
Somethin old that I've been workin on for the longest! D:
There are oodles of things wrong with this picture so far.
I know I gotta work on the head bonce movement but if you guys see anythin else wrong please point it out so I can fix it! :U Thanks!
EDIT: I just noticed the tail. D: Another thing I gotta fix. Also if anyone have walk/run/trot cycles of canines and/or any other it would be awesome if you could share them with me. <3
There are oodles of things wrong with this picture so far.
I know I gotta work on the head bonce movement but if you guys see anythin else wrong please point it out so I can fix it! :U Thanks!
EDIT: I just noticed the tail. D: Another thing I gotta fix. Also if anyone have walk/run/trot cycles of canines and/or any other it would be awesome if you could share them with me. <3
Category Scraps / Animal related (non-anthro)
Species Canine (Other)
Size 800 x 500px
File Size 209.5 kB
OMFG.
That is so freaken amazing.
T___T; I wanna be able to animate stuff too!
I'd like to see what this looks like once its done.
The cycle seems good, but with the head in place, it makes it look un-natural.
And the tail movment is good too, I think.
Even if it seems a little 'stiff'.
That is so freaken amazing.
T___T; I wanna be able to animate stuff too!
I'd like to see what this looks like once its done.
The cycle seems good, but with the head in place, it makes it look un-natural.
And the tail movment is good too, I think.
Even if it seems a little 'stiff'.
I was also pleasantly surprised to see you animate. x3 Your style seems like it would work rather well.
The biggest thing I noticed is the chest. The shape of the front of the chest in particular doesn't stay consistent at all, it's all jiggling and moving around like he's got some Jello stuffed up there. You'll want to stabilize the chest so it doesn't change so much. Some parts of the limbs could use this too. But that one's really hard to say due to the lack of up and down movement. No offense, really, but I have no idea how anyone could animate a walk cycle of any sort without incorporating any up and down movement. x3 It really does effect everything. The chest moves up and down, the pelvis, the head, the neck reacts, the ears react, the jaw reacts, the tail reacts.... everything is based off of that up and down movement and I think you'll have a pretty difficult time going back and adding that in there.
My biggest advice to you is to start a little smaller than a walk cycle. Look up some tutorials on Google, specifically the 12 Principles of Animation and do some research before tackling a walk cycles. Try animating a bouncing ball first, that really teaches you a lot about timing and observation. Also, if you're going to animate a creature like a dog, why not go get yourself some reference? It seems like you used some ref on the legs there but not so much on the body. Really take the time to see how long it takes a dog to take each step and remember that animations run at 24 frames a second usually. So, if a dog takes one second to take a step, your animation should be 24 drawings... or, if you want to cheat, 12- with each drawing held twice as long. But you see my point.
Overall though, not a bad walk cycle at all. :3 Really not bad. Just some follow through and consistency issues.
The biggest thing I noticed is the chest. The shape of the front of the chest in particular doesn't stay consistent at all, it's all jiggling and moving around like he's got some Jello stuffed up there. You'll want to stabilize the chest so it doesn't change so much. Some parts of the limbs could use this too. But that one's really hard to say due to the lack of up and down movement. No offense, really, but I have no idea how anyone could animate a walk cycle of any sort without incorporating any up and down movement. x3 It really does effect everything. The chest moves up and down, the pelvis, the head, the neck reacts, the ears react, the jaw reacts, the tail reacts.... everything is based off of that up and down movement and I think you'll have a pretty difficult time going back and adding that in there.
My biggest advice to you is to start a little smaller than a walk cycle. Look up some tutorials on Google, specifically the 12 Principles of Animation and do some research before tackling a walk cycles. Try animating a bouncing ball first, that really teaches you a lot about timing and observation. Also, if you're going to animate a creature like a dog, why not go get yourself some reference? It seems like you used some ref on the legs there but not so much on the body. Really take the time to see how long it takes a dog to take each step and remember that animations run at 24 frames a second usually. So, if a dog takes one second to take a step, your animation should be 24 drawings... or, if you want to cheat, 12- with each drawing held twice as long. But you see my point.
Overall though, not a bad walk cycle at all. :3 Really not bad. Just some follow through and consistency issues.
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