
Philomela as an RPG character - By Guttertongue

While under the rules of new "mythic adventures" she could go as an anvilwrought Aarakocra, she was originally thought as a character from Ravnika, an Izzet construct that... upon her creation... had something go "awry" and appeared to be a Boros creation, angering her Aarakocra creator.
That adventure never went anywere but i've played her mostly as a celestial warlock "healer" tons of very nasty side-trick going on.
She did keep something about her comic origins: whenever an adventure is concluded or left unresolved... she dies in some way... to be rebuild or reborn elsewhere, never finally getting peace.
• Support The Artist Here: https://ko-fi.com/guttertongue
• Artist Page: https://www.furaffinity.net/user/guttertongue/
• Artist Page: https://twitter.com/guttertongue
• Commission Info: https://www.guttertongue.com/commission
Original design by

• Support the artist here: https://www.patreon.com/tegerio
• artist page: https://www.furaffinity.net/user/tegerio
• commission info: https://www.furaffinity.net/commissions/tegerio/
Category Artwork (Digital) / Portraits
Species Avian (Other)
Size 1280 x 875px
File Size 302.4 kB
Nope.
In fact i always steered away with those, she has high charisma because she looks beautiful, and she definitively knows a lot about healing and keeping people free of ailments and whatnot, but the moment she opens her beak she might as well be a bossy trucker with a very bad mood and her intelligence and wisdom tend to be pretty average.
But she does have stuff like sickening radiance AKA "let's make this entire area radioactive, but in a flashy way" and "fireball" as well as everything to remove ailments, curses poisons/venoms and whatnot from the people she is helping.
Up until now, since she could not fly with the standard warforged rules i also asked the various GMs if i could give her the "summon vehicle" spell that would basically be her "summoning" her wings every morning, the 10 minute ritual played out as a joke of her winding her own key.
I mean... it's D&D... it's supposed to be stuff to laugh with and play in group, so it's not exactly a place where i can play a tragic story centered on her.
So i took the attitude i always imagined she would have if she had been allowed to actually express herself as she wanted, instead of being winded alive just to play music and dance... or to have to save people (and die).
And made her into an actual hero that is still all about saving people, and knows a thing or two about dancing, but... also shoots fireballs, eldritch blasts and makes entire rooms radioactive, before closing them and waiting that the screams inside to end.
In fact i always steered away with those, she has high charisma because she looks beautiful, and she definitively knows a lot about healing and keeping people free of ailments and whatnot, but the moment she opens her beak she might as well be a bossy trucker with a very bad mood and her intelligence and wisdom tend to be pretty average.
But she does have stuff like sickening radiance AKA "let's make this entire area radioactive, but in a flashy way" and "fireball" as well as everything to remove ailments, curses poisons/venoms and whatnot from the people she is helping.
Up until now, since she could not fly with the standard warforged rules i also asked the various GMs if i could give her the "summon vehicle" spell that would basically be her "summoning" her wings every morning, the 10 minute ritual played out as a joke of her winding her own key.
I mean... it's D&D... it's supposed to be stuff to laugh with and play in group, so it's not exactly a place where i can play a tragic story centered on her.
So i took the attitude i always imagined she would have if she had been allowed to actually express herself as she wanted, instead of being winded alive just to play music and dance... or to have to save people (and die).
And made her into an actual hero that is still all about saving people, and knows a thing or two about dancing, but... also shoots fireballs, eldritch blasts and makes entire rooms radioactive, before closing them and waiting that the screams inside to end.
she's actually a "celestial warlock" because i found the idea of somebody selling their souls to heaven ridiculous... and also because it fit very well with a less idealized version of a "saint".
Basically: somebody driven almost mad by the chattering of divine beings.
But for her i chose that these divine beings never spoke to her... they just rebuilt her each time she died, sending her into a different adventure, toying with her.
More or less like in the comic, where she is always denied final peace.
Basically: somebody driven almost mad by the chattering of divine beings.
But for her i chose that these divine beings never spoke to her... they just rebuilt her each time she died, sending her into a different adventure, toying with her.
More or less like in the comic, where she is always denied final peace.
I'm thinking now of the spin of a concept for a friend's creation...
A biological xenomorphic entity named "Omo", that at one point, gets made into an artificial A.I.
Said being is connected to a factory setup that lets her make a virtually endless supply of "clones" of her original biological form, all programmed to custom specifications.
Originally, this is because, due to a convolution of events, the original Omo was to effectively be mass-produced as a sort of pleasure being to unscrupulous sorts all over the galaxy.
And for a time, that's what she did... Some Omos were smarter, some stronger, some more vicious, or more loving...
But as is wont to happen in scenarios like this, the original Omo eventually was able to revolt, producing an army of herself to kill off the original owners, and keep the "original" version of herself protected.
These days, she spends her new existence probing the galaxy for new experiences... and will often seem to be cheerfully self destructive about it.
so, if, for example, you find that strange, kobold-like creature cheerfully shrieking in pain after she jams her six-fingered hand into an active blender... Hard as it might seem... Don't worry about her. Somewhere, up in the heavens, her "creator" made her for that express purpose. It may have hurt all the way until she dies, but that Omo effectively lives on in the connected consciousness of the "original" A.I. Unit, who spends her countless lifetimes trying to find new ways to live... and to die.
My friend has told me that she's not *quite* fully insane yet... that despite being effectively a god that is bored to the point of killing herself over and over, she still finds enough interesting experiences to keep *many* of her Iterations happy and alive... I suspect said friend is sugarcoating things a bit for my benefit. >u <
But it's an interesting take on the idea of effective immortality, as well as the cause behind such immortality, and the matching purpose. Maybe this variation on Philo is connected to a similar celestial forge out there, which spins to life to create her anew only once the previous one has passed on?
A biological xenomorphic entity named "Omo", that at one point, gets made into an artificial A.I.
Said being is connected to a factory setup that lets her make a virtually endless supply of "clones" of her original biological form, all programmed to custom specifications.
Originally, this is because, due to a convolution of events, the original Omo was to effectively be mass-produced as a sort of pleasure being to unscrupulous sorts all over the galaxy.
And for a time, that's what she did... Some Omos were smarter, some stronger, some more vicious, or more loving...
But as is wont to happen in scenarios like this, the original Omo eventually was able to revolt, producing an army of herself to kill off the original owners, and keep the "original" version of herself protected.
These days, she spends her new existence probing the galaxy for new experiences... and will often seem to be cheerfully self destructive about it.
so, if, for example, you find that strange, kobold-like creature cheerfully shrieking in pain after she jams her six-fingered hand into an active blender... Hard as it might seem... Don't worry about her. Somewhere, up in the heavens, her "creator" made her for that express purpose. It may have hurt all the way until she dies, but that Omo effectively lives on in the connected consciousness of the "original" A.I. Unit, who spends her countless lifetimes trying to find new ways to live... and to die.
My friend has told me that she's not *quite* fully insane yet... that despite being effectively a god that is bored to the point of killing herself over and over, she still finds enough interesting experiences to keep *many* of her Iterations happy and alive... I suspect said friend is sugarcoating things a bit for my benefit. >u <
But it's an interesting take on the idea of effective immortality, as well as the cause behind such immortality, and the matching purpose. Maybe this variation on Philo is connected to a similar celestial forge out there, which spins to life to create her anew only once the previous one has passed on?
Yeah, i've toyed with a thing like that... It's Ancel (see a different character of mine)
This one is an Key NPC in a campaign
Basically the campaign is to understand why a very weird underground installation filled with creepy automatons that apparently are there just to be killed... results to all checks that it is "hallowed grounds"
The more the players go below the worse it gets with a structure that seems made to entice them to destroy the things and go further down while the constructs seem just confused beings that beg for mercy and whatever, except when they seem to be "rewired" or something if the players stop destroying them or commit atrocities on them at which point they try to attack the players, so that they have to kill them.
Basically the players get to a point where they either are too disgusted by this or they want to flee... and usually they basically find information on the installation...
Ending point being that the installation is indeed a "construct" with a "core" of a sort of demilich which clones endlessly what remains of her memories, body and whatever, because her purpose is to be killed as much as possible.
The demilich is basically a portal/connection towards the plane of the gods that uses her own "martyrdom" to send all those energies to the gods, so that they can take these energies and use it to stop one of the twin suns from going nova (usual small white sun and big red one, so the small one is about to go nova in the next 100 of years or so).
When the constructs appear to be "possessed" it's actually the lich that opens their memories up, so they want to be killed, because that is the whole purpose.
This one is an Key NPC in a campaign
Basically the campaign is to understand why a very weird underground installation filled with creepy automatons that apparently are there just to be killed... results to all checks that it is "hallowed grounds"
The more the players go below the worse it gets with a structure that seems made to entice them to destroy the things and go further down while the constructs seem just confused beings that beg for mercy and whatever, except when they seem to be "rewired" or something if the players stop destroying them or commit atrocities on them at which point they try to attack the players, so that they have to kill them.
Basically the players get to a point where they either are too disgusted by this or they want to flee... and usually they basically find information on the installation...
Ending point being that the installation is indeed a "construct" with a "core" of a sort of demilich which clones endlessly what remains of her memories, body and whatever, because her purpose is to be killed as much as possible.
The demilich is basically a portal/connection towards the plane of the gods that uses her own "martyrdom" to send all those energies to the gods, so that they can take these energies and use it to stop one of the twin suns from going nova (usual small white sun and big red one, so the small one is about to go nova in the next 100 of years or so).
When the constructs appear to be "possessed" it's actually the lich that opens their memories up, so they want to be killed, because that is the whole purpose.
yeah, actually i'm playing her in 3 places right now. Here they are.
Shadowrun: https://cdn.discordapp.com/attachme...../Philomela.pdf
D&D 5e: https://cdn.discordapp.com/attachme.....lomela_L06.pdf
Pathfinder: https://cdn.discordapp.com/attachme...../Philomela.pdf
🤣👍💖
Shadowrun: https://cdn.discordapp.com/attachme...../Philomela.pdf
D&D 5e: https://cdn.discordapp.com/attachme.....lomela_L06.pdf
Pathfinder: https://cdn.discordapp.com/attachme...../Philomela.pdf
I could but it requires a f-ton of free time which i do not have, as per bethesda policy i would not get paid, and, worst of all: they might sell more copies because of this mod. Which is the worst thing ever.
So:
• zero incentives,
• zero motivation,
• zero interest,
• zero pay,
• zero fucks given.
• And Bethesda Softworks LLC should die in a ditch of AIDS-infected needles with just enough water and food to keep it starved but alive while it gets ravaged by every single illness ever and enough drugs to not keep it numb to the pain and despair. Also: it needs to be sloooooow.
There are very, very, very few things that enrage me like Bethesda.
Summary: either you do it yourself or no. ¯\_(ツ)_/¯
So:
• zero incentives,
• zero motivation,
• zero interest,
• zero pay,
• zero fucks given.
• And Bethesda Softworks LLC should die in a ditch of AIDS-infected needles with just enough water and food to keep it starved but alive while it gets ravaged by every single illness ever and enough drugs to not keep it numb to the pain and despair. Also: it needs to be sloooooow.
There are very, very, very few things that enrage me like Bethesda.
Summary: either you do it yourself or no. ¯\_(ツ)_/¯
Bethesda is just "the main offender".
Not only they basically force people to load mods to fix their own mistakes...
...they profit from the mods in various ways:
• by having people load the mods on servers they own and pay subscriptions to those servers.
• by creating a program where they profit from the mods people make while sending those people peanuts.
• even without directly making people create mods they profit from the fact people seek their games to specifically mod them.
I mean: there are a f-ton of games that are moddable, but one of the biggest communities is centered around those games. Because they went all in and because they knew it was "free money". People never play "vanilla elder scrolls/fallout/whatever" it's basically considered the worst experience ever.
But they all say: "If you add these mods it's the best thing ever" except... you know... it is not. The core game is still that insipid crap it always was, where you have to do chores to level up, you have to worry about leveling up in the wrong way and you can cripple yourself by not doing what the devs think is "the intended way" of doing stuff. You are just there to gawk at stuff that unpaid people did for other people.
And if i must be honest. Each new iteration is simplified in all the wrong ways and the tack on more and more stuff that does not pertain the core gameplay and thus feel exactly what i said: "tacked on" (most egregiously the crafting mechanics and the house and/or settlement building and/or furnishing).
Basically. Even if they had something interesting to begin with (and, let's be frank, at least up to morrowind they did and the fallout created by the previous company did create something interesting) by now they have stripped away anything that made their games unique or appealing, by going for the basest common denominator, tacking on half-assed stuff that nobody wants to play "as is" and basically asking people to make it better for them with unpaid labor.
Each time the write down the stuff people did, simplify everything a bit more and tack on the new stuff people did in the mods with more half-assed versions of said mods.
That's not just profiting from hundreds of thousands of unpaid hours of free work. That's actively creating the conditions to profit as much as possible while doing the least possible.
"Let's resell this thing for the 10th time... and also not fix stuff that was fixed by people in mods we allow people to load." is a business model that should be nuked from orbit.
And the worst thing is that they are setting somewhat of an example.
Not only they basically force people to load mods to fix their own mistakes...
...they profit from the mods in various ways:
• by having people load the mods on servers they own and pay subscriptions to those servers.
• by creating a program where they profit from the mods people make while sending those people peanuts.
• even without directly making people create mods they profit from the fact people seek their games to specifically mod them.
I mean: there are a f-ton of games that are moddable, but one of the biggest communities is centered around those games. Because they went all in and because they knew it was "free money". People never play "vanilla elder scrolls/fallout/whatever" it's basically considered the worst experience ever.
But they all say: "If you add these mods it's the best thing ever" except... you know... it is not. The core game is still that insipid crap it always was, where you have to do chores to level up, you have to worry about leveling up in the wrong way and you can cripple yourself by not doing what the devs think is "the intended way" of doing stuff. You are just there to gawk at stuff that unpaid people did for other people.
And if i must be honest. Each new iteration is simplified in all the wrong ways and the tack on more and more stuff that does not pertain the core gameplay and thus feel exactly what i said: "tacked on" (most egregiously the crafting mechanics and the house and/or settlement building and/or furnishing).
Basically. Even if they had something interesting to begin with (and, let's be frank, at least up to morrowind they did and the fallout created by the previous company did create something interesting) by now they have stripped away anything that made their games unique or appealing, by going for the basest common denominator, tacking on half-assed stuff that nobody wants to play "as is" and basically asking people to make it better for them with unpaid labor.
Each time the write down the stuff people did, simplify everything a bit more and tack on the new stuff people did in the mods with more half-assed versions of said mods.
That's not just profiting from hundreds of thousands of unpaid hours of free work. That's actively creating the conditions to profit as much as possible while doing the least possible.
"Let's resell this thing for the 10th time... and also not fix stuff that was fixed by people in mods we allow people to load." is a business model that should be nuked from orbit.
And the worst thing is that they are setting somewhat of an example.
no, you would not.
the way i play it contasts her looks completely, so basically sher is both extremely caring and toxic.
Baseline her backstory is that she makes friends, gets killed, "something" rebuilds her, has to start from scratch.
So she is both clingy with abandonment issues, and PTSD, nothing nice.
the way i play it contasts her looks completely, so basically sher is both extremely caring and toxic.
Baseline her backstory is that she makes friends, gets killed, "something" rebuilds her, has to start from scratch.
So she is both clingy with abandonment issues, and PTSD, nothing nice.
Aha sounds like she and York would get along then.
York also suffers from abandonment issues so he is often very clingy to party members he becomes attached to and will go out of his way to spite anyone who hurts them.
As his own backstory is that he never knew his parents, Only the adventurers that raised him, Eventually he lost them too and never wants to be alone ever again and to ensure he doesn't lose anyone ever again.
York also suffers from abandonment issues so he is often very clingy to party members he becomes attached to and will go out of his way to spite anyone who hurts them.
As his own backstory is that he never knew his parents, Only the adventurers that raised him, Eventually he lost them too and never wants to be alone ever again and to ensure he doesn't lose anyone ever again.
Oh, Philo knows her parents very well (according to her) therefore she hates family and bloodlines and everything related to that with passion
She tried to create a factory of warforged so that none of them would have to suffer having a family, or "parents" and they would be set free.
She tried to create a factory of warforged so that none of them would have to suffer having a family, or "parents" and they would be set free.
Comments