
Due to the dynamics of my stories being about a race from another world, I think it's time I expose this other world and explain some things.
First and Foremost, this is a Map of Ecorein, the Mincridarn homeworld, for a size comparison of how large the countries are in comparison to one another, you can assume that Adestria is roughly the size of Russia.
List of Countries by Importance in Earth Politics
Mincara, is both the name of the country and the capital city, and is where the portal between Earth and Ecorein is located. The climate and environment of Mincara is comparable to Europe with lush forests, and hilly terrain and small dividing range of mountains between the north and south of the country. This country is governed by Calance Don Wolfric III, many Mincridarins respect Claiance as he has given them no reason to question his rule; a king with a heavy militaristic hand, but a general fairness when there is peace.
-The term Mincridarn/Mincridarins [(Min)ute-(cre)ed-(Dar)n-in] was coined by the ambassador of Mincara when first meeting with American Ambassadors, and the term has stuck, much to the annoyance of the other national powers on Ecorein, but they don't dispute anything because they don't want to cause Mincara to lock them out of trade negotiations with America.
-If I were to best described a Mincridarn from Mincara it would be that they would be the baseline race in any RPG. They are the "humans" equivalent of their world, they are neither special or distinctly different. Their lives are most easily comparable to the Medieval era of Europe.
-The Most Common Mincridarn Breeds in Mincara: Canines (Wolves mainly), House cats, bears,rabbits, Mice, Falcons and Owls.
Leggala, is a desert country with a great sea of sand and a dense mountain range, with the most comparable climate of the country being similar to the middle-east. This desert burning hellscape's lack of resources has caused many Mincridarins to turn into nomadic tribes, only surviving on the monsters they slay. However some Mincridarins have started building a small kingdom in the mountains of Leggala, and survive by the hair of the whiskers, thanks to the hanging cliff gardens; and this Kingdom is ruled by King Galius Pimada.
-Leggala has a large portion of power during trade deals because it's mountain ranges are filled with Silverline Crystals, metals and rare minerals. Goods that Leggala commonly trades for food and medicinal resources that their kingdom would otherwise collapse without.
-Mincridarins of Leggala have two peculiar customs
-First: Mincridarins from Leggala will wear shapes that represent their status in the kingdom, and job focus. The most notable of these shapes is the Triangle, which is worn by those magically gifted, and the nonagon which represent nobles and or knights of the country.
-Second: When Mincridarins die, and they have a mate or a family, it will be common to take their bones after cremation and create rings and or earrings. These rings represent the agreement that when those that remain pass, they will be united in heaven through bones of their loved ones. These rings are undeniably precious, and a Mincridarn would rather die then let anyone take them, and would never give them up. Just the act of touching one is a good way to get your hand broken.
-The Most Common Mincridarn Breeds from Leggala: Lions, Lizards, Rhinos, Elephants, Hyenas, Vultures, Eagles, and Secretary Birds
Matra, is a more reclusive country that is smothered in a dense forest of Iron Tower trees. These trees are most similarly compared to as the Red Wood Forests of America, but Iron Tower trees are nearly hundreds of times larger, and wider, so much so that the Mincridarins in Matra live within the bark of these antient trees. The dark root lands of the Matra are beyond unhospitable which is why all Mincridarins in Matra live in the bark of these colossal trees, falling from the wooden walk ways is a death sentence because no one that falls ever lives to tell about it. Matra's environment is cold and humid because of the year around shade the Iron Bark Trees provide. Finally, Matra is a kingdom ruled by Queen Giara Arwin.
-The Reason Matra sits so high in American politics is because 7 out of 10 Matra Citizens have a potent magical ability, which means that 7-10 beings are capable of becoming mages if given training; Matra is the only country on Ecorein where they struggle with training mages.
-Matra, is a Matriarchal country, and only a queen has sat on the throne of Matra... Male heirs seem to strangely disappear without a trace.
-The Matriarchal power dynamic of the country has skewed the common equality of Mincridarins, as neither Male or Female is commonly seen as being better then the other, but in Matra, many females hold political power while males take a more supportive role.
-The Most common mod of transportation in Matra is by zipline and vine swings
-The Most Common Mincridarn Breeds: Tigers, Primates Monkeys/Gorillas, Snakes, Owls, Falcons, Parrots,
Adestria, is a land of ancient and primal magic ruled by dragons, both quadrupedal and bipedal, and compared to the rest of the world, it is the most peaceful of countries, because the dragons and Adestrians (The name for Bipedal dragons) are capable of fighting off the beasts and monsters in their lands. Though just because the land is at peace doesn't mean Adestrians have prospered, because of their long life spans, Adestrians are well known for being lazy and or procrastinators; doing just enough to get by. Adestria is governed by The Immortal Blood Queen of Adestria Tangiria, a passionate quadrupedal red dragoness, who has the ability to shift forms, and her equally immortal sister, the Eternal Eclipse, Dascuna, serves as her advisor and general.
-Adestria has never needed to really grow, but once they noticed the development of the other nations, they knew they didn't want to be left behind and thus decided to get involved in Earthly affairs. They offer their prominent magical abilities and ancient wisdom as compensation when it comes to political affairs.
-There is a rumor that Adestrians once had the ability to travel to Earth, but destroyed their portal because of the War of Rising Darkness. Which could be why Earth Humans have legends of talking feral dragons.
-Each Dragon when born, is born with knowledge and the ability to control their specific magical element. (White/Gray/Black/Fire/Wind/Earth/Water)
Ende, is aptly named because it represents the end for all Mincridarins. Because of magic, demons and angels, and the dynamic of possession and supernatural attacks, all nations send their dead to Ende to be processed and buried. Governed by a council of Grave Keepers, and the Knights of Midnight, Ende offers very little because it's purpose is to not grow or subsist on it's own; it's primary purpose is to protect the mortal realm from supernatural attacks. Ende's environment is common to that Iceland, with rolling rocky grasslands.
-Out of every position and title in Ecorein, Grave Keeper, is the most honorable and respected. You do not disrespect a Grave Keeper, to assualt one is equivalent to attacking a Human of the Cloth.
-Mincridarins from Ende are generally and purposely cold and distant, not out of spite but out of practice and survival. Demons and supernatural beings hunt by feeling the emotions of mortals, so they separate themselves from emotions to protect themselves and keep themselves hidden from demons. Some Grave Keepers are so talented in this suppression of presence, that you wouldn't even know if they were there even if they hit you.
-The reason why a Grave Keeper would be in America, would be to teach and pass on the knowledge of how to ward off supernatural beings and tend to the dead so they do not rise again.
-The most Common Mincridarn Breeds: Horses, Sheep, Goats, and or any of the races from the other Nations
The Southern Isles of Matra, is a tropical paradise, where aquatic Mincridarins live on the sporadic islands, and survive on fishing of monsters and water mining. If a Mincridarn noble ever has a desire to take a vacation and or escape, they head to the southern isles, because very few monsters ever exist on the land and only really in the water. It is not a complete paradise but its enough to give some manner of respite.
-The southern isles has very little to offer economically, because their culture is more dedicated to public entertainment and experience. Making many of their people very social, kind, and generous; because they want people (Nobles) to come back and spend money.
-The most notable attraction to the southern island is at the capital city, where an Ancient Iron Bark tree towers over most if not all of the island. With a trunk the size of a mountain, it is said to be the oldest tree in the world, and is roughly 15,000 years old.
-The Most Common Mincridarn Breeds: Sharks, Turtles, Dolphins, Whales, Snakes, Lizards Seagulls, Parrots.
North Arc, is a akin to the frigid Alaskan environment, just with more snow, very few beings live up in north arc, and those that do barely live; and mainly survive by hunting in small tribes, much like an inverse to Leggala. They have a very tiny government ruled by Chieftain, who governs a port city that freezes over constantly. They only economic growth comes from the trade the rare materials they get from hunting the tundra monsters. It's incredibly rare to see Mincridarins from North Arc, because every person counts in the tundra, and losing one can mean the life or death of some families.
-Very little is known about North Arc because of their lack of communication and the sheer rarity they are beyond port cities
-most Common Mincridarn Breeds: Yaks, Bears, Wolves, Owls, Snow Leopards
Malor, is protected Dragon Sanctuary for Quadrupedal dragons as it is where they lay their eggs; only dragons are allowed to live there; and no one is allowed to visit.
Winwanra, is an artic tundra with little to no life other then the freezing beasts that seem to only live in the rolling
First and Foremost, this is a Map of Ecorein, the Mincridarn homeworld, for a size comparison of how large the countries are in comparison to one another, you can assume that Adestria is roughly the size of Russia.
List of Countries by Importance in Earth Politics
Mincara, is both the name of the country and the capital city, and is where the portal between Earth and Ecorein is located. The climate and environment of Mincara is comparable to Europe with lush forests, and hilly terrain and small dividing range of mountains between the north and south of the country. This country is governed by Calance Don Wolfric III, many Mincridarins respect Claiance as he has given them no reason to question his rule; a king with a heavy militaristic hand, but a general fairness when there is peace.
-The term Mincridarn/Mincridarins [(Min)ute-(cre)ed-(Dar)n-in] was coined by the ambassador of Mincara when first meeting with American Ambassadors, and the term has stuck, much to the annoyance of the other national powers on Ecorein, but they don't dispute anything because they don't want to cause Mincara to lock them out of trade negotiations with America.
-If I were to best described a Mincridarn from Mincara it would be that they would be the baseline race in any RPG. They are the "humans" equivalent of their world, they are neither special or distinctly different. Their lives are most easily comparable to the Medieval era of Europe.
-The Most Common Mincridarn Breeds in Mincara: Canines (Wolves mainly), House cats, bears,rabbits, Mice, Falcons and Owls.
Leggala, is a desert country with a great sea of sand and a dense mountain range, with the most comparable climate of the country being similar to the middle-east. This desert burning hellscape's lack of resources has caused many Mincridarins to turn into nomadic tribes, only surviving on the monsters they slay. However some Mincridarins have started building a small kingdom in the mountains of Leggala, and survive by the hair of the whiskers, thanks to the hanging cliff gardens; and this Kingdom is ruled by King Galius Pimada.
-Leggala has a large portion of power during trade deals because it's mountain ranges are filled with Silverline Crystals, metals and rare minerals. Goods that Leggala commonly trades for food and medicinal resources that their kingdom would otherwise collapse without.
-Mincridarins of Leggala have two peculiar customs
-First: Mincridarins from Leggala will wear shapes that represent their status in the kingdom, and job focus. The most notable of these shapes is the Triangle, which is worn by those magically gifted, and the nonagon which represent nobles and or knights of the country.
-Second: When Mincridarins die, and they have a mate or a family, it will be common to take their bones after cremation and create rings and or earrings. These rings represent the agreement that when those that remain pass, they will be united in heaven through bones of their loved ones. These rings are undeniably precious, and a Mincridarn would rather die then let anyone take them, and would never give them up. Just the act of touching one is a good way to get your hand broken.
-The Most Common Mincridarn Breeds from Leggala: Lions, Lizards, Rhinos, Elephants, Hyenas, Vultures, Eagles, and Secretary Birds
Matra, is a more reclusive country that is smothered in a dense forest of Iron Tower trees. These trees are most similarly compared to as the Red Wood Forests of America, but Iron Tower trees are nearly hundreds of times larger, and wider, so much so that the Mincridarins in Matra live within the bark of these antient trees. The dark root lands of the Matra are beyond unhospitable which is why all Mincridarins in Matra live in the bark of these colossal trees, falling from the wooden walk ways is a death sentence because no one that falls ever lives to tell about it. Matra's environment is cold and humid because of the year around shade the Iron Bark Trees provide. Finally, Matra is a kingdom ruled by Queen Giara Arwin.
-The Reason Matra sits so high in American politics is because 7 out of 10 Matra Citizens have a potent magical ability, which means that 7-10 beings are capable of becoming mages if given training; Matra is the only country on Ecorein where they struggle with training mages.
-Matra, is a Matriarchal country, and only a queen has sat on the throne of Matra... Male heirs seem to strangely disappear without a trace.
-The Matriarchal power dynamic of the country has skewed the common equality of Mincridarins, as neither Male or Female is commonly seen as being better then the other, but in Matra, many females hold political power while males take a more supportive role.
-The Most common mod of transportation in Matra is by zipline and vine swings
-The Most Common Mincridarn Breeds: Tigers, Primates Monkeys/Gorillas, Snakes, Owls, Falcons, Parrots,
Adestria, is a land of ancient and primal magic ruled by dragons, both quadrupedal and bipedal, and compared to the rest of the world, it is the most peaceful of countries, because the dragons and Adestrians (The name for Bipedal dragons) are capable of fighting off the beasts and monsters in their lands. Though just because the land is at peace doesn't mean Adestrians have prospered, because of their long life spans, Adestrians are well known for being lazy and or procrastinators; doing just enough to get by. Adestria is governed by The Immortal Blood Queen of Adestria Tangiria, a passionate quadrupedal red dragoness, who has the ability to shift forms, and her equally immortal sister, the Eternal Eclipse, Dascuna, serves as her advisor and general.
-Adestria has never needed to really grow, but once they noticed the development of the other nations, they knew they didn't want to be left behind and thus decided to get involved in Earthly affairs. They offer their prominent magical abilities and ancient wisdom as compensation when it comes to political affairs.
-There is a rumor that Adestrians once had the ability to travel to Earth, but destroyed their portal because of the War of Rising Darkness. Which could be why Earth Humans have legends of talking feral dragons.
-Each Dragon when born, is born with knowledge and the ability to control their specific magical element. (White/Gray/Black/Fire/Wind/Earth/Water)
Ende, is aptly named because it represents the end for all Mincridarins. Because of magic, demons and angels, and the dynamic of possession and supernatural attacks, all nations send their dead to Ende to be processed and buried. Governed by a council of Grave Keepers, and the Knights of Midnight, Ende offers very little because it's purpose is to not grow or subsist on it's own; it's primary purpose is to protect the mortal realm from supernatural attacks. Ende's environment is common to that Iceland, with rolling rocky grasslands.
-Out of every position and title in Ecorein, Grave Keeper, is the most honorable and respected. You do not disrespect a Grave Keeper, to assualt one is equivalent to attacking a Human of the Cloth.
-Mincridarins from Ende are generally and purposely cold and distant, not out of spite but out of practice and survival. Demons and supernatural beings hunt by feeling the emotions of mortals, so they separate themselves from emotions to protect themselves and keep themselves hidden from demons. Some Grave Keepers are so talented in this suppression of presence, that you wouldn't even know if they were there even if they hit you.
-The reason why a Grave Keeper would be in America, would be to teach and pass on the knowledge of how to ward off supernatural beings and tend to the dead so they do not rise again.
-The most Common Mincridarn Breeds: Horses, Sheep, Goats, and or any of the races from the other Nations
The Southern Isles of Matra, is a tropical paradise, where aquatic Mincridarins live on the sporadic islands, and survive on fishing of monsters and water mining. If a Mincridarn noble ever has a desire to take a vacation and or escape, they head to the southern isles, because very few monsters ever exist on the land and only really in the water. It is not a complete paradise but its enough to give some manner of respite.
-The southern isles has very little to offer economically, because their culture is more dedicated to public entertainment and experience. Making many of their people very social, kind, and generous; because they want people (Nobles) to come back and spend money.
-The most notable attraction to the southern island is at the capital city, where an Ancient Iron Bark tree towers over most if not all of the island. With a trunk the size of a mountain, it is said to be the oldest tree in the world, and is roughly 15,000 years old.
-The Most Common Mincridarn Breeds: Sharks, Turtles, Dolphins, Whales, Snakes, Lizards Seagulls, Parrots.
North Arc, is a akin to the frigid Alaskan environment, just with more snow, very few beings live up in north arc, and those that do barely live; and mainly survive by hunting in small tribes, much like an inverse to Leggala. They have a very tiny government ruled by Chieftain, who governs a port city that freezes over constantly. They only economic growth comes from the trade the rare materials they get from hunting the tundra monsters. It's incredibly rare to see Mincridarins from North Arc, because every person counts in the tundra, and losing one can mean the life or death of some families.
-Very little is known about North Arc because of their lack of communication and the sheer rarity they are beyond port cities
-most Common Mincridarn Breeds: Yaks, Bears, Wolves, Owls, Snow Leopards
Malor, is protected Dragon Sanctuary for Quadrupedal dragons as it is where they lay their eggs; only dragons are allowed to live there; and no one is allowed to visit.
Winwanra, is an artic tundra with little to no life other then the freezing beasts that seem to only live in the rolling
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