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The interactions of Popular Girls, Jocks and Nerds is the same throughout all of nature, and their behavior can be easily observed in their natural habitat from a safe distance.
Hey sorry for the lack of posting so far this month! My colorist Raptie had a bit of a crazy month, but the next two pages are just about ready to post, so you're in for a busy week of post-Xmas triple-comicpages!
Thanks to
caedere for handling the character colors/shading!
The interactions of Popular Girls, Jocks and Nerds is the same throughout all of nature, and their behavior can be easily observed in their natural habitat from a safe distance.
Hey sorry for the lack of posting so far this month! My colorist Raptie had a bit of a crazy month, but the next two pages are just about ready to post, so you're in for a busy week of post-Xmas triple-comicpages!
Thanks to

Category Artwork (Digital) / Comics
Species Unspecified / Any
Size 900 x 2493px
File Size 2.69 MB
Listed in Folders
Really, it's in keeping with the ethos of Skyrim as a whole to not have a point. I put it to everyone who's played the game: with all the sidequesting and dungeon-diving and impossible horseback mountaineering and other assorted nonsense, did you actually want to indulge in the main story that's the entire point of the game? I know I never did.
That quest is only really satisfying to play once, and mostly if you're playing a stealthy character -- there's some fun to be extracted from emptying out the entire embassy without raising a single alarm. Apart from that, though... yeah, it's a pretty forgettable chapter from a generally fairly forgettable storyline.
Ohh, these comments just get it that right.
I mentally jumped to my first (and farthest) time in Morrowind of all - shure, it boosts a even more interesting storyline, with cults, dissapeared race and all.
But nothing beats going off the road like there is no road to begin with with my mix and match argonian mage!
I mentally jumped to my first (and farthest) time in Morrowind of all - shure, it boosts a even more interesting storyline, with cults, dissapeared race and all.
But nothing beats going off the road like there is no road to begin with with my mix and match argonian mage!
The thing I've discovered about Bethesda's games is that, for as much effort as they put into the worldbuilding and all that, you pretty much have to make your own fun after a while -- which, once the main quests get boring, the side quests run low and the exploration loses its luster, tends to involve lots of time spent trying to get the notoriously-buggy engine to spazz out in an amusing way. I'm sure everybody who's spent any length of time with a Bethesda RPG like Skyrim or Fallout has a favorite engine bug story to tell, because something always happens on any given playthrough.
I have no lenghty reply to honor your writing. Be assured i agree with you.
The full set of vulcan glass armor i placed together in the bed in morrowind does too.
Shush, explains why my current attempt at just finishing the main story line in Morrowind has come to a stop again.
Could be the WoW-Project i am running with my pals too.
Anyway, feel agreed on!
The full set of vulcan glass armor i placed together in the bed in morrowind does too.
Shush, explains why my current attempt at just finishing the main story line in Morrowind has come to a stop again.
Could be the WoW-Project i am running with my pals too.
Anyway, feel agreed on!
Hee hee hee, spirits in the physics-engine.
That's a good one!
For now, i may be pushed away by the simplified ways of skyrim versus Morrowind - but i still am looking forward to my next elder scroll title where i do up another adventure as a thick-scaled argonian or a fuzzy, goofy khajit!
Human races never appealed that much to me.
That's a good one!
For now, i may be pushed away by the simplified ways of skyrim versus Morrowind - but i still am looking forward to my next elder scroll title where i do up another adventure as a thick-scaled argonian or a fuzzy, goofy khajit!
Human races never appealed that much to me.
Yeah, same. I can play as a human, elf or dwarf analogue in any fantasy game (although there's not so many dwarves in Tamriel lately), but there's far fewer where I can play as a desert cat or a reptile -- whenever I've played any Elder Scrolls game, it's always been as either a Khajiit or an Argonian, usually both on different save files. (Still hoping Bethesda stops just recycling the humanoid races' body types for them, though -- it's always been pretty obvious they took the kinematics for a standard human and just bolted on a tail, instead of actually thinking about how the skeletal structure of the races would work.)
Huh, you mean back in Morrowind, where non human races had actual drawbacks like being unable to use full helmets or boots due to their differing... And i mean properly differing anatomy?!
Shucks, a blame they dropped that in turn of the softening straight at Oblivion - even though i don't miss it that much, it brought its flavor!
Shucks, a blame they dropped that in turn of the softening straight at Oblivion - even though i don't miss it that much, it brought its flavor!
Morrowind had its drawbacks as well, but the influence of the older, more complicated RPGs that predated it led to a lot of in-depth gameplay design choices that really had an impact on how players interacted with the world. A bit more of that complexity might've really elevated Skyrim to another level, especially in conjunction with the streamlined skill-based combat system -- race-specific skill trees might be a nice place to start, perhaps, with different sets of abilities and depths of specific tree paths that make your chosen race at the start of the game more than just a cosmetic choice (a more intricate Stealth tree for Khajiit, perhaps, or added melee-focused paths for the Orsimer and Nords, just as examples). Sure, the engine would need to be completely overhauled to support something like that, but the best word I can use to describe the most recent TES engine is 'ramshackle', so...
Honestly, I would highly recommend either loading up an old save or putting in one final play through to specifically do the main quest; I only just finally did it myself a year or two ago, and it was amazing, *BECAUSE* I had put so many hours and without ever finishing it. It felt like I had been playing the same game all these years and finally, finally, received a true ending to my hundreds of hours of adventuring. It was super satisfying.
Plus, the game does some stuff not seen anywhere in the game except for this stuff near the end of the main quest; after putting in hundreds of hours, seeing something new, that had been there all along, was an incredible experience.
Worth your time and highly recommended!
Plus, the game does some stuff not seen anywhere in the game except for this stuff near the end of the main quest; after putting in hundreds of hours, seeing something new, that had been there all along, was an incredible experience.
Worth your time and highly recommended!
Plus, completing the main story lets you listen to 'Sovngard', which is far and away the best track on the game's OST. That song was the first exposure I ever had to Skyrim, and it probably gave me my first real reason to want to play the game, so it's kind of got a special place for me -- and coupled with the atmosphere of the place, it's just one of those jaw-dropping experiences in RPG history.
Yeah, I think that's about the same for me. The first time I completed its main story was almost on sufferance -- I had vastly more fun following the Thieves' Guild questline than I did resolving the pointless and short-sighted civil war, and by the time I finally paid Alduin a visit, I was so absurdly over-levelled and over-equipped that he went down before a single one of the spectral meat-shields the game sends into battle with you died. (And before I did any of that, I spent a good half-hour standing around listening to the music, because hot damn is 'Sovngard' the best track on the OST.)
This is why a decent chunk of the mods I use tend to go toward improving the civil war and the final boss, because either side of the civil war is just a slog of big combat encounters and what's arguably the best path is both incredibly hidden and nowhere near rewarding enough, and because Alduin is way too pitiful for a dragon that's known as "The World Eater". And I agree that it's completely criminal that a song as amazing as Sovngard only plays in such a short area.
Personally, I like messing around with the mods that add to the game mechanics themselves, especially ones that expand the magic system. For a facet of the fantasy genre that ostensibly has limitless potential, Skyrim plays it fairly conservatively with its magic system, sticking with the more standard applications of its spellcraft -- I could find nothing to indicate that the Illusion school can't be used to aid in persuasion or intimidation checks, or that the Alteration school can't drive a Transmogrify spell or a remote-attack application of Telepathy to guide arrows or thrown knives to their target, or that the Restoration school can't turn an opponent's body against itself, but the game doesn't try anything really new.
It's always kind of surprised me that Bethesda didn't work more to include the modding community in keeping their games alive and growing after launch. Given how many ideas they've nicked from modders over the years, it's pretty clear that the community has better ideas of how to improve their games than they do -- I never understood why they never tried to tap into that creativity and enthusiasm, like with sponsored contests to develop new additions that get added onto the game at regular intervals. (Sure, they started doing stuff like that with the integrated marketplace on the console releases for FO4 and Skyrim, but the prices they were charging for other peoples' ideas were always pretty eye-watering.)
It's honestly surprising to me how few games there are at all that put any significant value in their modding communities. The only game i can think of thats actually had modding contests held for it is Witcher 3, and I remember also seeing them actually post links to mods the devs think are pretty cool on the official website for it as well. You'd think it'd be a pretty obvious thing for any game with modding support to do, since it draws attention to the game and fosters a sense of community in its players.
And more importantly for the developers, it keeps interest in their games alive. I honestly don't think Skyrim would still be as popular as it is if it wasn't for the community that built up around it, especially the modders and the artists who expanded the world in different ways -- for as good as it could be when it hit its notes right, the game's got a point of diminishing returns on subsequent playthroughs that having a vibrant modding scene handily sidesteps.
You'd think that supporting those fan communities would be a no-brainer, since it costs the company very little (if anything) while directing attention to their product -- but interacting with fan communities has been a problem area for major developers for ages, as Nintendo's long-time fans can attest as well. Bethesda was never the worst at it, but now that they've been turned into a Microsoft subsidiary...
You'd think that supporting those fan communities would be a no-brainer, since it costs the company very little (if anything) while directing attention to their product -- but interacting with fan communities has been a problem area for major developers for ages, as Nintendo's long-time fans can attest as well. Bethesda was never the worst at it, but now that they've been turned into a Microsoft subsidiary...
Let's not kid ourselves, Bethesda was already sliding down that slippery slope for at least a couple years before Microsoft bought them, and what's particularly telling about that is that most fans actually see it as a good thing that Microsoft bought them. And while I'm skeptical of that opinion, I do think they definitely lost touch with what the fans want, and I'd even say it happened as early as when Fallout 4 and Skyrim Special Edition were in development and they tried to implement paid mods on the steam workshop.
Considering that Microsoft's approach to fanbase PR in recent years has basically boiled down to "You'll take our always-on set-top box and like it, consumers!", I don't see Bethesda's frosty relationship with its fans getting any better now that they've got a new set of bosses. If anything, the potential for making all future Bethesda titles (and especially the much-hyped Elder Scrolls 6) Xbox- and Microsoft Store-exclusive titles is just going to exacerbate the corporate greed that drove the push for paid mods and subpar DLC that started with the horse armor in Oblivion and just got worse from there -- and since that move cuts out the chunk of the market who'd rather play the games through Steam or on a Sony console, it'd incense the fans and alienate newcomers at the same time that it's making Microsoft tons of money.
I doubt there'll be any Microsoft store exclusive games any time soon considering how much backlash there was when they tried to do that with PSO2, especially since almost all of the backlash was about how Microsoft Store is incredibly outdated and how the way it handles installing and running games breaks the games. Can't argue with the corporate greed or bad pr, though.
running gag in the abridged version of dragon ball z that team four star did.
https://www.youtube.com/watch?v=owk1sKUWOhs
https://www.youtube.com/watch?v=owk1sKUWOhs
A *good* film critic can Analyze the issue of race through the lens of the American justice system in a review of The Green Mile, but a *great* film critic can insert the context of the pressure of authority and the hypocritical separation of public respect via ranks within law enforcement into a review of Paul Blart Mall Cop
Good point, I suppose the highest echelon of great critics can write a doctoral thesis on a 3-panel Garfield comic strip https://youtu.be/NAh9oLs67Cw
"Has been headed?" I mean... that kinda implies that the entire comic was leading up to this one singular moment.
Which it has not.
There are many, many other moments to come.
NEVER FORGET https://www.furaffinity.net/view/32808062/
Which it has not.
There are many, many other moments to come.
NEVER FORGET https://www.furaffinity.net/view/32808062/
Typical stormcloak blindness. Do they not see the fact that the nord is mearly a stereotype of the supposedly ideal nord? A mockery of the proud ideals of the men of the north.
The mage had done nothing to the nord speaking only to the maid that had insulted our scaly maid. (A sublte refrence to the lusty argonian maid and its similar stance to the well read) Yet our so posed Heroine decided to lash out at the mage merely because it is the "natural order" of man over bestfolk.
This is also a prime case of irony in the costume department as both beast folk wear more "civilized" clothing compared the the nord. I mean I have seen forsworn with more on than this woman in pelt. In short those who think this play is pro stormcloak is simply a fool with not idea on what subtle commentary is.
The sexy girls are still the best part of the show though.
The mage had done nothing to the nord speaking only to the maid that had insulted our scaly maid. (A sublte refrence to the lusty argonian maid and its similar stance to the well read) Yet our so posed Heroine decided to lash out at the mage merely because it is the "natural order" of man over bestfolk.
This is also a prime case of irony in the costume department as both beast folk wear more "civilized" clothing compared the the nord. I mean I have seen forsworn with more on than this woman in pelt. In short those who think this play is pro stormcloak is simply a fool with not idea on what subtle commentary is.
The sexy girls are still the best part of the show though.
Indubitably. This commonseur for that is his true title merely sees what he wants to behold. He fails to note the irony of the khajiits superiority in this scene to violate the stereotype he wishes upheld. He also fails to note that these women are not merely eye candy but a show of feminine strength and grace. He yells approval as they badger the khajiit and yet he fails to see that they are throwing gender roles to the side.
Ah yes. A fellow intellectual critic. I believe that this is another showcase of Imperial culture. All are equal under the empire. And these beast folk are beyond the stereotype. And this is quite empowering method of showing females in diffrent lights. There is no shame in any of them. Being strong and muscular, small and with a growing curious mind or just living a simple life. The lack of romantic experience of the khajiit is played for humor but the subtext shows that the Argonian is the foolish one for she seemingly throws herself at men.
Not really a deep think so much as a dry hole. "Isn't it weird how we try to form meaning from the formless chaos of existence?"
"Not really, it's a survival strategy and a basic aspect of all life. Forming deliberate patterns out of meaningless chaos is literally the defining characteristic of life."
"Not really, it's a survival strategy and a basic aspect of all life. Forming deliberate patterns out of meaningless chaos is literally the defining characteristic of life."
HE'S AN EVEN BIGGER NERD! Quick, invent the locker, then shove him into it!
That or shove the dress on him and see how the curse handles that, either way...
Seriously though, is anyone else getting big, "Alt right pseudo intellectual" vibes from this dude? Waxing poetic and smug about the superiority of races and prattling on about the 'red pill messages' being laced into this "performance art piece"... Like slap a smug cartoon avatar on his face, give him a stage named based on some ancient Nord jarl and toss in a few frogs and he'd have a lucrative career on the worst parts of youtube...
Anyway all of that aside, MERRY MOTHER FUCKING CHRISTMAS AND HAPPY FUUUUUCKING HOLIDAYS! This comic is as always delightful and I look forward to see the next two!
That or shove the dress on him and see how the curse handles that, either way...
Seriously though, is anyone else getting big, "Alt right pseudo intellectual" vibes from this dude? Waxing poetic and smug about the superiority of races and prattling on about the 'red pill messages' being laced into this "performance art piece"... Like slap a smug cartoon avatar on his face, give him a stage named based on some ancient Nord jarl and toss in a few frogs and he'd have a lucrative career on the worst parts of youtube...
Anyway all of that aside, MERRY MOTHER FUCKING CHRISTMAS AND HAPPY FUUUUUCKING HOLIDAYS! This comic is as always delightful and I look forward to see the next two!
True true, I just mean like, this dude doing the whole, "I'm a pop culture critic, but let me explain how everything is actually secretly about my weird racist hang ups and only smart people like you and I see that" thing seems really on point for a certain brand of youtube 'intellectual'.
Either way though, I look forward to him either being cursed or shoved into a locker for being a HUGE NERD!
https://www.youtube.com/watch?v=gZEdDMQZaCU
Either way though, I look forward to him either being cursed or shoved into a locker for being a HUGE NERD!
https://www.youtube.com/watch?v=gZEdDMQZaCU
But perhaps this is a criticism of Nord customs, prizing brutality and ruthlessness, treading on the weak and feeble with no regard to culture, intellect or understanding. The beefy barbarian lady has an innate desire to do unnecessary harm upon the bookish khajiit, bullying and subjugating her in a degrading display. Below the beauty is a harsh, cold, antipathetic core, like the Sea of Ghosts. The near-nakedness and skimpiness of the barbarian woman shows her lack of shame and moral scruples for others whom she deems not like her. It mocks the xenophobia of the Nords, reducing the fancy customs to what they truly are. I do not see why this connoisseur interprets such barbarity as beauty on such a surface level.
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