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256 submissions
360 view of Colin and his Wide bodied Supra mk3, designed by myself. I'm a sucker for side mounted Exhaust.
Category Flash / All
Species Lynx
Size 1280 x 720px
File Size 3.9 MB
Listed in Folders
Pretty good work. A few minor points if I may though.
1: when doing a turntable with a background, you want to treat it as if the camera is rotating, not the items in the scene. If you want to rotate the objects and not the scene, then give it a platform for it to rotate on as well. Otherwise, there's this real off-putting effect with it looking like it's just sliding off the ground.
2: The separate animation of the character is a bit distracting to the overall piece. As it's turning, I'm trying to figure out what I'm supposed to be looking at. I'm thinking; "What's the focus? Oh, the car. Wait, the character just moved, no wait, he's turning away, now." Y'know what I mean? If you're going to animate the character, you need to make it cohesive with the rest of the piece. For example: Keep the character tracking the camera until they have to turn around.
3: You could probably improve the lighting a bit. It feels like the contrast between the shadows and the lights are a bit too extreme as it turns. It goes from straining with how dark it is to see the details, to being blinded by the light flare.
Generally pretty minor things, but when done right, they can help bring your work to the next level.
1: when doing a turntable with a background, you want to treat it as if the camera is rotating, not the items in the scene. If you want to rotate the objects and not the scene, then give it a platform for it to rotate on as well. Otherwise, there's this real off-putting effect with it looking like it's just sliding off the ground.
2: The separate animation of the character is a bit distracting to the overall piece. As it's turning, I'm trying to figure out what I'm supposed to be looking at. I'm thinking; "What's the focus? Oh, the car. Wait, the character just moved, no wait, he's turning away, now." Y'know what I mean? If you're going to animate the character, you need to make it cohesive with the rest of the piece. For example: Keep the character tracking the camera until they have to turn around.
3: You could probably improve the lighting a bit. It feels like the contrast between the shadows and the lights are a bit too extreme as it turns. It goes from straining with how dark it is to see the details, to being blinded by the light flare.
Generally pretty minor things, but when done right, they can help bring your work to the next level.
Thanks for the pointers, I'm pretty new to the rendering thing, mostly been doing modelling for couple of years. And yeah lighting is something I need to get better at, few things from myself would include getting better groom of the fur and how that interacts as well and textures themselves.
FA+

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