
For my own character, I created a cybernetic eye. This image shows the High Rez I used in Substance Painter to bake out normal maps, & color masks. The final version in Unity/VRchat has a holographic pupil that hovers in front of it.
Blender(HighRez Eye)->SubstancePainter(Texture)->Unity(All Together)->ShaderForge(Pupil)->VRchat(Final)
Blender(HighRez Eye)->SubstancePainter(Texture)->Unity(All Together)->ShaderForge(Pupil)->VRchat(Final)
Category All / All
Species Unspecified / Any
Size 1280 x 427px
File Size 120.4 kB
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