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Velma Dinkley is a fictional character in the Scooby-Doo franchise.[1] She is usually seen wearing a baggy orange turtleneck, a short red pleated skirt (or in later episodes an A-line skirt, or sometimes shorts), knee socks, Mary Jane shoes, and most prominently, a pair of black square glasses, which she frequently loses. She is seen as the "brains" of the group.[2][3]
Throughout her various incarnations, Velma is usually portrayed as a highly intelligent young woman with highly specific interests in science (which in the Scooby and Scrappy-Doo series leads her to pursue a career as a NASA research scientist) or merely being very well read on obscure fields, such as Viking writing (as in the third Scooby-Doo series The Scooby-Doo Show). In Scooby-Doo! Abracadabra-Doo, Velma is described by her younger sister Madelyn as being "born with a mystery book in her hand". Consequently, Velma is usually the one to figure out the mystery, sometimes with the help of Fred and Daphne. Like Sherlock Holmes and many other fictional detectives, she often keeps her conclusions secret till the end of the story. She is also the only gang member who is not above pulling supernatural hoaxes herself, albeit for noble purposes: in Scooby-Doo! in Where's My Mummy?, she dressed up as the ghost of Cleopatra to scare off a group of grave robbers.[4] Velma Dinkley was inspired by the brainy Zelda Gilroy, as played by Sheila James, from the late 1950s/early 1960s American sitcom The Many Loves of Dobie Gillis.[5]
A running gag in Scooby-Doo, Where Are You! and The New Scooby-Doo Movies is Velma's severe nearsightedness and her trouble with keeping her glasses on her face (often resulting in them falling off while she is being chased by the villain), saying "My glasses! I can't see without my glasses!" whenever she accidentally loses her glasses.[6] Another running gag occurs when other frightened characters leap into her arms, despite being drawn as the smallest character.
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shoxxe
Throughout her various incarnations, Velma is usually portrayed as a highly intelligent young woman with highly specific interests in science (which in the Scooby and Scrappy-Doo series leads her to pursue a career as a NASA research scientist) or merely being very well read on obscure fields, such as Viking writing (as in the third Scooby-Doo series The Scooby-Doo Show). In Scooby-Doo! Abracadabra-Doo, Velma is described by her younger sister Madelyn as being "born with a mystery book in her hand". Consequently, Velma is usually the one to figure out the mystery, sometimes with the help of Fred and Daphne. Like Sherlock Holmes and many other fictional detectives, she often keeps her conclusions secret till the end of the story. She is also the only gang member who is not above pulling supernatural hoaxes herself, albeit for noble purposes: in Scooby-Doo! in Where's My Mummy?, she dressed up as the ghost of Cleopatra to scare off a group of grave robbers.[4] Velma Dinkley was inspired by the brainy Zelda Gilroy, as played by Sheila James, from the late 1950s/early 1960s American sitcom The Many Loves of Dobie Gillis.[5]
A running gag in Scooby-Doo, Where Are You! and The New Scooby-Doo Movies is Velma's severe nearsightedness and her trouble with keeping her glasses on her face (often resulting in them falling off while she is being chased by the villain), saying "My glasses! I can't see without my glasses!" whenever she accidentally loses her glasses.[6] Another running gag occurs when other frightened characters leap into her arms, despite being drawn as the smallest character.
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