First and Formost I want to Thank my Hubby Jamie
EV1LP1NK1 for helping me clean up and fix some details about this pic. THANK YOU BUNNY! I LOVE YOU!!!
and now some Text to go with him :D. enjoy
BackStory:
Setting: Last Haven.
People: Engineers and Machinists. Uthvar and Ark are his fathers.
Places: Passenger Transports, Train stations, Work factories, cities and the country.
Long term goal: Learn more about the ancient forgemasters and their secrets.
Medium term goal: Invent new gadgets anyone can use and sell them.
Short term goal: Explore the world.
Secret 1: He knows where at least TWO Forgemaster mines are and has been inside ONE of them.
Secret 2: His pocket watch is a piece of Forgemaster technology but he doesn't know what it is, what it does or how it works. (Hint it's a Dreamstone).
Physical Description:
5’6, 200 lbs, reddish brown eyes, white fur, soft facial features. Medium built with a slight belly, stocky limbs,
Personality:
Always Smiling and always tries to stay positive. Very optimistic. He tries to help out when he can, though he is not always available. Prefers much to stay in his own world tinkering with his inventions and creating new gadgets that people can use. Is very approachable and friendly but don't expect him to remember you right away the next time you see him. Friendship is free and his loyalty costs nothing but is also flighty so don’t expect him to join your guild and stay for the meetings. Is very much his own person, But is willing to help out if asked to, he wont turn you down if his assistance is needed.
Stats.
Name: Andy
Race: WolfBear Hybrid
Class: Engineer (Artificer)
Alignment: Neutral Good.
Age: 25
Level: 9
STR: 13 +1
DEX: 15 +2
CON: 17 +3
INT: 16 +3
WIS: 14 +2
CHA: 12 +1
Hit Points: 72
AC: 16
Proficiency: +4
Initiative: +2
Speed: 30ft
Saves: Constitution, Intelligence.
Features:
R- Ability Score Increase Str +1, Con +2, Wis +1.
R- Natural Insulation=Resistance to Cold
R- Medium Size.
R- Keen smell.
R- Powerful Build.
R- 1d6 Bite and (2) Claws 1d4.
C- Magic Tinkering.
C- Spellcasting.
C- Infuse Item.
C- Firearm proficiency.
C- Right tool for the right job.
C- Ability Score Improvement # Str, Cha.
C- Proficiency versatility.
C- Flash of Genius.
C- Tool Expertise.
Skills:
Arcana
Investigation
Medicine
Perception
Craft: Engineering
Craft: Machining
Craft: Smithing
Craft: Electrical
Craft: Alchemy
Magic:
Infusions: (6 Known) Resistant Armor, Returning Weapon, Homunculus servent, Repeating Shot, Boots of the winding path, Radiant weapon. Number of items That can be Infused 3, Cantrips 2.
Spellcasting ability: Intelligence 16 +3.
Spell DC: 14.
Spell Attack modifier: 6.
L0:2. Mending, Guidance.
L1:4. Cure Wounds, Detect magic, Feather Fall, Identify.
L2:3. Enhance Ability, Spider Climb.
L3:2. Fly, Haste, Protection from Energy, Revivify.
L4:0. L5:0. L6:0. L7:0. L8:0. L9:0.
Items:
(Currency in Storage) C 162,S 325,G 650, P 3.
(Currency on Person) C 10,S 20,G 5, P.
(Personal) Silver Ring, Garnet Earring, Pocket Watch.
(Side Packs) Tinker tools, Thieves tools, Med Kit, Artisan Tools.
Pocket Watch: This small gold pocket watch has been modified into a personal Communications device between himself and any of his creations, the same function can be achieved with other creatures if they have established a connection with the Watch via a Communications Pin/Earring. It also has the added feature to act as a compass.
Multi-purpose goggles: with various settings and vision modes available such as low-light vision, dark-vision, flash or sun-light protection and even emits light when active. Also has a zoom in and zoom out function.
Armor:
Plated Flak Jacket 14+Dex (max 2).
(BackPack of Holding) 10 days rations, stainless steel cup, spare parts, knife, bedroll, Candles/Colored wax, Fishing Hook and Line, Flour, Sand, Mirror, Chalk, Charcoal, Oil, 50ft Rope, Waterskin, Pitons, Manacles, 5 health potions, scroll tube (5 blank rolls), Hammer, block and tackle, Bell, 4 Bags of Caltrops, 4 Whistles, bag of 20 Silver pieces, Wooden Mask, NoteBook (140, 4 x 6 sheets), 3 Graphite pencils, Soap, Box of Firesticks (20), FlashLight, 2 Batteries (50 day charge each), compass, Small Shovel, 10ft retractable pole, three 10lb sacks, two 30lb sacks, Ancestral RuneStone Tablet (HolySymbol), Extra Ammo: Spread shot (10), Grenade (10), Pistol Clip (5), Magi Tech shells (3 each / 33),
“Andy’s” +4 Magitech Dual purpose Gun: (non-Sentient).
Enhancement Bonus +4.
Normale Attacks: Armor Piercing 1d10+4, Slug Shot 1d10+4 Bludgeoning. SpreadShot 2d8+4 piercing (30ft Cone/90ft range). Grenade 5d6+4 piercing DC 15 Reflex (20ft burst,120ft range). Max 6 shells before reloading.
MagiTech: Uses up one SpellSlot as physical Ammo.
Arcane Damage/Effect: DC 13 vs Additional Effects. 2d6+4 points of acid, cold (stunned), fire, force (prone), lightning (paralyze), necrotic (exhausted), poison, radiant (blind), or thunder (deafened).
Other spell effects may be Used in the creation of Magitech rounds, no higher than the spellcasters own level.
Sentient Weapon: “Hildin” +4 StarIron Wrench of Divine Mastery.
Description: Hildin is a Motorized Pipe Wrench, made of StarIron that Andy forged himself. It is approx 2ft, 7inchs long and weighs 5 lbs. 2/3rds of the wrench’s handle is wrapped in hardwood with a metal core that extends into a Loop at the end.
~Hildin~ Specs:
Enhancement Bonus: +4.
Damage: 1d8+4 Bludgeoning.
Abilities: Int 14+2, Wis16+3, Cha 12+1.
Hardness: 10 (magical).
Weight: 5lbs.
Hit Points: 42.
AC:15 (magical)
Alignment: Neutral Good.
Features: Hearing and Darkvision 120 ft, Telepathic, Spellcasting, Sentient.
Telepathic: The Wrench can communicate telepathically with any character that carries or wields it and understands any language it encoutners. If a Character holding Hildin is an Artificer or Craftsmen of any kind with a good alignment it will grant them a +4 competence bonus to their craft skills, this is achieved through telepathic visions.
EV1LP1NK1 for helping me clean up and fix some details about this pic. THANK YOU BUNNY! I LOVE YOU!!! and now some Text to go with him :D. enjoy
BackStory:
Setting: Last Haven.
People: Engineers and Machinists. Uthvar and Ark are his fathers.
Places: Passenger Transports, Train stations, Work factories, cities and the country.
Long term goal: Learn more about the ancient forgemasters and their secrets.
Medium term goal: Invent new gadgets anyone can use and sell them.
Short term goal: Explore the world.
Secret 1: He knows where at least TWO Forgemaster mines are and has been inside ONE of them.
Secret 2: His pocket watch is a piece of Forgemaster technology but he doesn't know what it is, what it does or how it works. (Hint it's a Dreamstone).
Physical Description:
5’6, 200 lbs, reddish brown eyes, white fur, soft facial features. Medium built with a slight belly, stocky limbs,
Personality:
Always Smiling and always tries to stay positive. Very optimistic. He tries to help out when he can, though he is not always available. Prefers much to stay in his own world tinkering with his inventions and creating new gadgets that people can use. Is very approachable and friendly but don't expect him to remember you right away the next time you see him. Friendship is free and his loyalty costs nothing but is also flighty so don’t expect him to join your guild and stay for the meetings. Is very much his own person, But is willing to help out if asked to, he wont turn you down if his assistance is needed.
Stats.
Name: Andy
Race: WolfBear Hybrid
Class: Engineer (Artificer)
Alignment: Neutral Good.
Age: 25
Level: 9
STR: 13 +1
DEX: 15 +2
CON: 17 +3
INT: 16 +3
WIS: 14 +2
CHA: 12 +1
Hit Points: 72
AC: 16
Proficiency: +4
Initiative: +2
Speed: 30ft
Saves: Constitution, Intelligence.
Features:
R- Ability Score Increase Str +1, Con +2, Wis +1.
R- Natural Insulation=Resistance to Cold
R- Medium Size.
R- Keen smell.
R- Powerful Build.
R- 1d6 Bite and (2) Claws 1d4.
C- Magic Tinkering.
C- Spellcasting.
C- Infuse Item.
C- Firearm proficiency.
C- Right tool for the right job.
C- Ability Score Improvement # Str, Cha.
C- Proficiency versatility.
C- Flash of Genius.
C- Tool Expertise.
Skills:
Arcana
Investigation
Medicine
Perception
Craft: Engineering
Craft: Machining
Craft: Smithing
Craft: Electrical
Craft: Alchemy
Magic:
Infusions: (6 Known) Resistant Armor, Returning Weapon, Homunculus servent, Repeating Shot, Boots of the winding path, Radiant weapon. Number of items That can be Infused 3, Cantrips 2.
Spellcasting ability: Intelligence 16 +3.
Spell DC: 14.
Spell Attack modifier: 6.
L0:2. Mending, Guidance.
L1:4. Cure Wounds, Detect magic, Feather Fall, Identify.
L2:3. Enhance Ability, Spider Climb.
L3:2. Fly, Haste, Protection from Energy, Revivify.
L4:0. L5:0. L6:0. L7:0. L8:0. L9:0.
Items:
(Currency in Storage) C 162,S 325,G 650, P 3.
(Currency on Person) C 10,S 20,G 5, P.
(Personal) Silver Ring, Garnet Earring, Pocket Watch.
(Side Packs) Tinker tools, Thieves tools, Med Kit, Artisan Tools.
Pocket Watch: This small gold pocket watch has been modified into a personal Communications device between himself and any of his creations, the same function can be achieved with other creatures if they have established a connection with the Watch via a Communications Pin/Earring. It also has the added feature to act as a compass.
Multi-purpose goggles: with various settings and vision modes available such as low-light vision, dark-vision, flash or sun-light protection and even emits light when active. Also has a zoom in and zoom out function.
Armor:
Plated Flak Jacket 14+Dex (max 2).
(BackPack of Holding) 10 days rations, stainless steel cup, spare parts, knife, bedroll, Candles/Colored wax, Fishing Hook and Line, Flour, Sand, Mirror, Chalk, Charcoal, Oil, 50ft Rope, Waterskin, Pitons, Manacles, 5 health potions, scroll tube (5 blank rolls), Hammer, block and tackle, Bell, 4 Bags of Caltrops, 4 Whistles, bag of 20 Silver pieces, Wooden Mask, NoteBook (140, 4 x 6 sheets), 3 Graphite pencils, Soap, Box of Firesticks (20), FlashLight, 2 Batteries (50 day charge each), compass, Small Shovel, 10ft retractable pole, three 10lb sacks, two 30lb sacks, Ancestral RuneStone Tablet (HolySymbol), Extra Ammo: Spread shot (10), Grenade (10), Pistol Clip (5), Magi Tech shells (3 each / 33),
“Andy’s” +4 Magitech Dual purpose Gun: (non-Sentient).
Enhancement Bonus +4.
Normale Attacks: Armor Piercing 1d10+4, Slug Shot 1d10+4 Bludgeoning. SpreadShot 2d8+4 piercing (30ft Cone/90ft range). Grenade 5d6+4 piercing DC 15 Reflex (20ft burst,120ft range). Max 6 shells before reloading.
MagiTech: Uses up one SpellSlot as physical Ammo.
Arcane Damage/Effect: DC 13 vs Additional Effects. 2d6+4 points of acid, cold (stunned), fire, force (prone), lightning (paralyze), necrotic (exhausted), poison, radiant (blind), or thunder (deafened).
Other spell effects may be Used in the creation of Magitech rounds, no higher than the spellcasters own level.
Sentient Weapon: “Hildin” +4 StarIron Wrench of Divine Mastery.
Description: Hildin is a Motorized Pipe Wrench, made of StarIron that Andy forged himself. It is approx 2ft, 7inchs long and weighs 5 lbs. 2/3rds of the wrench’s handle is wrapped in hardwood with a metal core that extends into a Loop at the end.
~Hildin~ Specs:
Enhancement Bonus: +4.
Damage: 1d8+4 Bludgeoning.
Abilities: Int 14+2, Wis16+3, Cha 12+1.
Hardness: 10 (magical).
Weight: 5lbs.
Hit Points: 42.
AC:15 (magical)
Alignment: Neutral Good.
Features: Hearing and Darkvision 120 ft, Telepathic, Spellcasting, Sentient.
Telepathic: The Wrench can communicate telepathically with any character that carries or wields it and understands any language it encoutners. If a Character holding Hildin is an Artificer or Craftsmen of any kind with a good alignment it will grant them a +4 competence bonus to their craft skills, this is achieved through telepathic visions.
Category Designs / Fantasy
Species Bear (Other)
Size 892 x 1280px
File Size 189.3 kB
FA+

Comments