
Eh, might as well upload this, too.
Jarndrekki's name comes from old Norse, meaning "Iron Serpent/Dragon", he serves as the faithful companion to my Battle-smith Artificer, a Dwarf by the name of Elokksin (Translates as "Bright Mind").
Now, the rules say the Construct takes a form that has 2-4 legs, but that can be glossed over.
I MAY try play a character that is basically a snake if I can get away with stretching the rules to cover it, like a Yuan-ti illusionist
Jarndrekki's name comes from old Norse, meaning "Iron Serpent/Dragon", he serves as the faithful companion to my Battle-smith Artificer, a Dwarf by the name of Elokksin (Translates as "Bright Mind").
Now, the rules say the Construct takes a form that has 2-4 legs, but that can be glossed over.
I MAY try play a character that is basically a snake if I can get away with stretching the rules to cover it, like a Yuan-ti illusionist
Category Artwork (Digital) / Fantasy
Species Snake / Serpent
Size 1582 x 1368px
File Size 887 kB
I dont see why more people dont pick up Artificer when they can have adorable "pets" of any kind :P
They dont eeven need sleep, and are immune to Exhaustion. You now have a Permanent Sentry to watch over camp while you sleep, or rather, help spot spot things (It can take the Help or Search action in combat, so ADV to perception on the guy thats doing the Watch if your DM allows you to give it "Standing Orders"
They dont eeven need sleep, and are immune to Exhaustion. You now have a Permanent Sentry to watch over camp while you sleep, or rather, help spot spot things (It can take the Help or Search action in combat, so ADV to perception on the guy thats doing the Watch if your DM allows you to give it "Standing Orders"
Have I told you about Crouton yet, the Tarrasque PC I've cooked up? :P no form is impossible of you can bullshit enough for it
I'll see about posting him tomorrow. Essentially:
BITE 1d8+Str Piercing (1h Battle Axe)
Shields on both forearms (so his hands are filled as if he was wielding the axe and 1 shield mechanically)
Chain mail barding for 16+2 AC for shield.
Ranged weapon TAIL BARB: 1d6+str Javelin, X per day or 1d8 Dex as if longbow.
To get around, just claim he's the rangers ''Pet''
I'll see about posting him tomorrow. Essentially:
BITE 1d8+Str Piercing (1h Battle Axe)
Shields on both forearms (so his hands are filled as if he was wielding the axe and 1 shield mechanically)
Chain mail barding for 16+2 AC for shield.
Ranged weapon TAIL BARB: 1d6+str Javelin, X per day or 1d8 Dex as if longbow.
To get around, just claim he's the rangers ''Pet''
Think you have mentioned them a few times on Discord though never showed what they look like. Though yeah, can just bullshit it like making them able to use their jaws like their hands or allow them to float cause attached to balloons or thay could be the balloon themselves :p
It is!
I could have worked in a lot more detail and featuress, but figured it enough for a Token
I Like to think all artificer Constructs have some level of AI, and so will act like a more passive and friendly version of the animal or creature they represent.
They also get a second Construct, a tiny one, that acts like a familiar. And a spell that can be cast to create temporary tiny companions. Figured to annoy my DM by having 4 constructs at once, since he already doesnt like how many things ive found a work around for with the Construct to his plans :P
I could have worked in a lot more detail and featuress, but figured it enough for a Token
I Like to think all artificer Constructs have some level of AI, and so will act like a more passive and friendly version of the animal or creature they represent.
They also get a second Construct, a tiny one, that acts like a familiar. And a spell that can be cast to create temporary tiny companions. Figured to annoy my DM by having 4 constructs at once, since he already doesnt like how many things ive found a work around for with the Construct to his plans :P
Well, Not so sure about that :P
It recieved an upgrade so its no longer a snakee (Its now a Large Dragon), but has received a little bit of a mind of its own... We played a magical chess game, and evrey player and ally NPC was on the board, VS the hostile NPCs on the other... Lets just say the Construct was a Rook and took the most valuable piece on the board that wasnt the King - thus ending the game, followed by an ominous sense of foreboding...
Im just going to turn around at one point and find the construct dripping blood from its jaws and a dead important plot NPC ahah
It recieved an upgrade so its no longer a snakee (Its now a Large Dragon), but has received a little bit of a mind of its own... We played a magical chess game, and evrey player and ally NPC was on the board, VS the hostile NPCs on the other... Lets just say the Construct was a Rook and took the most valuable piece on the board that wasnt the King - thus ending the game, followed by an ominous sense of foreboding...
Im just going to turn around at one point and find the construct dripping blood from its jaws and a dead important plot NPC ahah
I'd like to point out that a collar tends to only work if ypu outweigh or have significant anchoring mass compared to the target... I'm playing as a 4.6ft Dwarf and the construct is easily almost 8ft (a Huge draft horse) at its back being a Large creature.
I already get a lot of leeway in the constructs actions, the main issue is thry can't really talk unless you spend much gold synthesising a system that can allow them a modicum of speech beyond Yes and No (Artificer can enchant tiny objects to emit noise or speech when touched)
But that's really not an issue for what the creature permanently following you and obeying your command.
It doesn't need food or water and if it takes damage can be repaired for free - saving out on costly health potions for the rest of the party.
I already get a lot of leeway in the constructs actions, the main issue is thry can't really talk unless you spend much gold synthesising a system that can allow them a modicum of speech beyond Yes and No (Artificer can enchant tiny objects to emit noise or speech when touched)
But that's really not an issue for what the creature permanently following you and obeying your command.
It doesn't need food or water and if it takes damage can be repaired for free - saving out on costly health potions for the rest of the party.
I wasn't aware that was a thing in the first place, though it's not the first time I've made a joke only to be told it can be done. Still, the way you describe this construct in particular makes it seem like it's special, which, at least to me, would be reason to seek to improve it. If you were to add speech to it, that would be one more character to handle speech for, and might slow things down a little. Just my thoughts however since I don't have the best understanding of D&D
Well, Artificer constructs are Magitech. Who knows how closely they represent their non-construct brethren.
Technically, it would be Rules-legal to create a Synth (Vader-San's ones), except with a more limited autonomy and intelligence.
...Also Jarndrekki here was built to help contain shitloads of Acid from a Jar of Alchemy. I imagine theres at least a "stomach" there
Technically, it would be Rules-legal to create a Synth (Vader-San's ones), except with a more limited autonomy and intelligence.
...Also Jarndrekki here was built to help contain shitloads of Acid from a Jar of Alchemy. I imagine theres at least a "stomach" there
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