
A new BBS Public Build is out, less than a month since our last one! This is a huge milestone for the team to have the resources and hustle to get updates out monthly. Updates are available for both Free and Patreon Players:
• Download Here! •
• BBS on Subscribestar •
• Patreon Post •
Category All / All
Species Unspecified / Any
Size 640 x 306px
File Size 3.76 MB
Listed in Folders
"NEW FREE BBS UPDATE"
>the content people care about is locked behind the patreon.
Not saying it's bad that you are getting money off of your game, but it's pretty clear false advertising here. You're advertising the update as the one with the new enemy. doesn't say anything about that content being locked out until you get to the patreon post, which you don't need to visit to download the game.
>the content people care about is locked behind the patreon.
Not saying it's bad that you are getting money off of your game, but it's pretty clear false advertising here. You're advertising the update as the one with the new enemy. doesn't say anything about that content being locked out until you get to the patreon post, which you don't need to visit to download the game.
The Patreon post is public, anyone can read the new content. If you read, you'll see there is much more than just Big Gunt added to the update that impacts the free version too.
Prior to this update the only locked content was Gen + some stages, it's to be expected some enemies would also be reserved for the full game and not the demo going forward.
Prior to this update the only locked content was Gen + some stages, it's to be expected some enemies would also be reserved for the full game and not the demo going forward.
You lost nothing of value, it's still technically bad game. I must wonder how it's even possible to make such a simple platformer game to use over 5 GB of RAM. Another interesting thing is that it doesn't work with WINE in Linux, usually games made with Unity works fine with WINE if there isn't Linux version available (Unity supports Ubuntu).
Cliche but entirely necessary. https://www.youtube.com/watch?v=qtuyMJfLYHA
I find the game neat but I have two major complaints:
1) The same trap every game of this type falls into: The sex scenes are why we play..mostly. To have them be bad is silly. But that's how these games work, so I can't really complain too much.
2) There's how 'How To' in game. I've pressed every button on my controller while struggling and seen ZERO feedback on it. I still have no idea what button I press to escape because there no 'miss' or red shake, or buzzer. If I get caught, I'm going to fail to struggle away because I just don't know what button to press, or when.
I assume I'm supposed to press the button when the break in the circle lines up with the arrow? But still; WHICH button? Nothing is labeled 'break free in the options. And with no failure feedback when I miss/press the correct button at the wrong time, I just have no idea what button to press!
1) The same trap every game of this type falls into: The sex scenes are why we play..mostly. To have them be bad is silly. But that's how these games work, so I can't really complain too much.
2) There's how 'How To' in game. I've pressed every button on my controller while struggling and seen ZERO feedback on it. I still have no idea what button I press to escape because there no 'miss' or red shake, or buzzer. If I get caught, I'm going to fail to struggle away because I just don't know what button to press, or when.
I assume I'm supposed to press the button when the break in the circle lines up with the arrow? But still; WHICH button? Nothing is labeled 'break free in the options. And with no failure feedback when I miss/press the correct button at the wrong time, I just have no idea what button to press!
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