So I realized after the game jam that bottlenecking myself from working on the parts of the game I found fun behind the parts of the game I enjoyed working on the least (writing namely) was probably a bad idea. So I've decided to just roll with whatever programming/art things that I feel like doing and adding more written bits every so often instead of forcing myself to do a whole big chunk of writing before anything else, as in the long run that's probably going to be worse for the project overall.
That being said, I've done a bit of work in the player's house, and have added a cooking mechanic! Haven't added many recipes so far, and no new items beyond glop if you throw random stuff in, but it'll be easier to introduce new foods outside of shops now.
Also I'm doing proper version numbers instead of whatever nonsense I had before.
[url=http://www.mediafire.com/file/0o3iu.....zip/file[/url]
- weight degradation happens hourly instead of daily at around 1/20 the rate, was not working earlier due to rounding errors
- items cannot be "held" when the inventory is closed
- buying/selling 0 items now gets you out of choosing a buy/sell amount
- made the player's house a bit bigger and added some more furniture
- moved eating from the table to the oven
- added a cooking mechanic at the oven as well
EDIT: Did a quick patch to stop some crashes and make it easier to get out of the kitchen menu.
- clicking output slot after cooking nothing no longer crashes game
- escape and the inventory key now also exit the kitchen
- removed misplaced tile in diner
V2.4.2
- moving while opening the inventory no longer makes you permanently stuck
- calorie degradation now rounds to every 0.25 calories instead of every 1
- signigicantly decreased the maximum amount of calories that can be lost in an hour
- player no longer gets full from eating nothing
- a text box shows up indicating how filling a food was once eaten
That being said, I've done a bit of work in the player's house, and have added a cooking mechanic! Haven't added many recipes so far, and no new items beyond glop if you throw random stuff in, but it'll be easier to introduce new foods outside of shops now.
Also I'm doing proper version numbers instead of whatever nonsense I had before.
[url=http://www.mediafire.com/file/0o3iu.....zip/file[/url]
- weight degradation happens hourly instead of daily at around 1/20 the rate, was not working earlier due to rounding errors
- items cannot be "held" when the inventory is closed
- buying/selling 0 items now gets you out of choosing a buy/sell amount
- made the player's house a bit bigger and added some more furniture
- moved eating from the table to the oven
- added a cooking mechanic at the oven as well
EDIT: Did a quick patch to stop some crashes and make it easier to get out of the kitchen menu.
- clicking output slot after cooking nothing no longer crashes game
- escape and the inventory key now also exit the kitchen
- removed misplaced tile in diner
V2.4.2
- moving while opening the inventory no longer makes you permanently stuck
- calorie degradation now rounds to every 0.25 calories instead of every 1
- signigicantly decreased the maximum amount of calories that can be lost in an hour
- player no longer gets full from eating nothing
- a text box shows up indicating how filling a food was once eaten
Category Artwork (Digital) / Fat Furs
Species Unspecified / Any
Size 84 x 110px
File Size 21.4 kB
Listed in Folders
I fiddled around with how the amount of weight lost is determined as well, which is why it's around 1/20 instead 1/20 precisely. Besides, since it wasn't working at all before I didn't have any way to tell whether or not the degradation amount was too much or too little, so getting it precisely the same wasn't really a priority.
FA+


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