An idle animation test to test if the weight paint is correct (rendered in 60 fps)
Category Artwork (Digital) / All
Species Exotic (Other)
Size 800 x 738px
File Size 1.69 MB
Listed in Folders
A fantastic idle animation.
Please, can you help me with this?
for the weight paint, ¿In what pattern are the influences painted, that is, should I start with a maximum influence and then lower the value?
For example, on the arms:
How would you paint the influences so that the arm moves without displacing the forearm vertices? thanks
Please, can you help me with this?
for the weight paint, ¿In what pattern are the influences painted, that is, should I start with a maximum influence and then lower the value?
For example, on the arms:
How would you paint the influences so that the arm moves without displacing the forearm vertices? thanks
When i make a 3D model a modelise the model on low-poly and then subdivise by two and then i use weight paint due to one reason is due to the fact that its really hard to weight paint
I put more vertices on the arms elbows and more less on the upper arm and forearm
The wight paint is at 0 at the shoulder than 1 (max) at the forearm and cut immediately mid-elbow to a intensity on 0.1 i will put somme exmple with 3D models i made
I put more vertices on the arms elbows and more less on the upper arm and forearm
The wight paint is at 0 at the shoulder than 1 (max) at the forearm and cut immediately mid-elbow to a intensity on 0.1 i will put somme exmple with 3D models i made
FA+

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