![Click to change the View Cistern inspection [1/5]](http://d.furaffinity.net/art/74hc595/1600307313/1600307292.74hc595_cistern_3.png)
Dragon inspects underground water cistern.
Modeled in Blender 2.83, rendered in LuxCoreRender 2.5. 74 hours render time on dual Xeon E5-2690v2.
Modeled in Blender 2.83, rendered in LuxCoreRender 2.5. 74 hours render time on dual Xeon E5-2690v2.
Category All / All
Species Dragon (Other)
Size 3840 x 2160px
File Size 7.15 MB
Listed in Folders
Thanks! The water is acting like a lens here creating these patterns. I really like using LuxCoreRender for such images, it is so physically accurate that you can even model camera lenses in it and they will actually work like in real life :)
It can even calculate light dispersion (separating white light into different colours on prisms). I'll try to do an underwater scene with light dispersion next week.
It can even calculate light dispersion (separating white light into different colours on prisms). I'll try to do an underwater scene with light dispersion next week.
Thanks! LuxCoreRender is an amazing renderer. It is so accurate that I succesfully used it to debug Digital Image Correlation software for my PhD thesis.
Right now I'm rendering another point of view of this scene and I plan to do underwater scene with prism-like light dispersion (it will probably make underwater caustics look more alive) next week.
There's seriously cool image with prisms in the official LuxCoreRender gallery (you have to scroll to the bottom): https://luxcorerender.org/gallery/
Someone even modelled whole working camera lens: https://blenderartists.org/t/virtua.....uxcore/1213126
Right now I'm rendering another point of view of this scene and I plan to do underwater scene with prism-like light dispersion (it will probably make underwater caustics look more alive) next week.
There's seriously cool image with prisms in the official LuxCoreRender gallery (you have to scroll to the bottom): https://luxcorerender.org/gallery/
Someone even modelled whole working camera lens: https://blenderartists.org/t/virtua.....uxcore/1213126
I swear the refraction of the light and the darkness of the depth is spot on.
Lots about this stirs some memories in me, it looks so real. Those holes in the tiled wall, makes me remember that as a kid seeing that at an old swimming pool, made me think they could release sharks out into the water. The gantry around the tiled column makes me think of tomb raider 2, the bottom of the industrial pool area was a metal grate that had a bottomless depth beneath it and there were divers in full scuba gear too. Something about environments like this really sticks in my head. https://i.ytimg.com/vi/zXxuRshGxHo/.....resdefault.jpg
Lots about this stirs some memories in me, it looks so real. Those holes in the tiled wall, makes me remember that as a kid seeing that at an old swimming pool, made me think they could release sharks out into the water. The gantry around the tiled column makes me think of tomb raider 2, the bottom of the industrial pool area was a metal grate that had a bottomless depth beneath it and there were divers in full scuba gear too. Something about environments like this really sticks in my head. https://i.ytimg.com/vi/zXxuRshGxHo/.....resdefault.jpg
Playing with light here was really fun too, I really like how caustics with chromatic aberration in part 3 came out.
I loved early Tomb Raider games, it was nice to play something focused on exploration. The newer ones seem to be a bit more action-focused, but lots of fun too. It's nice that they did a native Linux versions.
I loved early Tomb Raider games, it was nice to play something focused on exploration. The newer ones seem to be a bit more action-focused, but lots of fun too. It's nice that they did a native Linux versions.
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