
The second part of the lores of the Manor! So much stuff.. Sluggo had too much time on hand if anyting when making this while back aha ;3;
The Manor (Inside)
Within those abandoned walls, the interiors are rather dark from first look. There would be need of a flashlight or other source of light to see accurately the inside of the manor. A view of the dusty and cobwebbed interior of the manor's foyer and grand staircase would come into view once lit well enough; the shining lights from the chandelier of the foyer has fallen dark. Lights snuffed out much like the lively manor. Dust covers pretty much most surfaces within and cobwebs decorate many parts like some decoration for a haunted house.
Despite the need for dusting and cleaning, things have seemingly stayed as tidy as possible with the carpets and floors very much tended to. They still are creaky and seem threatening to break under ones weight if not careful. A grandfather clock stands to the right of the foyer wall still ticking away at the time as if nothing was wrong. Upon the foyer there would present the upstairs and with the paths into the manor leading left and right while a door farther down appears to lead downwards when opened instead of a room on the main floor.
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First Floor (Major rooms)
The Living Room-
Located to behind of the foyer and the staircase leading upwards, the living room is as dark and gloomy as the rest of the manor with the exception of the light from the TV that is on and often watched by the Pikachu named Mute. The faint hissing of the TV static allowing one to know where one is as well as how far they are from Mute. The living room is a rather large room that still has all the furniture left where it had been placed and has been kept as tidy as possible despite the dust. It covers the couches, the tables ,and lamps around the room.
The largest room on the first floor as it stretches to the end of the manor near the blocked patio outside, with much decoration on the walls that is hard to see in the dark ambiance of the manor. The rugs glimmer in some areas where some pieces of glass lay as well as curtains that lay about all tattered up as no longer have use on the windows. The center piece of the living room is a grand fireplace that has gone dark and has made for a nice webby home for small Spinaraks.
The Kitchen-
Across from where the living room is to the left of the foyer, the kitchen lies mostly quiet as not much movement or cooking happens anymore. Many of the appliances have fallen cold yet surprisingly have been kept rather clean, a certain Raichu often likes to keep the kitchen clean, while many of the drawers are missing most of the utensils. A rather modern looking kitchen that lacks most of the dust and cobwebs that decorate many areas of the manor and dimly lit sometimes with a candle or two as well as a small chute that leads to the basement below on the left hand corner.
The fridge has a bit of sour scent sometimes coming from it; a bit of an irony scent that might make one worry about what lies within the weirdly clean kitchen appliance. The fine dinnerware is tucked away into the cupboards where they've been placed for long time now; some even cracked a bit. Often times, Mute or Spotter will visit the kitchen in looking for a something to gnaw on despite much of a lack of shopping.
The Media Room-
Taking the hall past the kitchen and heading past the few doors that lead to closets and taking a left, one will end up inside of the Media Room. It's a small little theater made by the former owner of the manor for watching his little collection of films often relating to Pokemon. Little shelves line the walls a bit behind the three sets of chairs set in front of a large screen and sound system; it has gone dark unsurprisingly with most of the shelves left untouched besides a few that have some of the cases of films removed and thrown against the ground of the media room.
The chairs have some scratching and claw marks, as if some cat had used it as a scratch post, across the velvety surfaces that have left the stuffing pressing out. The room is often a decent hiding spot seemingly as none of the others living in the manor visit it.. except for one when he is on the prowl. Often times batteries can be found in this room as a good thing for keeping the flashlights and anything else alive for using.
The Dining Room-
Across from the living room area to the right of the foyer, the dining room lays with its grand dining table that has still been left set and ready for those living in the manor to settle down for dinner time. The plates and silverware set out at the chairs though strangely enough the whole set up lacks knives just as the kitchen drawers and the small wooden rack in said kitchen. Only spoons are placed upon the fancy little napkins that decorate the dinnerware that kept clean as well despite the dusty coat on most things outside.
The little candles provide a little glimmer of light along the lengthy table that provide a little vigil at the dinner table. It has a rather ghostly feel to it, a little more than the rest of the home, with its set up of waiting for the home to come to the table to eat; though the seats remain empty and untouched, wood so finely varnished and clean. Little trinkets can sometimes be found on the dining room table as well as able to keep a bit of light without wasting battery life if need be.
Second Floor (Major Rooms)
The Play Room-
On the second floor down the expansive dark hallway to the right after coming up the staircase, one can hear beforehand the joyful humming or playful noises getting closer as one approaches the Play Room; where the young miss Margaret once played ever so happily herself and now is where Squeakers sticks often playing with the various toys within the room. Its walls decorated in faintly worn wallpaper portraying the little silhouettes of Pikachus upon the walls that once must've been so colorful. The Play Room contains quite the variety of toys that Squeakers plays with ranging from building blocks to some other little dolls that he plays pretend with.
The Play Room is rather kiddy with the toy chest brimming with old toys; a little area with colorful rugs and a set up of little town made from building blocks out in the corner. Various shelves with books and toys rest against the wall to the left side of the room and a little center piece table where a music box is meant to be placed but is seemingly missing. When Squeakers is not inside, one can find some little trinkets within though being careful not to make much noise with the toys lying around on the ground is a good idea.
Master Suite-
Further down the same hallway and past the Play Room, the master bedroom that was once used by the owners of the manor before stands on its own abandoned and silent as many of the other bedrooms within the manor. The suite is quite tidy compared to some of the other rooms as Spotter makes sure to clean it and keep it as it was ready for when masters came to sleep. The luxurious bed left well made and well tended while the grand closet has the shadows of the clothing that still dangles from the hangers within and waiting to be chosen again for a day out and about.
The master suite is the biggest of the bedrooms around on the second floor and is the only so far that isn't touched in the way that others have been; curtains have been left alone, drawers kept closed, and anything else kept as if it were in pristine condition. A time capsule of a time before the manor fell into being abandoned and being a hotspot for these ghost stories and rumors. The room has similar ghostly feeling akin to the dining room with the restroom being blocked off a bit by one of the dressers moved into a way to block going into it. The master suite is often perused and visited by Spotter himself often; at times sitting within for a while when not cleaning and keeping the bedroom tidy. Rumor has it that one of the keys for the front door is in the master suite and in one of the drawers within which would surely be quite the important item to find for someone in somewhere where they shouldn't be.
The Guest Rooms-
Along both hallways on the second floor, each of those doors has a guest room within that wait in silence. They wait guests to return once more to use the bedrooms and closets that have turned into dust covered shadowy silhouettes untouched even by the other ghostly inhabitants of the manor. The rooms all look rather similar with the same drawers and nightstands as well as the Queen sized beds that they have with. They all still nicely made and tucked likely by the servants that have long left. The closets, most, empty of any clothing within and the drawers themselves are empty as well with some of the rooms having some of those drawers left open a bit.
Curtains still drape the blocked windows of some of the rooms that have them or they lay in tatters on the hardwood floorboards; some having little clawed away pieces and rips into them strangely enough. Some of these rooms have items left behind in those drawers or left on the tables, untouched like the rest of the room. Though it seems that sometimes the rooms may have a visitor from one of inhabitants and can be a scare if one walks into an occupied room. Usually these doors are closed, which means if it seems like the door is a bit open; it might not be completely untouched as one might think..
Basement
There is one door near the kitchen that might be unaccounted for but leads to another portion of the manor; a more darker area than the rest so far. The door leads to the flights of stairs that lead down into the expansive basement of the manor where the darkness reigns supreme alongside the musty and dust filled air below. The creaky wooden stairs leading down to a hall in the basement that leads to the basement itself, a laundry room, and a locked door which is presumably the cellar. There's a foreboding feeling when entering the basement and for good reason. It where Tracker lays about and rests until the chime of the grandfather clock in the foyer or unless someone disturbs him by making too much noise. It's rather risky to go down below before he's out and about on the top floors.
The basement itself has some stored away items from before that haven't been touched as well as some little piles of items and backpacks torn open or looked through; Flashlights broken and laying about, cellphones that lay around and cracked. It seems where the remnants of other explorers has been tossed and revealing a rather dark track record. The laundry room has long gone quiet with the baskets of clothing still occupying the walls alongside the shelves of half used cleaning products and the washers that have gone silent and become a bit worn with it being hard to even open some of the doors. Chutes located around the manor lead down into the laundry room which can make it a way to escape some inhabitant of the manor.
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[To be continued at Lores III, hopefully final aha]
Category Story / Pokemon
Species Pokemon
Size 120 x 112px
File Size 31.5 kB
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