
Here's the last page. Really like the colors on this one :3
I probably owe that hourglass figure to
fenchurch's influence, haha.
I probably owe that hourglass figure to

Category Artwork (Digital) / Transformation
Species Phoenix
Size 657 x 850px
File Size 277.2 kB
Really nice sequence.
As others have said themselves, I dig the color work. I have to asks... do you work it in a single layer or multiple layers? Mere curiosity.
Also, I'm online if you are up to chatting more directly :)
(and on another note.... yes, Fenchurch's influence has a way of doing that. I'll admit to start being guilty of being such influenced myself ^^; )
As others have said themselves, I dig the color work. I have to asks... do you work it in a single layer or multiple layers? Mere curiosity.
Also, I'm online if you are up to chatting more directly :)
(and on another note.... yes, Fenchurch's influence has a way of doing that. I'll admit to start being guilty of being such influenced myself ^^; )
I loooove how you coloured this, just gorgeous. Can I ask what program you used, and any tips you might have on brushes? Ie, are her feathers mostly one layer done with hard brushes, maybe at less than full opacity?
Sorry to bug you. XD I'm just envious of your CG skills.
Sorry to bug you. XD I'm just envious of your CG skills.
No prob, it's not a bother. Really, I should probably just make a demo submission or something, because it's a lot of technical BS for a text exchange. That notwithstanding, here we go.
I do each separate "part" on one layer (so, one for hair, one for feathers, one for the beak and the feet, etc.). My shading/highlighting process is very stupid and unintuitive, but I find that it works best if I do all the shading either soft or hard at first (so either cell style or complete airbrush) and then work on it in the other direction (either tighten or blend) until it "feels" good. I just use the regular round brushes in photoshop CS3, the tight ones, the airbrushy ones, and the blendy ones.
I am sorry if this is totally unintelligible; at some point I really am going to screenshot this ridiculous process. :/
I do each separate "part" on one layer (so, one for hair, one for feathers, one for the beak and the feet, etc.). My shading/highlighting process is very stupid and unintuitive, but I find that it works best if I do all the shading either soft or hard at first (so either cell style or complete airbrush) and then work on it in the other direction (either tighten or blend) until it "feels" good. I just use the regular round brushes in photoshop CS3, the tight ones, the airbrushy ones, and the blendy ones.
I am sorry if this is totally unintelligible; at some point I really am going to screenshot this ridiculous process. :/
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