
At this point the "Ursagun" is essentially a weapon all of its own category.
Ursa Gun Specs.
Andy’s” +4 Ursagun. (non-Sentient).
Enhancement Bonus +4.
Magazine size: 4 shells to the clip.
Barrel size: .750
Barrel length: 30 inches Or 2 1/2 ft.
Fireing modes:
Single fire, base damage, normal accuracy.
Semi-auto, 3 round burst, -1 penalty, +1d6 damage.
Full auto, half a clip, -3 penalty, +2d6 damage.
(AP) Armor Piercing: 2d8+4 piercing. 100+ yard range.
(SLG) Slug Shot: 2d8+4 bludgeoning. 100+ yard range.
(SHR) Shredder: 2d8+4 Slashing, higher Crit Chance. 100+ yard range.
(STN) Stunner: 2d6 Subdude, Non-leathal damage. 100+yard range.
(SPR) SpreadShot: 2d6+4 piercing. 30ft Cone/90yards.
(GRD) Grenade 5d6+4 piercing DC 15 Reflex 20ft burst, 100+ yard range.
(MT) MagiTech: Uses up one SpellSlot as physical Ammo. Arcane Damage/Effect: 1d6 per level+4. Range various.
Sentient Weapon: “Hildin” +4 StarIron Wrench of Divine Mastery.
Description: Hildin is a Motorized Pipe Wrench, made of StarIron that Andy forged himself. It is approx 2ft, 7inchs long and weighs 5 lbs. 2/3rds of the wrench’s handle is wrapped in hardwood with a metal core that extends into a Loop at the end.
~Hildin~ Specs:
Enhancement Bonus: +4.
Damage: 1d8+4 Bludgeoning.
Abilities: Int 14+2, Wis16+3, Cha 12+1.
Hardness: 10 (magical).
Weight: 5lbs.
Hit Points: 42.
AC:15 (magical)
Alignment: Neutral Good.
Features: Hearing and Darkvision 120 ft, Telepathic, Sentient.
Telepathic: The Wrench can communicate telepathically with any character that carries or wields it and understands any language it encounters. If a Character holding Hildin is an Artificer or Craftsmen of any kind with a good alignment it will grant them a +4 competence bonus to their craft skills, this is achieved through telepathic visions.
Hildin has also been given her Name Plate she so deserved all this time.
Its a beautiful thing.
Ursa Gun Specs.
Andy’s” +4 Ursagun. (non-Sentient).
Enhancement Bonus +4.
Magazine size: 4 shells to the clip.
Barrel size: .750
Barrel length: 30 inches Or 2 1/2 ft.
Fireing modes:
Single fire, base damage, normal accuracy.
Semi-auto, 3 round burst, -1 penalty, +1d6 damage.
Full auto, half a clip, -3 penalty, +2d6 damage.
(AP) Armor Piercing: 2d8+4 piercing. 100+ yard range.
(SLG) Slug Shot: 2d8+4 bludgeoning. 100+ yard range.
(SHR) Shredder: 2d8+4 Slashing, higher Crit Chance. 100+ yard range.
(STN) Stunner: 2d6 Subdude, Non-leathal damage. 100+yard range.
(SPR) SpreadShot: 2d6+4 piercing. 30ft Cone/90yards.
(GRD) Grenade 5d6+4 piercing DC 15 Reflex 20ft burst, 100+ yard range.
(MT) MagiTech: Uses up one SpellSlot as physical Ammo. Arcane Damage/Effect: 1d6 per level+4. Range various.
Sentient Weapon: “Hildin” +4 StarIron Wrench of Divine Mastery.
Description: Hildin is a Motorized Pipe Wrench, made of StarIron that Andy forged himself. It is approx 2ft, 7inchs long and weighs 5 lbs. 2/3rds of the wrench’s handle is wrapped in hardwood with a metal core that extends into a Loop at the end.
~Hildin~ Specs:
Enhancement Bonus: +4.
Damage: 1d8+4 Bludgeoning.
Abilities: Int 14+2, Wis16+3, Cha 12+1.
Hardness: 10 (magical).
Weight: 5lbs.
Hit Points: 42.
AC:15 (magical)
Alignment: Neutral Good.
Features: Hearing and Darkvision 120 ft, Telepathic, Sentient.
Telepathic: The Wrench can communicate telepathically with any character that carries or wields it and understands any language it encounters. If a Character holding Hildin is an Artificer or Craftsmen of any kind with a good alignment it will grant them a +4 competence bonus to their craft skills, this is achieved through telepathic visions.
Hildin has also been given her Name Plate she so deserved all this time.
Its a beautiful thing.
Category Designs / Fantasy
Species Bear (Other)
Size 428 x 255px
File Size 7 kB
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