1102 submissions
(Video game idea) Traversing the Wasteland
Game type: Rpg, bullet hell,rogue-like
Story: In the fantasy world of Amanesia, which was once a peaceful world with only small conflicts after the banning of magic, a deadly weapon as powerful as some of the most deadly of the forbidden magic is created. This weapon is the atomic bomb. After the world war of Amanesia ends, the two superpowers of the war, The United Republic of Pitin and Rushana go into war with each other over the taking of Japian and Itto. After the bombs are dropped these four countries become nuclear wastelands. These wastelands become lawless lands where magic, thieving, and murder is fair game. Along with crime the dangers of monsters made of radiated fused animals called chimeras who are running across the wasteland hunting prey. You are part of the Chimera-slayer merchants, a group of mercenaries who work as merchants between jobs. You are hired to kill a massive chimera creature which has mutated to gain hyper-intelligence. He is too formidable an enemy and you must create a team to destroy his army and slay the beast. On the way you must complete quests and fight enemies to train to become stronger and gain better allies.
Other info:
-Attack system (enemy):
there are three types of attacks/abilities used by enemies
-Physical (cause an Undertale/Deltarune style bullet hell minigame which targets one character)
-Magic (targets one character or enemy, has different effects)
-Radiation (doesn't cause bullet hell, cannot be dodged no matter what, targets multiple, can cause radiation poisoning)
-Attack system (player):
Each ally on your team has five different attacks/abilities
Effectiveness/actually hitting is based on rolls of a d20 in the hud when using a move
-Main (Physical, dictated by the weapon equipped. These attacks can be aimed to a certain body part on the enemy [with a varied percentage to hit] or just a general area [Think Vats in Fallout] )
-Secondary (dictated by class. Some can be aimed but it depends on class.)
-Magic (you can have one spell scroll equipped at a time, you can find spell scrolls in shops and chests)
-Items (use an item in battle)
-Radiation (depends on mutation level)
Classes:
-Fighter
[subclasses of fighter- brawler, samurai, martial artist, barfighter]
-Healer/cleric
[subclasses of healer- Medic, priest, necromancer, and herbalist]
-Gunslinger
[Subclasses of gunslinger- Cowboy, commando, sniper, heavy gunner, and crossbow archer]
-Demolitionist
-Mage
[Subclasses of Mage- Summoner, shapeshifter, elemental [fire, water, electric, earth], and botomancer]
-Shinobi
Race:
-Human
-Elf/Dark Elf
-Kitsune
-Goblin
-Tanuki
-Angel-born
-Pachyladom [an elephant-like race]
-Equine
[subspecies- Horse, unicorn, zebra]
Trait:
Traits are small tid-bits about a character that can give them bonuses in combat or allow them to perform otherwise locked tasks.
-Biologist
-Botanist [automatically given to botomancers]
-Blacksmith
-Quick draw [exclusive to gunslingers]
-Cook
-Gambler
-fur trader
-merchant
-Charismatic
-Rabbit's foot
-Loaded die
-Traitor
Story: In the fantasy world of Amanesia, which was once a peaceful world with only small conflicts after the banning of magic, a deadly weapon as powerful as some of the most deadly of the forbidden magic is created. This weapon is the atomic bomb. After the world war of Amanesia ends, the two superpowers of the war, The United Republic of Pitin and Rushana go into war with each other over the taking of Japian and Itto. After the bombs are dropped these four countries become nuclear wastelands. These wastelands become lawless lands where magic, thieving, and murder is fair game. Along with crime the dangers of monsters made of radiated fused animals called chimeras who are running across the wasteland hunting prey. You are part of the Chimera-slayer merchants, a group of mercenaries who work as merchants between jobs. You are hired to kill a massive chimera creature which has mutated to gain hyper-intelligence. He is too formidable an enemy and you must create a team to destroy his army and slay the beast. On the way you must complete quests and fight enemies to train to become stronger and gain better allies.
Other info:
-Attack system (enemy):
there are three types of attacks/abilities used by enemies
-Physical (cause an Undertale/Deltarune style bullet hell minigame which targets one character)
-Magic (targets one character or enemy, has different effects)
-Radiation (doesn't cause bullet hell, cannot be dodged no matter what, targets multiple, can cause radiation poisoning)
-Attack system (player):
Each ally on your team has five different attacks/abilities
Effectiveness/actually hitting is based on rolls of a d20 in the hud when using a move
-Main (Physical, dictated by the weapon equipped. These attacks can be aimed to a certain body part on the enemy [with a varied percentage to hit] or just a general area [Think Vats in Fallout] )
-Secondary (dictated by class. Some can be aimed but it depends on class.)
-Magic (you can have one spell scroll equipped at a time, you can find spell scrolls in shops and chests)
-Items (use an item in battle)
-Radiation (depends on mutation level)
Classes:
-Fighter
[subclasses of fighter- brawler, samurai, martial artist, barfighter]
-Healer/cleric
[subclasses of healer- Medic, priest, necromancer, and herbalist]
-Gunslinger
[Subclasses of gunslinger- Cowboy, commando, sniper, heavy gunner, and crossbow archer]
-Demolitionist
-Mage
[Subclasses of Mage- Summoner, shapeshifter, elemental [fire, water, electric, earth], and botomancer]
-Shinobi
Race:
-Human
-Elf/Dark Elf
-Kitsune
-Goblin
-Tanuki
-Angel-born
-Pachyladom [an elephant-like race]
-Equine
[subspecies- Horse, unicorn, zebra]
Trait:
Traits are small tid-bits about a character that can give them bonuses in combat or allow them to perform otherwise locked tasks.
-Biologist
-Botanist [automatically given to botomancers]
-Blacksmith
-Quick draw [exclusive to gunslingers]
-Cook
-Gambler
-fur trader
-merchant
-Charismatic
-Rabbit's foot
-Loaded die
-Traitor
Category Artwork (Digital) / Miscellaneous
Species Unspecified / Any
Size 381 x 470px
File Size 57.8 kB
FA+

Comments