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Additional images:
https://radicalvewi.tumblr.com/post.....nnon-oversized
This is my take on the Recoil Cannon from the Dreamkeepers graphic novel series. Both the low and high poly models were built in Maya, with some additional normal map detail created in Quixel NDO. The colors and lineart were painted into the Albedo map, and the whole thing was rendered with a cel post-process shader in real time in Unreal Engine 4.
https://radicalvewi.tumblr.com/post.....nnon-oversized
This is my take on the Recoil Cannon from the Dreamkeepers graphic novel series. Both the low and high poly models were built in Maya, with some additional normal map detail created in Quixel NDO. The colors and lineart were painted into the Albedo map, and the whole thing was rendered with a cel post-process shader in real time in Unreal Engine 4.
201
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6
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General
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Category Artwork (Digital) / Comics
Species Unspecified / Any
Size 1000 x 563px
File Size 544 kB
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