
Made a few more adjustments to the upper portion of the animation. Saved it. And then attempted to make a plantigrade version of the model. Let me know what yall think.
Category All / All
Species Unspecified / Any
Size 700 x 562px
File Size 4.41 MB
Probably in large part because I'll need to unsmooth the leg as it were. Basically what I did was to grab the digitigrade's legs down into a more plantigrade stance and then just kept using "smooth vertexes" so it wasn't super awkward from a distance between polygons standpoint. And I guess that I didn't quite get around to fixing the proportions of the leg. Like a really good way to show it is if you look at the digi walk you have a very clear leg definition. You can see the muscles. But in this one didn't really do much other than try and make the knee look good from the side-view only. And didn't think to mess with the leg width. So it looks instead like he's walking on long, plastic tubes rather than things with muscles
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