
Wilson Percival Higgsbury – Don't Starve Fanart
When I drew these I just started playing with the game. But I immediately fell in love with the art style (like Tim Burton's) and the characters. So my first thing was to try drawing things with Wilson in my own style. (I was thinking irrationally long about giving him blank white eyes or not, but I decided to go with my own style in this matter too.) I think I'd like to draw more things in the future with the game's style too for practice. It seriously looks like a fun, expressive style :)
Oh, and Chester is such a lovely goofball, I just couldn’t leave him out! :D That little guy would make a great emotional support “animal” for characters, wouldn't he? XD
Oh, and Chester is such a lovely goofball, I just couldn’t leave him out! :D That little guy would make a great emotional support “animal” for characters, wouldn't he? XD
Category Artwork (Digital) / Fanart
Species Human
Size 1000 x 3918px
File Size 1.57 MB
I added that pose way more later when all of the other poses were done. This was a sudden idea that possibly can give some variety ^^ I also like that pose a lot, I'm happy you noticed and like it!
Don't feel guilt about not playing something XD That's ridiculous. By the way the game consider quite old but the creators still care about it and the gamers as well, so the game is pretty much alive today. So that's a nice thing for me too who just started to play with it a few months ago.
Don't feel guilt about not playing something XD That's ridiculous. By the way the game consider quite old but the creators still care about it and the gamers as well, so the game is pretty much alive today. So that's a nice thing for me too who just started to play with it a few months ago.
I'm gonna be a smartass then! You asked for it!
Maybe it would help if I say drawing expressive things are all about "acting". They're a mix of real and fictional things more or less. It's really good to know the basics and do figure drawings from photos or real life, and after that comes the "acting" part. It's about exaggerating things or pushing the most emotional looking elements to the max. (Or just point them out somehow.)
Playing with angles and perspective can help things look more dynamic too and more interesting. But it can depend what are you concentrating on. But either way it's important to know some anatomy and how basically things look like in other perspective.
Silhouette drawing is also an important thing. You can read a lot of things from a character's silhouette too, especially how dynamic the pose is. Try to improve on that.
Showing the weight can give so much to the picture: "Squished" soft parts, weight on the shoulders, head, back. Gravitation and emotions pull and push everything.
A little advenced tip about expressiveness: I always try to combine and mix base and subtle emotions. It can be a good start if you know what base you really want, what is that strong emotion. And after that you can think through the subtle things. You could lead the main mood to a different direction, or just making the base emotion even stronger.
I'm watching tons of cartoons and animated movies, and compare them expressiveness wise too.
I hope I could help! ^^;
Maybe it would help if I say drawing expressive things are all about "acting". They're a mix of real and fictional things more or less. It's really good to know the basics and do figure drawings from photos or real life, and after that comes the "acting" part. It's about exaggerating things or pushing the most emotional looking elements to the max. (Or just point them out somehow.)
Playing with angles and perspective can help things look more dynamic too and more interesting. But it can depend what are you concentrating on. But either way it's important to know some anatomy and how basically things look like in other perspective.
Silhouette drawing is also an important thing. You can read a lot of things from a character's silhouette too, especially how dynamic the pose is. Try to improve on that.
Showing the weight can give so much to the picture: "Squished" soft parts, weight on the shoulders, head, back. Gravitation and emotions pull and push everything.
A little advenced tip about expressiveness: I always try to combine and mix base and subtle emotions. It can be a good start if you know what base you really want, what is that strong emotion. And after that you can think through the subtle things. You could lead the main mood to a different direction, or just making the base emotion even stronger.
I'm watching tons of cartoons and animated movies, and compare them expressiveness wise too.
I hope I could help! ^^;
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