Ursa Gun Ammo.
Standard Slug. A .750 caliber round of solid metal that will leave a quarter sized hole in the target. This is the basis for all other ammo.
Injector. 5 hallow needles attached to a pressurized injection system, designed to deliver alchemist solutions at long distances.
Armor Piercing. A heavily reinforced bullet with a solid Uldramarium Tip. Designed specifically to penetrate solid objects or armor.
SpreadShot. An empty casing that is then filled with shot, designed to fill an area with a larger number of projectiles, usually used for hunting small fast moving targets. Used with Uldramarium shot has more impact.
Shredder. A Nasty piece of work here, designed to Cut through the target rather than penetrate, Why would anyone ever use one of these? Very handy against un-armored foes. Designed to deal more internal damage.
Stunner. Made from soft materials, designed to Stun rather than harm, Deals Non-lethal (Subdued) Damage.
Grenade. Detonates upon impact, this round causes area damage up to 20ft (6 yards). Can be outfitted for various types including cluster, flax, shredder ectect.
Magi Tech. Arcane Charged Round, designed with delivering a Spell effect upon impact. The form of most magi tech rounds can be as a beam, blast, orb, laser, bolt or some other method of visual effect based on the effect of the spell that has been placed on the charge, some rounds may require an alchemist material or Foci as part of its construction (I.E. gemstones, rune stones, manticore horn, Pegasus feather and so on). These are often more difficult to manufacturer sense the materials are arcane in nature and so they are rare to come by.
(Note, Uldramarium is a very dense and heavy metal found in Uldra, it is comparatively as strong as steele and almost as heavy as lead, it is a naturally occurring mineral found in the Uldra mountains of Othenheim and when refined it becomes Ultramarium, a highly resistant material with similar qualities as Titanium).
Standard Slug. A .750 caliber round of solid metal that will leave a quarter sized hole in the target. This is the basis for all other ammo.
Injector. 5 hallow needles attached to a pressurized injection system, designed to deliver alchemist solutions at long distances.
Armor Piercing. A heavily reinforced bullet with a solid Uldramarium Tip. Designed specifically to penetrate solid objects or armor.
SpreadShot. An empty casing that is then filled with shot, designed to fill an area with a larger number of projectiles, usually used for hunting small fast moving targets. Used with Uldramarium shot has more impact.
Shredder. A Nasty piece of work here, designed to Cut through the target rather than penetrate, Why would anyone ever use one of these? Very handy against un-armored foes. Designed to deal more internal damage.
Stunner. Made from soft materials, designed to Stun rather than harm, Deals Non-lethal (Subdued) Damage.
Grenade. Detonates upon impact, this round causes area damage up to 20ft (6 yards). Can be outfitted for various types including cluster, flax, shredder ectect.
Magi Tech. Arcane Charged Round, designed with delivering a Spell effect upon impact. The form of most magi tech rounds can be as a beam, blast, orb, laser, bolt or some other method of visual effect based on the effect of the spell that has been placed on the charge, some rounds may require an alchemist material or Foci as part of its construction (I.E. gemstones, rune stones, manticore horn, Pegasus feather and so on). These are often more difficult to manufacturer sense the materials are arcane in nature and so they are rare to come by.
(Note, Uldramarium is a very dense and heavy metal found in Uldra, it is comparatively as strong as steele and almost as heavy as lead, it is a naturally occurring mineral found in the Uldra mountains of Othenheim and when refined it becomes Ultramarium, a highly resistant material with similar qualities as Titanium).
Category Designs / Fantasy
Species Unspecified / Any
Size 376 x 367px
File Size 16.5 kB
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