With the file size limitations, what you can see above is just a thumbnail. Watch the animation itself here:
https://drive.google.com/file/d/1c4.....ew?usp=sharing
It also exists on YT, but it's better to use the link above. YT seems to have a habit of reducing quality of my uploads. Probably a matter of codecs. Still, just for the completeness:
https://youtu.be/q6u5HXpnQPg
Please comment right here anyway.
So, it's finally done. Almost 2 months later than it should. I wasn't even working on it so much, but there was always something bad going on, preventing me from working on art in general. So if you happen to see something wrong somewhere here, it simply had to be like that. I can't drag out this project any longer.
Still, the improvements are substantial. I dared to use longer shots, so the whole clip doesn't have as many abrupt transitions as the previous one. It is significantly longer (so long that there was no way to make a decently-looking preview gif that would fit within the file size limits). And of course, there's the background. Purposefully kept simple, and made using the procedural terrain technique showcased in my scraps.
I did my best to achieve nice hairflow, I think this too got improved compared with the previous video. Overall, Blender did get an improved hairflow solver in the newest version 2.83, so maybe this kind of trouble will finally become a thing of the past. But this clip was made using version 2.82 still, as everything was fine-tuned in it by the time 2.83 came out.
The choice of background was inspired by the Swedish name for arctic fox. "Fjällräven" literally means "mountain fox".
https://drive.google.com/file/d/1c4.....ew?usp=sharing
It also exists on YT, but it's better to use the link above. YT seems to have a habit of reducing quality of my uploads. Probably a matter of codecs. Still, just for the completeness:
https://youtu.be/q6u5HXpnQPg
Please comment right here anyway.
So, it's finally done. Almost 2 months later than it should. I wasn't even working on it so much, but there was always something bad going on, preventing me from working on art in general. So if you happen to see something wrong somewhere here, it simply had to be like that. I can't drag out this project any longer.
Still, the improvements are substantial. I dared to use longer shots, so the whole clip doesn't have as many abrupt transitions as the previous one. It is significantly longer (so long that there was no way to make a decently-looking preview gif that would fit within the file size limits). And of course, there's the background. Purposefully kept simple, and made using the procedural terrain technique showcased in my scraps.
I did my best to achieve nice hairflow, I think this too got improved compared with the previous video. Overall, Blender did get an improved hairflow solver in the newest version 2.83, so maybe this kind of trouble will finally become a thing of the past. But this clip was made using version 2.82 still, as everything was fine-tuned in it by the time 2.83 came out.
The choice of background was inspired by the Swedish name for arctic fox. "Fjällräven" literally means "mountain fox".
Category Artwork (Digital) / All
Species Vulpine (Other)
Size 1280 x 720px
File Size 77.7 kB
Listed in Folders
Thanks a lot!
In fact, with all the experience I have with setting various static poses in my earlier art, the animating itself turned out surprisingly easy. An animation is a sequence of poses in time, after all. Even better that I had a little "eureka" moment, that I can use music videos as references. Makes it super easy to set up an initial sequence, and then I can work away from the references to give it a personal touch.
But believe me, at least 50% of effort and time was being consumed by the hairflow alone - that's why I keep "complaining" about it so much in the works' descriptions. Now they say they have fixed this thing in the newest version of the program, we shall see...
In fact, with all the experience I have with setting various static poses in my earlier art, the animating itself turned out surprisingly easy. An animation is a sequence of poses in time, after all. Even better that I had a little "eureka" moment, that I can use music videos as references. Makes it super easy to set up an initial sequence, and then I can work away from the references to give it a personal touch.
But believe me, at least 50% of effort and time was being consumed by the hairflow alone - that's why I keep "complaining" about it so much in the works' descriptions. Now they say they have fixed this thing in the newest version of the program, we shall see...
I don't know, I can see her lips well enough myself... I think it can actually get worse with some other critters I have.
But that's true, every time I make a character's lips more pronounced, I find myself erasing it back more and more until I'm satisfied - and that's when it's back to the initial state. Can't help it.
But that's true, every time I make a character's lips more pronounced, I find myself erasing it back more and more until I'm satisfied - and that's when it's back to the initial state. Can't help it.
FA+

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