It's a work in progress... but it's only a few days away from finish
I still have to adjust joints and falloff to get rid of poke through and what not.....
Crits are always welcome!
            I still have to adjust joints and falloff to get rid of poke through and what not.....
Crits are always welcome!
Category All / All
                    Species Lynx
                    Size 686 x 700px
                    File Size 27.3 kB
                
                    Looking good! Nice lighting, and I like the character, from what I can see from here.
I don't have much experience with clothing, but my short practice has driven me mad, trying to make clothing that bone-deforms nicely over a naked character. In the future I'll definitely try to use a separate mesh for clothing, with no character under it to poke through, unless the clothing really needs a cloth simulation.
The texture mirroring on the back of the shirt is striking; you might want to try giving some asymmetric detail if you have the texture space and if the character's back is going to get a lot of screen time.
I like the arm wraps. If bump map is available in your software, assigning that diffuse color texture you already have to bump will give it more apparent depth.
            I don't have much experience with clothing, but my short practice has driven me mad, trying to make clothing that bone-deforms nicely over a naked character. In the future I'll definitely try to use a separate mesh for clothing, with no character under it to poke through, unless the clothing really needs a cloth simulation.
The texture mirroring on the back of the shirt is striking; you might want to try giving some asymmetric detail if you have the texture space and if the character's back is going to get a lot of screen time.
I like the arm wraps. If bump map is available in your software, assigning that diffuse color texture you already have to bump will give it more apparent depth.
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