was currently downloading something. Ugh. I hope I can figure this out. I had a pop-up notice that I figured was a scam, but now I don't know. Anyway, it crashed when that message would come up.
Okay, now for a serious review of the game.
I like it. The gameplay is smooth, and I love the rape sequences. The humor for the cutscenes was some of my favorite parts.
I have to ask: WHERE did you get the music? I love it, ALL of it! I know at least one track is from Star Fox, but I must own the rest! The ending credits were just awesome and HILARIOUS!
The background had a lot of funny stuff going on! I really liked the trees in the second level. There are people stuck in them and being raped! It's great!
Now for some things that I think need to be improved a bit. The part where you jump across leaves needs some work. Several times it looked I should have landed on the leaf, but I instead fell to my death. And the mouth for the plant boss is a one-hit kill and it sneaks up on you too easily. I lost so many lives with that. In the second level, the horses just didn't look like they fit in with the rest of the game. Their graphics were not of the same quality as the rest of the enemies.
I love the direction the game is going. I think it already is amazing and it will get even better! If just a few of the points I brought up are addressed (mostly the plant and the leaf-jumping) then you'll have the second level good to go.
A few questions before I go.
1) How do you unlock the secret levels?
2) How is Blaze coming in development?
I like it. The gameplay is smooth, and I love the rape sequences. The humor for the cutscenes was some of my favorite parts.
I have to ask: WHERE did you get the music? I love it, ALL of it! I know at least one track is from Star Fox, but I must own the rest! The ending credits were just awesome and HILARIOUS!
The background had a lot of funny stuff going on! I really liked the trees in the second level. There are people stuck in them and being raped! It's great!
Now for some things that I think need to be improved a bit. The part where you jump across leaves needs some work. Several times it looked I should have landed on the leaf, but I instead fell to my death. And the mouth for the plant boss is a one-hit kill and it sneaks up on you too easily. I lost so many lives with that. In the second level, the horses just didn't look like they fit in with the rest of the game. Their graphics were not of the same quality as the rest of the enemies.
I love the direction the game is going. I think it already is amazing and it will get even better! If just a few of the points I brought up are addressed (mostly the plant and the leaf-jumping) then you'll have the second level good to go.
A few questions before I go.
1) How do you unlock the secret levels?
2) How is Blaze coming in development?
I thought it was a wonderful update to the game, like others before me, the one big problem I had was the leaf jumping, I wasted a lot of lives trying to get across.
A small minor problem I had was the giant plant boss of level 2. It had this rather nasty instant death move I found pretty unsavory, the boss fight itself was pretty confusing till I found out just where the main part was, but having literally being eaten a good number of times, kinda made the fight a bit morbid and kinda creepy. sex and death, not my bag.
but otherwise other than that, Awesome stuff! Please continue!
A small minor problem I had was the giant plant boss of level 2. It had this rather nasty instant death move I found pretty unsavory, the boss fight itself was pretty confusing till I found out just where the main part was, but having literally being eaten a good number of times, kinda made the fight a bit morbid and kinda creepy. sex and death, not my bag.
but otherwise other than that, Awesome stuff! Please continue!
Great job! :D It shapes up good!
Only I believe the pits of doom do not work very good. I mean the one in the first level was okay, but the ones at the Leaf Forest were hard to jump over because you would have to jump diagonally and most Windows keyboards can only handle 2 key presses simultaneously.
Only I believe the pits of doom do not work very good. I mean the one in the first level was okay, but the ones at the Leaf Forest were hard to jump over because you would have to jump diagonally and most Windows keyboards can only handle 2 key presses simultaneously.
Okay, I just played through the demo as Rouge, this is shaping up to be a great game, but there are a couple problems I have. 1- when you get attacked, other enemies have a tendency to get in front of the action so I can't even enjoy the show, try to either keep them back or make them walk behind. 2- a way to correct jumps in mid air is essential if you plan on incorporating platforming elements like in the leaf level. 3- those worm enemies are SO hard to see in the grassy area! I kept getting attacked over and over again because I couldn't tell which way to punch!
My last request isn't a problem, but it could still make the game more fun, you should make enemies drop items more frequently, maybe 10% of the time or so. I played through the whole thing and I only got 2 rings and 2 used condoms, if the condoms came a little more frequently or maybe those birth control pills for invincibility, and more extra lives, it would make the game easier to play. It's okay for now that there are only 2 levels but at the rate I lost lives I wouldn't be able to finish a full game this way.
My last request isn't a problem, but it could still make the game more fun, you should make enemies drop items more frequently, maybe 10% of the time or so. I played through the whole thing and I only got 2 rings and 2 used condoms, if the condoms came a little more frequently or maybe those birth control pills for invincibility, and more extra lives, it would make the game easier to play. It's okay for now that there are only 2 levels but at the rate I lost lives I wouldn't be able to finish a full game this way.
Wow! It was GREAT!
However:
The leaf Jumping section was kinda wierd and I died twice trying to pass it. The controls on that part are too stiff.
The Plant boss was very interesting!
i DID beat him, but there are 2 problems!
1: Vines get too close and, even if you do the Escape, they will grab you again without giving you a chance to move!
2: Sometimes, the Mouth just eats you and you die! No escape, no warning! A little unfair, but, I DID beat him.
Other then that, it was really fun and the story is fun and funny!
However:
The leaf Jumping section was kinda wierd and I died twice trying to pass it. The controls on that part are too stiff.
The Plant boss was very interesting!
i DID beat him, but there are 2 problems!
1: Vines get too close and, even if you do the Escape, they will grab you again without giving you a chance to move!
2: Sometimes, the Mouth just eats you and you die! No escape, no warning! A little unfair, but, I DID beat him.
Other then that, it was really fun and the story is fun and funny!
Like everyone else the leaf jumping is tricky as I also found if you press jump your character will jump up but can't move around at all. A glitch or bug or just gameplay quirk?
As for the rest of the game, great so far, love that there is a story now to it which just makes it all the more fun and love the animations. The plant boss was fun, took a moment or two to work out but was worth it.
My only real thing I would love to see is male playable characters but its your game and your choice to have them. Look forward to the full thing or at least the next demo.
As for the rest of the game, great so far, love that there is a story now to it which just makes it all the more fun and love the animations. The plant boss was fun, took a moment or two to work out but was worth it.
My only real thing I would love to see is male playable characters but its your game and your choice to have them. Look forward to the full thing or at least the next demo.
Second stage boss? Epic. 1 hit kill? Hilarious. Love it. But those freaking earth worms are annoying -.-
Especially in the 2nd part of the stage. You can barely see them >w<
And I'm probably only one who lost two continues on the jump part XD
This game just keeps getting better ^^
Especially in the 2nd part of the stage. You can barely see them >w<
And I'm probably only one who lost two continues on the jump part XD
This game just keeps getting better ^^
Yey new release <3
Well, I'll do seperate mentiones of things I like/noticed ^^
- the new starting area is pretty good (the room where you beat up the door) many gals there ^^
- some character rape-animations are changed...that's neat =D
- the just-fall-down, fall-down-coverd-with-cum and the -filled-up-and-leak out are a REALLY good thing...adds variaty to the game vision
- character "dress-up" after loosing life really surprised me...never expected to see that, but what a ice thingie ^^
- with the new gaps in the floor, the jumping seems a lotmore usefull now
- something I noticed: at the end of the stage 1 (zone I think 2) where I was suposed to rescue a green-dude (sorry, I don't know his name o.o ), is it optional to rescue him or you MUST do it?
- rofl on the perv chao XD
- some of the backgrounds are pretty...interesting XD
overall, this release (as expected) has a pretty BIG list of improvements, and I gotta say, all are really great things.
Great job ^^
Well, I'll do seperate mentiones of things I like/noticed ^^
- the new starting area is pretty good (the room where you beat up the door) many gals there ^^
- some character rape-animations are changed...that's neat =D
- the just-fall-down, fall-down-coverd-with-cum and the -filled-up-and-leak out are a REALLY good thing...adds variaty to the game vision
- character "dress-up" after loosing life really surprised me...never expected to see that, but what a ice thingie ^^
- with the new gaps in the floor, the jumping seems a lotmore usefull now
- something I noticed: at the end of the stage 1 (zone I think 2) where I was suposed to rescue a green-dude (sorry, I don't know his name o.o ), is it optional to rescue him or you MUST do it?
- rofl on the perv chao XD
- some of the backgrounds are pretty...interesting XD
overall, this release (as expected) has a pretty BIG list of improvements, and I gotta say, all are really great things.
Great job ^^
oh yeah, one more nitpick, the cutscenes. the dialogue is up for too long, I can read ten times faster than that, perhaps if you made a small change, like pressing the spacebar or something would skip to the next line, because any button I pressed simply skipped the whole thing, which sucks.
Everything ran smoothely. I'm a little curious so I'm letting the new enemies have there chances with the girls. So far Zeta, Amy and Rouge got to have there fun. Now for Zu. XD
Also the 1-hit kill thing threw me off guard for a bit. And the giant mound of dirt probably wasn't needed but hey, I didn't make it.
Also I know a secret for the jumping area. But I'm not telling. =P
And I dunno if it's just my comp or the game itself but it has a tendancy to show sound and screen irregularities. Like when I use the tackle the screen shakes and sometimes the sound skips. Again, it might be my comp, I'll play with it a bit and get back to that.
Overall, great update Zeta. Can't wait to see Blaze and Aki. ^^
Also the 1-hit kill thing threw me off guard for a bit. And the giant mound of dirt probably wasn't needed but hey, I didn't make it.
Also I know a secret for the jumping area. But I'm not telling. =P
And I dunno if it's just my comp or the game itself but it has a tendancy to show sound and screen irregularities. Like when I use the tackle the screen shakes and sometimes the sound skips. Again, it might be my comp, I'll play with it a bit and get back to that.
Overall, great update Zeta. Can't wait to see Blaze and Aki. ^^
The leaf platforms are pretty bad. Not as bad as everyone is saying but I can get through it without dying now. First time? No, lol.
Keep the second-boss' instakill. Anyone who cries about it... Well, the irony of someone who's into rape and forced impregnation saying that guro is immoral or distasteful is pretty potent.
I don't know if I'm stupid or what but I only managed to find the secret stage in 1-1. Absolutely no idea where any of the fan characters are, or the secret area in Zone 2 if it exists.
Keep the second-boss' instakill. Anyone who cries about it... Well, the irony of someone who's into rape and forced impregnation saying that guro is immoral or distasteful is pretty potent.
I don't know if I'm stupid or what but I only managed to find the secret stage in 1-1. Absolutely no idea where any of the fan characters are, or the secret area in Zone 2 if it exists.
Pekeño Analisis de la Demo :3
Graficos :
El juego se ve super bien, gran combinacion de ambos estilos tuyoos, Zeta, y de NeoEclipse. Entre tierno y sexy, me gusta muchisimo (Sin mencionar las pantallas de carga y la variedad de poses "rape" XD) 5/5
Jugabilidad :
El juego se ve, y se juega muy bien, los controles responded bien, aunke tuve unos problemas cuando los robots terminaban violando al personaje. Tuve un problema contra el caballo, ya ke despues de ser golpeado se demoraba mucho en recuparse tras los golpes (tambien con unos enemigos tuve problemas en eso, pero es la minoria). Sugeriria solamente que eso se cambiaria a una deteccion de frente, en vez de todos los lados, pero, es una demo, asi ke ta todo bien hasta ahora :) 4.5/5
Sonido :
me gusta la musica que le dieron al juego, y buen use de la musica de Smash bros en el segundo jefe (no me esperaba el atake que mata de una de la planta gigante XD;; ) y efectos de sonido. Las voces de los personaje estan en super buena calidad, pero cuando dice "Go!" solamente se podria poner hasta dos veces cuando dice eso, pero weno, hasta ahora, como dije antes, todo bn 5/5
Dificultad :
No tan complicado como varios juegos freeware (Road to Heaven, I wanna be the Guy) ni tan facil como unos pocos, tiene un nivel de dificultad hasta bien. 4.5/5
Puntaje final que le daría : 4.8/5
Sugerencias :
- Cuando dice Go para ir a la siguiente parte del nivel, podria limitarse a dos veces o tres, no en un bucle.
- La deteccion de cuando los personajes van a ser violados seria solamente de frente, no todas las direcciones.
- Algunos enemigos se deberian recuperar un poco mas rapido tras los golpes.
Pero en fin, ustedes dos, Zeta y NeoEclipse, se merecen una medalla por hacer un super buen juego, sigan asi ! No puedo esperar a la version Full ! :D
Graficos :
El juego se ve super bien, gran combinacion de ambos estilos tuyoos, Zeta, y de NeoEclipse. Entre tierno y sexy, me gusta muchisimo (Sin mencionar las pantallas de carga y la variedad de poses "rape" XD) 5/5
Jugabilidad :
El juego se ve, y se juega muy bien, los controles responded bien, aunke tuve unos problemas cuando los robots terminaban violando al personaje. Tuve un problema contra el caballo, ya ke despues de ser golpeado se demoraba mucho en recuparse tras los golpes (tambien con unos enemigos tuve problemas en eso, pero es la minoria). Sugeriria solamente que eso se cambiaria a una deteccion de frente, en vez de todos los lados, pero, es una demo, asi ke ta todo bien hasta ahora :) 4.5/5
Sonido :
me gusta la musica que le dieron al juego, y buen use de la musica de Smash bros en el segundo jefe (no me esperaba el atake que mata de una de la planta gigante XD;; ) y efectos de sonido. Las voces de los personaje estan en super buena calidad, pero cuando dice "Go!" solamente se podria poner hasta dos veces cuando dice eso, pero weno, hasta ahora, como dije antes, todo bn 5/5
Dificultad :
No tan complicado como varios juegos freeware (Road to Heaven, I wanna be the Guy) ni tan facil como unos pocos, tiene un nivel de dificultad hasta bien. 4.5/5
Puntaje final que le daría : 4.8/5
Sugerencias :
- Cuando dice Go para ir a la siguiente parte del nivel, podria limitarse a dos veces o tres, no en un bucle.
- La deteccion de cuando los personajes van a ser violados seria solamente de frente, no todas las direcciones.
- Algunos enemigos se deberian recuperar un poco mas rapido tras los golpes.
Pero en fin, ustedes dos, Zeta y NeoEclipse, se merecen una medalla por hacer un super buen juego, sigan asi ! No puedo esperar a la version Full ! :D
me encanto el juego muy entretenido encontre casi todos los lugares secretos exepto los del forest que ni si quiera estoy seguro si hay uno ahi pero algo me dise que si asi que siguire buscando
mis sugerencias
no quiten las hojas pero hagan mas facil caer en ellas son algo complicadas y te quitan una vida entera o lo que podrian hacer es poner 1 o 2 vidas en esa zona por que no encontre ni una
el 1 hit ko esta cool me dio risa pero creo que ya que es un 1 hit ko deberian ponerle un momentum de reaccion mas largo solo un poquito mas largo
para mi este juego es 10/10
no puedo esperar por ver a cream en este cool juego
mis sugerencias
no quiten las hojas pero hagan mas facil caer en ellas son algo complicadas y te quitan una vida entera o lo que podrian hacer es poner 1 o 2 vidas en esa zona por que no encontre ni una
el 1 hit ko esta cool me dio risa pero creo que ya que es un 1 hit ko deberian ponerle un momentum de reaccion mas largo solo un poquito mas largo
para mi este juego es 10/10
no puedo esperar por ver a cream en este cool juego
Ok, although this game is FUCKING AWESOME! It still has some things I don't really care for...
Mostly its just the last boss, I mean that thing has a ridiculous amount of health and actually takes real effort to take down, now this seemingly positive comment is a double edged sword. True it actually makes you try to beat the game but the boss combined with the vines and mouth make it somewhat difficult even for some veteran game players.
Second, I can see i'm not alone with being creeped out a bit by the mouth vine things insta-kill ability, true you can get out of it but when you get caught and it spits out the characters skeleton....
Its a bit unsettling....
Mostly its just the last boss, I mean that thing has a ridiculous amount of health and actually takes real effort to take down, now this seemingly positive comment is a double edged sword. True it actually makes you try to beat the game but the boss combined with the vines and mouth make it somewhat difficult even for some veteran game players.
Second, I can see i'm not alone with being creeped out a bit by the mouth vine things insta-kill ability, true you can get out of it but when you get caught and it spits out the characters skeleton....
Its a bit unsettling....
Good stuff, still a fun game to play. I won't provide my thoughts on the rapes/bosses/fetishes because that's a preference, can't cater to everyone all the time. But gameplay wise...
1. The leaves. I had to continue on them when I didn't die all game >>. Make it a little more obvious where you have to land or something? That part is just brutal.
2. I may be losing my mind, but the instant kill attack has no defense on the head's first life, but after it has a "You gonna get raped escape now" !. Glitch?
3. Few minor cutscene translation problems, nothing serious, still understood it.
4. Finding the secret characters is a real bugger. I've only found 1 of the...what, four? It's just...painfully difficult to figure out how to do it, and I know it requires something that you'd need a guide for to find any of them past the one I did (emerald stage 1), which I really hate to say. You can't just hug the ceiling or the bottom, or spam punches on suspicious spots, or even go backwards at certain areas...which is a bugger.
Looking forward to future releases and I've been following this for some time now, loving it more and more.
1. The leaves. I had to continue on them when I didn't die all game >>. Make it a little more obvious where you have to land or something? That part is just brutal.
2. I may be losing my mind, but the instant kill attack has no defense on the head's first life, but after it has a "You gonna get raped escape now" !. Glitch?
3. Few minor cutscene translation problems, nothing serious, still understood it.
4. Finding the secret characters is a real bugger. I've only found 1 of the...what, four? It's just...painfully difficult to figure out how to do it, and I know it requires something that you'd need a guide for to find any of them past the one I did (emerald stage 1), which I really hate to say. You can't just hug the ceiling or the bottom, or spam punches on suspicious spots, or even go backwards at certain areas...which is a bugger.
Looking forward to future releases and I've been following this for some time now, loving it more and more.
Hokay, I'm special ed. Found the Green Emerald one, behi-*ahem* not gonna reveal. And I just found Telsa. And of course I didn't think the obvious one in stage 2 was, but her horse riding self is. So I'm actually only missing one (techinically there's two). My mistake. When I go through as Zu and Zeta I'll check the forest a little more thoroughly, although I'm not sure I'll find it.
Telsa doesn't make it very far after you save him... ah well, such is life. I've already played through multiple times and I'd like to thank you for adding in all the new animations, they really spice up the game a lot. Though Rouge having Earthworm Jim pop out of her nipples to say high was a bit more than I needed. The new boss is a nice touch as well, and I've only found the first secret room. It's nice to see a porn game that actually acts like a game so we can enjoy playing the game as much as watching it. Please keep up the learning curve for I am constantly waiting for the next version of this beautiful masterpiece.
I love how is demo came out, but i have a little bit of a problem with the game... loading is a bit to long for me,
I know you add new things to the game but i'm just saying i'm get a long loeding time at teh start of teh demo and between levels, but over all teh demo is great.
JoeyTD game Rateing
this demo gets 4 1/2 skulls.
I may have a idea character for a enemie or a boss, PM if you are inderested.
I know you add new things to the game but i'm just saying i'm get a long loeding time at teh start of teh demo and between levels, but over all teh demo is great.
JoeyTD game Rateing
this demo gets 4 1/2 skulls.
I may have a idea character for a enemie or a boss, PM if you are inderested.
OMG fantastic thank you thank you thank you.
i don't know whats up with all the people complaining about the new boss i loved how diffrent it was when he spit out a skeleton hahaha awesome!!!! so different great keep it up.
my only problem is with amy i couldn't get to the secret area in level 2-2
i don't know whats up with all the people complaining about the new boss i loved how diffrent it was when he spit out a skeleton hahaha awesome!!!! so different great keep it up.
my only problem is with amy i couldn't get to the secret area in level 2-2
First, this game looks to be made of epic win and awesome.
All the transitions have been made very smooth, especially with the advent of the different types of character falling, to better match the rape scenes. The story is fun and ties the strange happenings of the game together very nicely. It has some language issues, but nothing that makes it confusing.
The second stage looks like a lot of work and imagination was put into it. The new enemies are extremely varied and fun to fight, as well as having a large variety of capture scenes that branch out in all directions. I also like how the difficulty is scaling, the levels that have been done feel very complete. It seams like it must have been a lot of fun to create.
The spiders, worms choas and horse (of course :P), have great animations which really add to the variety in the game.
The boss in the last stage is an interesting change, as its very brutal to the characters but that just makes me want to smite it. Its fun to fight and you can really take advantage of characters jump abilities while engaging it.
I did notice a possible bug while fighting the second stage boss. I was about to be insta-nomed by the plant as amy, and I had to keep hitting escape to keep from being killed. I hit it with escape, and then it grabbing me with its non-insta kill move in mid stance, and another mouth spawned (so there were two). It seams pretty minor though as a new one did not spawn until I killed them both.
I felt like the horse was not has hard as it should have been. Considering its a mid boss type unit and the other creatures are generally more capable of capturing your hero. It might make sense to give them some stun resistance or a bigger capture box.
I have a possible solution to the problem of creatures getting in the way of the animations. When a character spawns you can knock all enemies away and stun them temporarily. It might make sense to do something similar (not necessarily the same animation) when a character gets captured. So all enemies not participating get knocked away from the captured character (after they fail to escape) and then are stunned while the scene plays out.
And lastly, I don't know if this is planned, but enemies with some kind of ranged attack or status effect i.e. your character gets slowed because they are filled with something for a short time.
In short, this game is amazing, every thing feels professional (although I don't really like this word as I think its meaning has been distorted), complete and just really well done.
All the transitions have been made very smooth, especially with the advent of the different types of character falling, to better match the rape scenes. The story is fun and ties the strange happenings of the game together very nicely. It has some language issues, but nothing that makes it confusing.
The second stage looks like a lot of work and imagination was put into it. The new enemies are extremely varied and fun to fight, as well as having a large variety of capture scenes that branch out in all directions. I also like how the difficulty is scaling, the levels that have been done feel very complete. It seams like it must have been a lot of fun to create.
The spiders, worms choas and horse (of course :P), have great animations which really add to the variety in the game.
The boss in the last stage is an interesting change, as its very brutal to the characters but that just makes me want to smite it. Its fun to fight and you can really take advantage of characters jump abilities while engaging it.
I did notice a possible bug while fighting the second stage boss. I was about to be insta-nomed by the plant as amy, and I had to keep hitting escape to keep from being killed. I hit it with escape, and then it grabbing me with its non-insta kill move in mid stance, and another mouth spawned (so there were two). It seams pretty minor though as a new one did not spawn until I killed them both.
I felt like the horse was not has hard as it should have been. Considering its a mid boss type unit and the other creatures are generally more capable of capturing your hero. It might make sense to give them some stun resistance or a bigger capture box.
I have a possible solution to the problem of creatures getting in the way of the animations. When a character spawns you can knock all enemies away and stun them temporarily. It might make sense to do something similar (not necessarily the same animation) when a character gets captured. So all enemies not participating get knocked away from the captured character (after they fail to escape) and then are stunned while the scene plays out.
And lastly, I don't know if this is planned, but enemies with some kind of ranged attack or status effect i.e. your character gets slowed because they are filled with something for a short time.
In short, this game is amazing, every thing feels professional (although I don't really like this word as I think its meaning has been distorted), complete and just really well done.
Zeta,
Keep in the vore if you want, I would say just as many people do not like penetration in the vagina leading to something springing out of the mouth, or in the butt and coming out of the mouth, as those who hate vore, a lot of people are also probably not loving cum spurting out of belly buttons.
The people who throw fits and hate on fetishes in a fetish game are not worth your consideration, if anything, they'll hinder your developement.
At most, I would say all you should do is offer a visible "death" death option, where gorey endings are substituted with other animations.
Keep in the vore if you want, I would say just as many people do not like penetration in the vagina leading to something springing out of the mouth, or in the butt and coming out of the mouth, as those who hate vore, a lot of people are also probably not loving cum spurting out of belly buttons.
The people who throw fits and hate on fetishes in a fetish game are not worth your consideration, if anything, they'll hinder your developement.
At most, I would say all you should do is offer a visible "death" death option, where gorey endings are substituted with other animations.
Some things I would like to Comment on:
1) The animations are absolutely astounding! The improvement is very noticeable and thank you for putting your time into this,.
2) The new level is fantastic. I adore it! Any hints to where the third one might take place?
3) The After-Rape animations/differences? Absolutely Amazing!
4) The Additional Attack for Zu is great, haven't checked it on others.
5) The 'Shake screen' for Zeta's Special (And others) was a stroke of Genius
Some improvements I can suggest:
1) The Horse. The animation Style makes it seem very out of place.
2) The Spiders. Their leaping strike leaves much to be desired. For the first enemy in the game with the ability to jump, I feel that it should be expressed a little better. Perhaps make it so that while it is jumping, it is immune to ground based attacks? Perhaps if it hits you, it has a new animation that shows that it pounced on it's prey.
3) Insta-Combo-Win. In any 1 v 1 combat, the player will always win! All the player has to do is execute 1 combo on whatever it is and when the thing flies back, move towards it and spam punches. When it gets up, it is instantly effected by another combo. Rinse and Repeat and you win. Perhaps change it so that Enemies get a moment of invincibility when they stand up? Maybe add a way where they slide in a random Direction? Perhaps make it so they grab onto the character if they are within a certain range when they get up?
4) When the spiders fill the character, they fill her with Green stuff. But, in the animation where she is 'emptying' it is white. Maybe I am just being picky, but continuity is attractive to me.
Personal Request!
Bokkun.
I think I would enjoy this boss fight just a bit more if you added a 'whip it out' kind of animation.
Not a criticism, just something I would like to see.
All in all, Great game, and can't wait to see the Final product AND the next demo!
1) The animations are absolutely astounding! The improvement is very noticeable and thank you for putting your time into this,.
2) The new level is fantastic. I adore it! Any hints to where the third one might take place?
3) The After-Rape animations/differences? Absolutely Amazing!
4) The Additional Attack for Zu is great, haven't checked it on others.
5) The 'Shake screen' for Zeta's Special (And others) was a stroke of Genius
Some improvements I can suggest:
1) The Horse. The animation Style makes it seem very out of place.
2) The Spiders. Their leaping strike leaves much to be desired. For the first enemy in the game with the ability to jump, I feel that it should be expressed a little better. Perhaps make it so that while it is jumping, it is immune to ground based attacks? Perhaps if it hits you, it has a new animation that shows that it pounced on it's prey.
3) Insta-Combo-Win. In any 1 v 1 combat, the player will always win! All the player has to do is execute 1 combo on whatever it is and when the thing flies back, move towards it and spam punches. When it gets up, it is instantly effected by another combo. Rinse and Repeat and you win. Perhaps change it so that Enemies get a moment of invincibility when they stand up? Maybe add a way where they slide in a random Direction? Perhaps make it so they grab onto the character if they are within a certain range when they get up?
4) When the spiders fill the character, they fill her with Green stuff. But, in the animation where she is 'emptying' it is white. Maybe I am just being picky, but continuity is attractive to me.
Personal Request!
Bokkun.
I think I would enjoy this boss fight just a bit more if you added a 'whip it out' kind of animation.
Not a criticism, just something I would like to see.
All in all, Great game, and can't wait to see the Final product AND the next demo!
This is pretty awesome so far....shaping up to be a great game.
The only suggestions I have are:
1.Let the player control the character throughout it jump arc, so they can fine tune landings, rather than the current straight up/only left/only right system it uses now.
2.A way to tap through sex scenes you dislike, or have seen one too many times...perhaps by using the directional keys to move the time line of the current sex animation to its end result.
3.Different color schemes for the stronger versions of enemies.
4.A dash feature and maybe the ability to roll up and down the screen as well.
5.Rather than make separate saves for each character, maybe have a world/level unlock for everyone, so if the player makes it to world 2-3 with rouge, all the other characters can go there as well.
6.Possible lingering (a timer system) pregnancy effect from certain enemies? The spiders that lay eggs in you would be a prime example...maybe the stronger ones or a special version of them would have the effect, slowing the character down and hampering their attacks until they fall down and expel the eggs...these versions would be rare, so the player wouldn't get swamped.
7.Outfit damage as the player loses health...until it's gone for good once they are near death.
Just some suggestions, might stir up some ideas.
The only suggestions I have are:
1.Let the player control the character throughout it jump arc, so they can fine tune landings, rather than the current straight up/only left/only right system it uses now.
2.A way to tap through sex scenes you dislike, or have seen one too many times...perhaps by using the directional keys to move the time line of the current sex animation to its end result.
3.Different color schemes for the stronger versions of enemies.
4.A dash feature and maybe the ability to roll up and down the screen as well.
5.Rather than make separate saves for each character, maybe have a world/level unlock for everyone, so if the player makes it to world 2-3 with rouge, all the other characters can go there as well.
6.Possible lingering (a timer system) pregnancy effect from certain enemies? The spiders that lay eggs in you would be a prime example...maybe the stronger ones or a special version of them would have the effect, slowing the character down and hampering their attacks until they fall down and expel the eggs...these versions would be rare, so the player wouldn't get swamped.
7.Outfit damage as the player loses health...until it's gone for good once they are near death.
Just some suggestions, might stir up some ideas.
I'm reading all the comments, and I can't do anything but laugh. People complaining about YOUR chocices on enemies? I mean, I'm not into vore, but the one-hit-kill of the second boss is still awesome imo. After all, just 'cause the enemies are sex-crazed they don't stop being enemies, right? I don't even see it as vore, since the pant doesn't seem to get pleasure from eating you, just food XD
Besides that, the animations are excelent, and well, I liked the horse animations over any other enemy, Yeh, I'm biased, so? XD ... and yeh, a dog enemy would be awesome too XD
What else.... ah, yeh, the jump would be better with some fine tunning. I know everyone already complained of the leaf area, but I agree with them ^^;;
I know there's more to say, but I'll keep playing it to see if I find any glitches or stuff, keep up the awesome work! :3
Besides that, the animations are excelent, and well, I liked the horse animations over any other enemy, Yeh, I'm biased, so? XD ... and yeh, a dog enemy would be awesome too XD
What else.... ah, yeh, the jump would be better with some fine tunning. I know everyone already complained of the leaf area, but I agree with them ^^;;
I know there's more to say, but I'll keep playing it to see if I find any glitches or stuff, keep up the awesome work! :3
Its certainly fun to play. Even trying to avoid being raped (isn't that the point of the game?) is plenty fun. I have a couple of gameplay suggestions that I think might help add more difficulty in later stages, in case you hadn't thought of them yet.
The beat 'em up gamplay is a bit hard to work with, considering the enemies can't attack you in the traditional sense. Adding variety to the gameplay will be tricky. An idea to expand it a bit might be to add things like enemies that can grab or hold the player momentarily (spider that fires web projectiles, or the tentacle trap wrapping her feet up so she can't move) which result in increased chances of a successful attack by a second enemy. Expanded just a little further, you could introduce rare gang rape scenarios as a result of a grab and failed escape. An extra treat for the player.
Was also thinking of what one might call "elemental effects," caused by successful attacks by certain enemies. For instance:
1) Having to jump up and down to dislodge something like a spider egg or loose a life instantly, adding another purpose for the mostly unused jump capability.
2) Taking some form of slow damage over time after a successful attack (enemies that stuff vibrators into the health bar, lol!). Probably don't want to let the player loose a life due to the DoT. Have it fill their HP bar to a maximum of 99% so that they become more vulnerable instead.
3) Otherwise debuffing the player for a duration until the effects of the attack wear off (decreased escape opportunity durations, speed penalty, no special attacks, slowly reduce the escape power bar).
Welp, can't wait to see the next version!
The beat 'em up gamplay is a bit hard to work with, considering the enemies can't attack you in the traditional sense. Adding variety to the gameplay will be tricky. An idea to expand it a bit might be to add things like enemies that can grab or hold the player momentarily (spider that fires web projectiles, or the tentacle trap wrapping her feet up so she can't move) which result in increased chances of a successful attack by a second enemy. Expanded just a little further, you could introduce rare gang rape scenarios as a result of a grab and failed escape. An extra treat for the player.
Was also thinking of what one might call "elemental effects," caused by successful attacks by certain enemies. For instance:
1) Having to jump up and down to dislodge something like a spider egg or loose a life instantly, adding another purpose for the mostly unused jump capability.
2) Taking some form of slow damage over time after a successful attack (enemies that stuff vibrators into the health bar, lol!). Probably don't want to let the player loose a life due to the DoT. Have it fill their HP bar to a maximum of 99% so that they become more vulnerable instead.
3) Otherwise debuffing the player for a duration until the effects of the attack wear off (decreased escape opportunity durations, speed penalty, no special attacks, slowly reduce the escape power bar).
Welp, can't wait to see the next version!
The game was enjoying to play, the pseudo sprite work it pretty good. The story seems very good as well.
The cut scenes however need a "Press *insert button here* button to move on" so the game doesn't automatically skip the cut scene.
I can see how you change difficulty in this game as well (smaller reaction time, lesser credits, more baddies going out to rape your ass, ect.) but at this stage of the game (seeing it is still in a demo stage) I think that's asking for too much at the moment.
I would like to see Pili & Mili as an unlockable character in some way (though I would assume that would lead to an alternate story route.)
The cut scenes however need a "Press *insert button here* button to move on" so the game doesn't automatically skip the cut scene.
I can see how you change difficulty in this game as well (smaller reaction time, lesser credits, more baddies going out to rape your ass, ect.) but at this stage of the game (seeing it is still in a demo stage) I think that's asking for too much at the moment.
I would like to see Pili & Mili as an unlockable character in some way (though I would assume that would lead to an alternate story route.)
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