texturing in blender using a diffuse map created in CS3 then used a batch to create the normal, specularity and displacement map.
applied to 128x128 spheres, added curve modifiers.
rendered at 1600x1200.
applied to 128x128 spheres, added curve modifiers.
rendered at 1600x1200.
Category Artwork (Digital) / Abstract
Species Unspecified / Any
Size 1280 x 960px
File Size 263.2 kB
http://en.wikibooks.org/wiki/Blende.....o/Bump_Mapping
http://en.wikibooks.org/wiki/Blende.....Normal_Mapping
http://en.wikibooks.org/wiki/Blende.....Normal_Mapping
http://www.blender3dclub.com/index......;theme=Printer
and i use a batch to generate such textures off a diffuse map
http://en.wikibooks.org/wiki/Blende.....Normal_Mapping
http://en.wikibooks.org/wiki/Blende.....Normal_Mapping
http://www.blender3dclub.com/index......;theme=Printer
and i use a batch to generate such textures off a diffuse map
FA+

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