
Vex's character is my own, made for the DC universe
The following is his details as per his days as a student at HIVE Academy
His updated, post-graduation info can be found Here
Description
Vex has the ability to bring negative energies and emotions into physical manifestation. This can be used to create sentient phantasms, or to make brief, temporary apparitions such as claws and fangs, or bolts and beams. While he has a bit of practice with general magics as well, he is more adept at theory than practice.
He carries a dagger for instances when his powers are exhausted or of little use, though his skill with the blade is only slightly above novice.
Abilities
- General darker magics, such as various hexes/curses and occult rituals
- Restorative magics
- Brief energy projections - (example)
- Phantoms - (example)
- Phantasmal Shielding - (example) (example 2)
- Phantasmal Flooding
- Ultimate Technique: Paracosm
Extraneous Factors
- Location:
Vex's abilities rely on negative energies. While he can draw strength from himself or frustrated opponents, human emotion is a flicker of inconsistent and limited power, and while handy in a pinch, is far from reliable. Rather, he most commonly relies on negative energies that exist ambiently. Areas with remarkable amounts of negative energy allow him to perform greater feats, while areas with little to no negative energy, such as certain holy grounds, severely limit his abilities.
- Magical:
Being purely magical in nature, Vex's abilities can be stunted when met with adequate magical protections.
- Items of Power: (Example)
Vex can store a limited amount of negative energy within an item, enabling it to be used as a battery to fuel his abilites. Similarly, artifact-like items that naturally have an abundance of negative energy can also be utilized to fuel his powers.
Allies
- Wildthing
- HIVE Academy peers
- HIVE Academy instructors
Enemies
- None at this time
Backstory
- maybe later..
The following is his details as per his days as a student at HIVE Academy
His updated, post-graduation info can be found Here
Description
Vex has the ability to bring negative energies and emotions into physical manifestation. This can be used to create sentient phantasms, or to make brief, temporary apparitions such as claws and fangs, or bolts and beams. While he has a bit of practice with general magics as well, he is more adept at theory than practice.
He carries a dagger for instances when his powers are exhausted or of little use, though his skill with the blade is only slightly above novice.
Abilities
- General darker magics, such as various hexes/curses and occult rituals
- Restorative magics
- Brief energy projections - (example)
- Phantoms - (example)
- Phantasmal Shielding - (example) (example 2)
- Phantasmal Flooding
- Ultimate Technique: Paracosm
Extraneous Factors
- Location:
Vex's abilities rely on negative energies. While he can draw strength from himself or frustrated opponents, human emotion is a flicker of inconsistent and limited power, and while handy in a pinch, is far from reliable. Rather, he most commonly relies on negative energies that exist ambiently. Areas with remarkable amounts of negative energy allow him to perform greater feats, while areas with little to no negative energy, such as certain holy grounds, severely limit his abilities.
- Magical:
Being purely magical in nature, Vex's abilities can be stunted when met with adequate magical protections.
- Items of Power: (Example)
Vex can store a limited amount of negative energy within an item, enabling it to be used as a battery to fuel his abilites. Similarly, artifact-like items that naturally have an abundance of negative energy can also be utilized to fuel his powers.
Allies
- Wildthing
- HIVE Academy peers
- HIVE Academy instructors
Enemies
- None at this time
Backstory
- maybe later..
Category All / Fantasy
Species Human
Size 3193 x 2291px
File Size 7.02 MB
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