Okay, so it took me a little longer then I would have liked, but I did some extra bits that are not in this pic, and I wasn't happy with them so I went back and tried again, and again, and again.
Until I finally said, "Enough" and decided to focus my efforts solely on my original piece. So, once I've figured out a good shading technique with the Gimp I'll make a final shaded version.
Also, advice on the hand and tips on shading would be appreciated.
Until I finally said, "Enough" and decided to focus my efforts solely on my original piece. So, once I've figured out a good shading technique with the Gimp I'll make a final shaded version.
Also, advice on the hand and tips on shading would be appreciated.
Category Artwork (Digital) / Muscle
Species Unspecified / Any
Size 1280 x 1280px
File Size 120.5 kB
Well that's not the problem, although I did get some shading advice that way, and I've already collected a few pixel art tutorials. ^^; Its more like I'm still wondering if I should express the effect his growing has on the world around him instead of it just being static.
I think you should add effects to make his growth more dynamic. Like debris, motion lines to indicate that he's still growing and the like. Take
dnapalmhead's comics, for example.
dnapalmhead's comics, for example.
Shading...
Where to begin?
My first advice would be to place shadows where light is not. Colouring is more about placing the light first, with the shadows to follow the form, matching the traditional: "Thick on thin, light to dark", which was not only for practicality (preserving whites, less pigment, prevent cracking) but also helps develop where the light actually comes from.
Draw a light-bulb somewhere then place shadows where the light is blocked, remembering that light is also reflected by 90% of surfaces.
Shadows are hardly ever black.
Light is hardly ever white.
This is far from pixel art, which in my opinion is more closer to pointillism (e.g., colletion of small, different coloured points that make up a picture as a whole, see: A Sunday Afternoon on the Island of La Grande Jatte by Georges Seurat, or in general Georges Seurat, who was a pixel artist before pixels were even thought of) than just drawing with the pencil tool. Mind you, that's just my opinion on that.
Also, I see you allot on Plain_White's pages.
Where to begin?
My first advice would be to place shadows where light is not. Colouring is more about placing the light first, with the shadows to follow the form, matching the traditional: "Thick on thin, light to dark", which was not only for practicality (preserving whites, less pigment, prevent cracking) but also helps develop where the light actually comes from.
Draw a light-bulb somewhere then place shadows where the light is blocked, remembering that light is also reflected by 90% of surfaces.
Shadows are hardly ever black.
Light is hardly ever white.
This is far from pixel art, which in my opinion is more closer to pointillism (e.g., colletion of small, different coloured points that make up a picture as a whole, see: A Sunday Afternoon on the Island of La Grande Jatte by Georges Seurat, or in general Georges Seurat, who was a pixel artist before pixels were even thought of) than just drawing with the pencil tool. Mind you, that's just my opinion on that.
Also, I see you allot on Plain_White's pages.
Wow, you get the medal for the longest comment so far to anything I have posted! And for once its something really useful. ^ \_/ ^
And yes, I do watch PW's work, I learn from watching what others do and I also appreciate what I see. Although I think I should mention I have no formal training so I work at something until it "feels right".
Also I will keep in ming what you said about light and shadows, that tidbit was most useful. So thanks!
And yes, I do watch PW's work, I learn from watching what others do and I also appreciate what I see. Although I think I should mention I have no formal training so I work at something until it "feels right".
Also I will keep in ming what you said about light and shadows, that tidbit was most useful. So thanks!
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