Seasonals are multi-headed lizards whose bodies, personalities, and identities change with the seasons--essentially they're four people, taking turns existing throughout the year. At least, the less-integrated ones are. The ones in the big cities who integrate usually keep more consistency between their seasonal-selves, just to make things easier for everyone else and because that's how everyone around them is doing it so they're inclined to, you know.
The older you get, and the more secrets and wisdom you collect, the more heads you can get, and further you can extend your life. Five-headed seasonals are indisputed rulers of seasonal societies, and, for many little adventuring bands, serve as "dragons-lite," providing you with the experience of interacting with a dragon WITHOUT it having to be an utterly terrifying Figments' child, who is, you know, a 500 year old ceramic airplane deer mech.
The older you get, and the more secrets and wisdom you collect, the more heads you can get, and further you can extend your life. Five-headed seasonals are indisputed rulers of seasonal societies, and, for many little adventuring bands, serve as "dragons-lite," providing you with the experience of interacting with a dragon WITHOUT it having to be an utterly terrifying Figments' child, who is, you know, a 500 year old ceramic airplane deer mech.
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I think you have to have both the most complex and most interesting story-world of anyone I follow. I know I don't comment a lot, but I always enjoy seeing your posts both for the cool art and for the lore that accompanies each one. I love that your art isn't just "here's some characters doing something, I guess" but has a story idea attached, and meshes into the other art of the world (or worlds?) you've created. Seasonals sound pretty neat, too. I like the idea of creatures with four, or five, distinct personalities, even if some of them to try to suppress that little for the sake of their neighbors. And it's kind of neat that they act as kind of the the next-best-things-to-dragons-without-getting-your-face-burned-off. Though I hope the adventuring groups in their world are a little more civilized and respectful than the ones I'm familiar with, or that would suck for all concerned.
oh hello! i remember you from the way-back-whens, wow
thank you, my goal when i die is to divide myself and become a coil of realities, so this is all good practice and i'm glad i'm doing a good job at it
the fun thing of these boys is this isn't the first time they've encountered a faux-dragon either
https://www.furaffinity.net/view/29716615/
their adventures apparently consist of them getting really excited and geared up to encounter a dragon and every time it's something that isn't actually a dragon, the poor things
adventurers are much better than in DnD here, because UWi has no "bad guy" races. the initial gods attempted to make a badguy race and the god Bad Boy went and turned them from "evil bad jerks!" into "leather clad, motorcycle wearing rebel punks" and now they're darlings
there is technically a bad guy race in the form of copsebeasts, children of the god copse, who are actual monsters that exist to harm people, and adventurers do go around slaying them,
but even copsebeasts are in fact, if you ever manage to talk to them, manifestations of punishments for various kinds of culture prejudices, hypocrisies, or other sins, or exist as self-aware parodies of civilization, and they're pretty ok with their role in things.
in the UWi tabletop game the players at one point had to fight a copsebeast styled as a dragon, who was itself a parody of avarice, sort of a living, violent political cartoon
i mean you have assholes robbing and plundering free will exists here so you know, but uwi doesn't as a universe encourage murder-hoboism anymore than our current layer of reality does, which is to say, it does, but only to degrees
thank you, my goal when i die is to divide myself and become a coil of realities, so this is all good practice and i'm glad i'm doing a good job at it
the fun thing of these boys is this isn't the first time they've encountered a faux-dragon either
https://www.furaffinity.net/view/29716615/
their adventures apparently consist of them getting really excited and geared up to encounter a dragon and every time it's something that isn't actually a dragon, the poor things
adventurers are much better than in DnD here, because UWi has no "bad guy" races. the initial gods attempted to make a badguy race and the god Bad Boy went and turned them from "evil bad jerks!" into "leather clad, motorcycle wearing rebel punks" and now they're darlings
there is technically a bad guy race in the form of copsebeasts, children of the god copse, who are actual monsters that exist to harm people, and adventurers do go around slaying them,
but even copsebeasts are in fact, if you ever manage to talk to them, manifestations of punishments for various kinds of culture prejudices, hypocrisies, or other sins, or exist as self-aware parodies of civilization, and they're pretty ok with their role in things.
in the UWi tabletop game the players at one point had to fight a copsebeast styled as a dragon, who was itself a parody of avarice, sort of a living, violent political cartoon
i mean you have assholes robbing and plundering free will exists here so you know, but uwi doesn't as a universe encourage murder-hoboism anymore than our current layer of reality does, which is to say, it does, but only to degrees
Love the detail in everything, from the gaping adventurers to the outfit li'l lizard is wearing and big by's varied expressions and body language. The environment is really pretty too; it's gorgeously detailed and I really like how it feels like the perfect backdrop fr this encounter. It looks really incredible and I always love seeing more on the races that fill your worlds, the way cultures mingle and clash, the hints of stories that fill up the universe. It's always so well done.
uwi isn't actually very well done, because it's a broad-scope setting rather than a focused one
auroral oceans is great because it has a limited number of countries and cultures, and each culture has specific customs and phonemes i have worked out so you can tell at a SOUND where someone is from and what that means about them because if they have an escalihax name then that says something about them and if they're actually behelix or aibirix then it also has a ton of built-in context
in UWi tho there's a handful of things charted out and a ton of intentional blank-space for infinite story generation but i haven't filled out a lot of it yet
haven't narrowed a lot of it down so it's a very very wide but frequently shallow pool here
but auroral oceans is a very narrow, deep design philosophy and UWi is a very wide, open-ended design philosophy by intent so i mean you make a chair and then complain it won't close you want a door
auroral oceans is great because it has a limited number of countries and cultures, and each culture has specific customs and phonemes i have worked out so you can tell at a SOUND where someone is from and what that means about them because if they have an escalihax name then that says something about them and if they're actually behelix or aibirix then it also has a ton of built-in context
in UWi tho there's a handful of things charted out and a ton of intentional blank-space for infinite story generation but i haven't filled out a lot of it yet
haven't narrowed a lot of it down so it's a very very wide but frequently shallow pool here
but auroral oceans is a very narrow, deep design philosophy and UWi is a very wide, open-ended design philosophy by intent so i mean you make a chair and then complain it won't close you want a door
That's a big part of what makes it so good: that it is broad, but these concepts all the same can come together and integrate so well. It's where worlds meet and ideas can come together, and even if you feel there's so much blank space to fill, the way you illustrate it and the bits and pieces you tell about the individuals, cultures, and others within that world all weave together really well. They're all alien and different from each other, but never so different you'd feel there was no way these things couldn't exist together, even if realms apart. That's what I really like.
Depth comes with time, anyway, and I know a lot of the time it's just about... letting the stories figure themselves out.
I mean, you could also be complaining about a chair with a cupboard in it, like a piano seat. And a door that isn't closed is a jar, as we all know, so anything can be anything depending on the lens you use to look at it.
Depth comes with time, anyway, and I know a lot of the time it's just about... letting the stories figure themselves out.
I mean, you could also be complaining about a chair with a cupboard in it, like a piano seat. And a door that isn't closed is a jar, as we all know, so anything can be anything depending on the lens you use to look at it.
imagine getting all sad because it's about to be fall and your friend is going away for the rest of the year
i mean they're still your neighbor just it's autumn now so they have a different name and you don't get along with this one nearly as much
let's say nothing of their WINTER identity, who is an utter JERK that you HATE but you can't mess them over too bad because then you're also hurting your summer-friend when they get to exist again
you've never met their spring personality, no clue who that is
i mean they're still your neighbor just it's autumn now so they have a different name and you don't get along with this one nearly as much
let's say nothing of their WINTER identity, who is an utter JERK that you HATE but you can't mess them over too bad because then you're also hurting your summer-friend when they get to exist again
you've never met their spring personality, no clue who that is
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