
Here's a final look at the new environment for the next Encounter episode! This is something I've sidelined throughout the last 2 months while making the recent mini animations. Needless to say this has taken quite some time, as it's supposed to be an interactive environment, rather than just a stage you could only see from one angle. I've started blocking this out back in October, layouting the environment with some basic planes and cliffs I've originally made for the first Encounter animation. The trees are actually game assets that I've souped up with custom displacement and enhanced normal maps. This was necessary to save up on render time, as I was intending to make a lush forest environment with a couple hundred trees that reaches far into the distance. The wind simulation was taken into account right from the start, which is why I've made a small variety of rigs for the trees that were later instanced to save up on render time.
In terms of rendering this is using a hybrid approach, with the foreground and characters still being rendered with the old rasterizer I've been using for most animation, while the background is rendered using Redshift and its RTX-accelerated path tracing. One frame at 4k takes roughly 8 minutes to render on my current RTX 2070, but I'm finally expecting a 3090 to arrive this week, which should cut down the render time just enough to make an animation of this quality feasable.
As a proof of concept I've already rendered out a small sequence here: https://mega.nz/file/VpYERJAD#2UYpC.....eoJcyduqMLLL4I
With the environment now finalized, animating will soon begin. Updates and early access will be posted on Patreon in the meantime!
In terms of rendering this is using a hybrid approach, with the foreground and characters still being rendered with the old rasterizer I've been using for most animation, while the background is rendered using Redshift and its RTX-accelerated path tracing. One frame at 4k takes roughly 8 minutes to render on my current RTX 2070, but I'm finally expecting a 3090 to arrive this week, which should cut down the render time just enough to make an animation of this quality feasable.
As a proof of concept I've already rendered out a small sequence here: https://mega.nz/file/VpYERJAD#2UYpC.....eoJcyduqMLLL4I
With the environment now finalized, animating will soon begin. Updates and early access will be posted on Patreon in the meantime!
Category Artwork (Digital) / Scenery
Species Unspecified / Any
Size 2048 x 1152px
File Size 1.06 MB
Oh man, theres quite a lot that goes into this, isnt there? Ive never dabbled in animation really because it seems to take more dedication than I think I have time for. (I'm not really that fast at anything so any sort of 2d animation would take me at least near to a year) Not being learned on the technical aspects, when you talk about rendering, I have no idea what is going on, but, I can see the result of your hard work and I feel like as you describe the process and I stare blankly, the lightbulb over my head hopelessly unlit, the only thing I can see is how beautiful that forest scape is, and I can only imagine how much time out of your day you take just to make the backgrounds.
I admire your dedication! Keep it up!
I admire your dedication! Keep it up!
Sorry to bother you, but if you could answer these questions I would greatly appreciate it
Question 1: Is this going to be micro vore or same size vore?
Question 2: Do you have a general idea when it will be publicly released?
Question 3: Iāve noticed there wasnāt a lot of struggling on the last mini animation you posted.
Are you thinking of trying willing vore?
(Please tell me you are)
Question 1: Is this going to be micro vore or same size vore?
Question 2: Do you have a general idea when it will be publicly released?
Question 3: Iāve noticed there wasnāt a lot of struggling on the last mini animation you posted.
Are you thinking of trying willing vore?
(Please tell me you are)
That looks pretty awesome.
Do you have any tips for making this sort of environment?
While I don't work in Maya, I quite like playing around and learning new stuff.
Are you using some sort of plugins for the foliage?
Or perhaps some insight of how do you work out the materials and textures? I'm really curious about the details.
I assume you have some large library of textures and stuff? or even Softwares like Substance Designer/Painter? š
Do you have any tips for making this sort of environment?
While I don't work in Maya, I quite like playing around and learning new stuff.
Are you using some sort of plugins for the foliage?
Or perhaps some insight of how do you work out the materials and textures? I'm really curious about the details.
I assume you have some large library of textures and stuff? or even Softwares like Substance Designer/Painter? š
Out of all the G/T and vore animation artists out there, I think the thing that most sets you apart is the amount of detail you put into the scenery. Frankly, if you just posted landscapes and nothing else, I would still be watching you because these are just... Eye candy.
You're making the real world look bad.
You're making the real world look bad.
Here's The Request
Title:Austin's View Squishy on Bed
Model: https://sketchfab.com/3d-models/aus.....fe1f2e7bb7ee58
Vore audio By: Jehske
Map: Jungle House
Title:Austin's View Squishy on Bed
Model: https://sketchfab.com/3d-models/aus.....fe1f2e7bb7ee58
Vore audio By: Jehske
Map: Jungle House
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