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This is a pre-play test run to see iron out any of the most serious bugs and problems.
You're welcome to try and join in; please leave any feedback, ideas and suggestions you have here. Anything you post here within 18 hours following the submission date will be considered for implementation, after that I'll prepare the server for the actual play tests.
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Thank you for testing.
Test Summary List:
- Monsters in East Caves F1 hit less hard now.
- Mana healing is now displayed to give visual feedback to using mana potions.
- IP lockout threshold decreased for failed logins.
You're welcome to try and join in; please leave any feedback, ideas and suggestions you have here. Anything you post here within 18 hours following the submission date will be considered for implementation, after that I'll prepare the server for the actual play tests.
======================================================
Thank you for testing.
Test Summary List:
- Monsters in East Caves F1 hit less hard now.
- Mana healing is now displayed to give visual feedback to using mana potions.
- IP lockout threshold decreased for failed logins.
Category Flash / Miscellaneous
Species Mammal (Other)
Size 600 x 420px
File Size 19.2 kB
Firstoff, Great game in progress
Now, I hope you plan to Put in Multiplayer and a melee class, because that would be nice
I could not really find any problems with the game, besides the monsters in the dungeon Significantly Raise in lv compared to the bugs in the town
Otherwise, Looks like it'll be a good game
Now, I hope you plan to Put in Multiplayer and a melee class, because that would be nice
I could not really find any problems with the game, besides the monsters in the dungeon Significantly Raise in lv compared to the bugs in the town
Otherwise, Looks like it'll be a good game
Thank you ^-^ The game is essentially multiplayer; if someone else were playing when you did, you'd see them (you can try that by using two browser windows). Only the tutorial is single player; I thought players prefer being alone learning the ropes.
Yeah, I agree - melee classes are my weak point, I usually play ranged. You seem to be a lot more experienced with them - do you have any suggestions about how they should play and what abilities they should have? I'd imagine the default auto-attack isn't all too exciting. Plus .. isn't it monotonous playing melee? I always saw it as a binary 'either you have enough HP to kill the monster before it kills you, or you don't'.
Agreed. I only planned four maps for the play test, so now it's hard to put a lot of different levels in there. You're right though; I'll put weaker monsters on the top of F1 in the evening, and two or three stronger ones at the bottom.
Yeah, I agree - melee classes are my weak point, I usually play ranged. You seem to be a lot more experienced with them - do you have any suggestions about how they should play and what abilities they should have? I'd imagine the default auto-attack isn't all too exciting. Plus .. isn't it monotonous playing melee? I always saw it as a binary 'either you have enough HP to kill the monster before it kills you, or you don't'.
Agreed. I only planned four maps for the play test, so now it's hard to put a lot of different levels in there. You're right though; I'll put weaker monsters on the top of F1 in the evening, and two or three stronger ones at the bottom.
Most melee classes tend to be 1 of two things, Tanks (Damage negation) or Just pure Damage dealers.
Now, There are a few exceptions, like the Rouge, Who Usually dual wields weapons, or is VERY quick with a single dagger.
Tanks, Like skills that allow them to shield themselves from damage, using buffs that Raise Def, but lower Att *Paladins make the best tanks, with knights in second* and heavy armor to Block, reduce, or completely remove damage. A few Medium-damage melee skills are also nice
Damage dealers are pretty much self explanatory, But some AOE skills would be nice (Area of effect) Damage dealers, Aka Beserkers, Sometimes have skills that are the opposite of the tank, That Lower DEF, while Raising Att.
Now, There are a few exceptions, like the Rouge, Who Usually dual wields weapons, or is VERY quick with a single dagger.
Tanks, Like skills that allow them to shield themselves from damage, using buffs that Raise Def, but lower Att *Paladins make the best tanks, with knights in second* and heavy armor to Block, reduce, or completely remove damage. A few Medium-damage melee skills are also nice
Damage dealers are pretty much self explanatory, But some AOE skills would be nice (Area of effect) Damage dealers, Aka Beserkers, Sometimes have skills that are the opposite of the tank, That Lower DEF, while Raising Att.
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