
Commission for
domis of his characters Stanni (the badger) and Amelia (the mouse) ambushing an enemy soldier in the dense forests of the contested border. The poor bastard doesn't stand a chance, he's as good as dead.
This took me way longer than expected, mainly because I had to study for a couple exams as well, but I'm very pleased with the result. It was a very fun project too, as I had never drawn badgers or mice before. Working on new species is always interesting and challenging as well.
I hope you all like it as well. ^^

This took me way longer than expected, mainly because I had to study for a couple exams as well, but I'm very pleased with the result. It was a very fun project too, as I had never drawn badgers or mice before. Working on new species is always interesting and challenging as well.
I hope you all like it as well. ^^
Category Artwork (Traditional) / Fantasy
Species Unspecified / Any
Size 1767 x 1500px
File Size 6.32 MB
Listed in Folders
by Mars!
I thought up a silver half-dragon for pathfinder a while ago, and the stats crawled so high I offered the DM to tone them down (I rolled some 17 and 18s), but he said it's the rules, so keep it. strength of 24, intelligence 21, and so on... and all he wants to be is a healer. XD the other players forced me to cut things down and follow the level adjustments. they would all throw hissyfits like a pit full of horny snakes over this badger. XD
I thought up a silver half-dragon for pathfinder a while ago, and the stats crawled so high I offered the DM to tone them down (I rolled some 17 and 18s), but he said it's the rules, so keep it. strength of 24, intelligence 21, and so on... and all he wants to be is a healer. XD the other players forced me to cut things down and follow the level adjustments. they would all throw hissyfits like a pit full of horny snakes over this badger. XD
I'm actually aware of that. I've been rolling them polyhedrons since 1990, and around 92 we started to come up with a new game world., and a "more realistic" rules system, aka, way more complicated. then again we were all young and thought we know better. anyway, as a player I had a big problem with our DM and his uncanny knack for dishing out more than the party could swallow, especially on unarmoured characters, as mine, for example. because I wanted to try something else than pure warriors. but even then it was tough to survive at all.
one incident made that very clear to me. group is asked to cross a pass, and help defend the outpost up there, because of marauding troops or something. intelligence claimed that they had mages with them (and our homebrewed rules system provided incredibly powerful magic if you had the fantasy to combine rune stones accordingly, and rolled your lucky dice good). DM says "get yourself some armoury, you'll need it." - "Okay, can I have a full plate? magical, even." - "nope, no magical armoury. you have to do with what you get." allright, so we set off, run into an ambush we should have seen coming, and their mages start to dish out spells like rotten candy. and my character was literally fried in his steel plating within one round. one hitpoint was left over, but seriously, there was no way to survive that. DM says, "Why didn't you get a magically protected armour?" - "I asked, you refused to give me one." - "ouch..."
so I brought the next character I had in the back, and he ran nearer to see what the ruckus is about and suddenly a spell killed him off instantly. he lasted a mere 30 seconds...
it got better after that, but it became obvious that balancing... wasn't. so we switched to other rules systems again.
(I still have the world notes, maybe I'll do somethign with them, maybe not.)
the group I play with almost every week for more than 15 years is entirely different. balancing isn't the question really, and we have as much fun failing as we have winning. we use a little homebrewed system for everything we can agree upon, and that is a wide spectrum actually. :)
I've tried to DM here or there, and came to the conclusion that it's not for me. I seem to be more busy listening to the players than keepign mental notes to stay ahead of them. it just doesn't really work out. :)
one incident made that very clear to me. group is asked to cross a pass, and help defend the outpost up there, because of marauding troops or something. intelligence claimed that they had mages with them (and our homebrewed rules system provided incredibly powerful magic if you had the fantasy to combine rune stones accordingly, and rolled your lucky dice good). DM says "get yourself some armoury, you'll need it." - "Okay, can I have a full plate? magical, even." - "nope, no magical armoury. you have to do with what you get." allright, so we set off, run into an ambush we should have seen coming, and their mages start to dish out spells like rotten candy. and my character was literally fried in his steel plating within one round. one hitpoint was left over, but seriously, there was no way to survive that. DM says, "Why didn't you get a magically protected armour?" - "I asked, you refused to give me one." - "ouch..."
so I brought the next character I had in the back, and he ran nearer to see what the ruckus is about and suddenly a spell killed him off instantly. he lasted a mere 30 seconds...
it got better after that, but it became obvious that balancing... wasn't. so we switched to other rules systems again.
(I still have the world notes, maybe I'll do somethign with them, maybe not.)
the group I play with almost every week for more than 15 years is entirely different. balancing isn't the question really, and we have as much fun failing as we have winning. we use a little homebrewed system for everything we can agree upon, and that is a wide spectrum actually. :)
I've tried to DM here or there, and came to the conclusion that it's not for me. I seem to be more busy listening to the players than keepign mental notes to stay ahead of them. it just doesn't really work out. :)
it's all good. :) I've been going to RPG cons from early on, too, and collected a lot of different characters and played a lot of systems, among them homegrown ones. I think there must be around 20 different systems and backgrounds collected in that one heavy file folder. :) alas, the number of cons has dwindled a lot. one thing is less people have enough time to organize, and less people are interested in pen&paper, and heavy books and tiny figurines and spending a whole weekend with strangers... though I guess it's not different from say we, a raid on WoW. brandnew stuff has become rare, D&D has lost all continuity inh developing and shadowrun isn't the same anymore, either... DSA still makes you roll 3D20 for a single skill test, and the D6 system still needs more promotion. and so on...
interestingly enough, I met a furry at my very first con without knowing, and one other years later at another con. the latter then introduced me to furry freakdom, and to eurofurence... where I met the furry from my first con again. XD the rest as they say, is hystery. or something.
I was of course, the odd one, too; though not everyone minded me and my fluffy critters much, the rest got used to it. I have some rather interesting types in my regular group that can accept everything. and add one on top of it with their own characters. XD
ay, I'm rambling, myself. but I see it also as exchange of experiences. :)
interestingly enough, I met a furry at my very first con without knowing, and one other years later at another con. the latter then introduced me to furry freakdom, and to eurofurence... where I met the furry from my first con again. XD the rest as they say, is hystery. or something.
I was of course, the odd one, too; though not everyone minded me and my fluffy critters much, the rest got used to it. I have some rather interesting types in my regular group that can accept everything. and add one on top of it with their own characters. XD
ay, I'm rambling, myself. but I see it also as exchange of experiences. :)
I really like their expressions here. The badger has so much ferocity in his face and posture, and in consequence, the lion knows he's outmatched. Your eye for detail in clothing, weapons and armour is always astounding, the broadsword fits in nicely here. I like how the background goes from a blur to a focus on all three of them. AMAZING WORK 🙌⭐⭐⭐⭐
many artists have tried to elaborate on this issue, and the helmets we humans use are not going to help much on an animal head. you know, muzzle, protruding eyeballs vs eyesocket, moving earshells on the top of the head... the result is big, clunky and heavy. those three probably came to the conclusion it's not worth the hassle as long as you pull your head back in time.
as Domis said.
also, keep in mind this fandom is a very visual one. a guy in full armour and a functional helmet is, to the vast majority of the audience, just that: some random critter in a tin can suit. without the helmet it becomes someone's defined "Original Character". especially if someone has an art style where the species' distinctive features are widely ignored... I mean, how often have you seen a gnoll/hyena character looking like something entirely different? or bears, or mustelids, or sharks... and so on. thus, many artists won't bother with a helmet, anyway.
except the customer wants them to.
I am myself, guilty of this: last time I created a warrior-type character I left the helmet away because of three horns protruding in six or seven directions, and I couldn't think of anything more than a skullcap, if ever, without going multipiece helmet. and every seam adds a weak point, yes?
I agree with you fully; correctly designed a helmet will protect any head and still look not very odd. but many people here are not interested in that much realism. XD
also, keep in mind this fandom is a very visual one. a guy in full armour and a functional helmet is, to the vast majority of the audience, just that: some random critter in a tin can suit. without the helmet it becomes someone's defined "Original Character". especially if someone has an art style where the species' distinctive features are widely ignored... I mean, how often have you seen a gnoll/hyena character looking like something entirely different? or bears, or mustelids, or sharks... and so on. thus, many artists won't bother with a helmet, anyway.
except the customer wants them to.
I am myself, guilty of this: last time I created a warrior-type character I left the helmet away because of three horns protruding in six or seven directions, and I couldn't think of anything more than a skullcap, if ever, without going multipiece helmet. and every seam adds a weak point, yes?
I agree with you fully; correctly designed a helmet will protect any head and still look not very odd. but many people here are not interested in that much realism. XD
great dynamic scene, one can almost hear them yell. the lion guy, well, I'd say Houston he has a problem... that sword might go straight through the halberd handle and even if it won't penetrate the steel armoury it will dent it and surely break some bones from the impact alone. and then there is a spear coming in from 9 o'clock.
yep, he's doomed.
yep, he's doomed.
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