
Forget Voyager, which left the Alpha Quadrant and its rich tapestry of history and peoples behind. Forget Enterprise, which left the 24th. century behind. Enough of going sideways or even backward! Time to bring on the 25th. century, and see how the Federation is getting on 50 years after the disasterous Dominion Wars, ecounters with the Borg, and near total destruction of Star Fleet. Times were tough, but in 2421 they're definitely looking up!
This is not fan-fiction. It is rather, just a lot of notes. And if I were Gene Rodenberry's nephew or a crony of Mike Okuda, this show might be on the air today.
This is not fan-fiction. It is rather, just a lot of notes. And if I were Gene Rodenberry's nephew or a crony of Mike Okuda, this show might be on the air today.
Category Story / All
Species Unspecified / Any
Size 120 x 65px
File Size 104 kB
An interesting concept. But I notice that you've dumped the concept of Warp-10 as a cosmic speed limit similar to the speed of light (Mike Okuda in the STTNG Officers Manual). The new Warp drives must use an effect somewhat different to standard Warp drive to achieve this increase.
The problem with the warp scale from the TNG tech manual is that it doesn't allow for expansion. What happens when someone figures out how to build a warp drive with more than 9 stable factors (with the ones above 9 being faster than the TNG warp factors)? Do you call the new ones warp 9.999... something making them very cumbersome to use? Number them 11+ despite them being less than infinite speed? Or have a second rescaling and rename the infinite speed to something else (I favour Warp Aleph) freeing up 10 for use as an actual speed? (Which would be my preferred choice)
You could do that. Instead of Warp 9.99999999999999999999999999999999991 you could recalibrate the scale with different exponents so that it becomes 12.4 or 15.0 or whatever. As it is, the maximum speed allowed by a TNG Warp 10 limit is about 1500 times the speed of light, which would only get you to about the Orion nebula in 12 months.
The orginal scale is wacky too. The first book on Trek, "the Making of" gives figrues that aren't born out by the third-power rule. It says Warp 3 is 24c, but the arithmatic says 27. Similarly, Warp 8 is give as 512c, but it should be 544. At some point the Warp factor appears to just double instead of rise by the third power of the factor. It's all nuts.
Then there's the NG version which doesn't so much limit an upper speed as just an upper number which grows cumbersome fast.
All this needs to be re-thought.
The orginal scale is wacky too. The first book on Trek, "the Making of" gives figrues that aren't born out by the third-power rule. It says Warp 3 is 24c, but the arithmatic says 27. Similarly, Warp 8 is give as 512c, but it should be 544. At some point the Warp factor appears to just double instead of rise by the third power of the factor. It's all nuts.
Then there's the NG version which doesn't so much limit an upper speed as just an upper number which grows cumbersome fast.
All this needs to be re-thought.
TOS clearly shows ships travelling faster than the old Warp 10 at least. Once, the Enterprise was cranked up to over 14 as I recall. Even in the NG there are examples of craft travelling faster than Warp 10 implies... unless, as I said, it's just a number, and enough decimal places means you can go any speed, however fast, you want. But that's just cumbersome. I suppose one could just state that Warp drive has an absolute upper limit, but there are other ways to drive a starship.
They've waffled too much on whether Warp 10 is a theoretical maximum or not. I decided not to take it seriously. Especially as warp speed didn't seem to be very meaningful. Even at Warp 8, the Enterprise D ought to be taking weeks or months to be getting anywhere. 1000 light years is a small distance in the galaxy, but at 1000 times the speed of light, you'd take an entire year to get from A to B.
Holodecking the bridge and engineering seems like an interesting concept but I would imagine that it might actually cause several problems, the biggest of these is what happens when the ship has sustained damage which knocks out the holo emitters then what do you do? you'd be unable to control the ship. Along those lines what happens if the transporters are disabled due to combat or other action? this would make it impossible to get anywhere especially during emergencies such as evacuation.
I delt with this elsewhere, in response to another comment. There would doubtless be a backup command system -- more basic likely, not as pretty or as capable of tricky adjustments, but able to get you home or maybe help escape an awkward situation. In the event damage was worse, the automatic evacuation procedure would spring into action. Everyone is already in an escape module by being at their action station.
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