
Aspids culture is still very simplistic and tribal. They are only just starting to dabble in metalworking so most buildings etc are still made of plant matter or stone. This includes weapons. Fashioning nails from sharp thorns and branches grown into specific shapes for strength.
Each Aspid tribe has a Queen. being the matriarch and leader, as well as mother to all those in the tribe. She's also much larger than all the other members of the tribe, holding sway over all the decisions made within her familial community. Surprisingly generally rather friendly! Though quite hard for any outsiders to actually get to to find that out.
Each Aspid tribe also has a drone. Rarely a tribe will have a pair of drone brothers. but this is exceedingly rare. Nearly as large as the Queen, these males are extremely territorial and vicious. Thier job is to protect thier mate, the Queen, and ensure no other suitors take thier place. If a rogue Drone enters a tribe seeking to take the queen they must get through the Drone already there. The ensuing fight nearly always ends in one or in rare occasions both dying. Surprisingly they are not nearly as aggressive to non-drones. or even non-Aspids. Most likely because they don't pose a risk to thier position.
Warriors are the main bulk of the defense of a tribe. The majority staying nearby the Queen and inner areas of the tribe while others are stationed along work routes or near gathering or resource spots to protect workers and the rest of the tribe.
In addition to Warriors are the rarer Mages. These specialized defenders stay within the village and almost never wander outside of it. They also have a higher mental capacity and help to maintain the more complicated parts of the community. very basic record keeping and writing, advisory work and some healing.
Workers Make up the brunt of the population. Not as aggresive as thier feral cousins in Hallownest but they will try to kick you into place if you try and harass them or start anything. Which will also draw in Warriors. Workers are surprisingly strong, able to lift things a few times their size and work in groups to raise even larger objects.
Nannies are specialized Workers that stay within the village to help raise the young and tend to the Queen. focusing on more nest-keeping tasks like cooking. Which they are exceedingly good at. Give them a raw loodle and some mushrooms and they will make you a hearty stew that tastes way less offensive than it seems it should.
Young Aspids are all hatched looking the same. The earliest difference one will spot to decipher what they will grow into will be the number of eyes. Two eyes and they could grow into a Worker, Nanny, or extra rare cases a young Queen. Four eyes and you could have a Warrior, Mage, or Drone.
Each Aspid tribe has a Queen. being the matriarch and leader, as well as mother to all those in the tribe. She's also much larger than all the other members of the tribe, holding sway over all the decisions made within her familial community. Surprisingly generally rather friendly! Though quite hard for any outsiders to actually get to to find that out.
Each Aspid tribe also has a drone. Rarely a tribe will have a pair of drone brothers. but this is exceedingly rare. Nearly as large as the Queen, these males are extremely territorial and vicious. Thier job is to protect thier mate, the Queen, and ensure no other suitors take thier place. If a rogue Drone enters a tribe seeking to take the queen they must get through the Drone already there. The ensuing fight nearly always ends in one or in rare occasions both dying. Surprisingly they are not nearly as aggressive to non-drones. or even non-Aspids. Most likely because they don't pose a risk to thier position.
Warriors are the main bulk of the defense of a tribe. The majority staying nearby the Queen and inner areas of the tribe while others are stationed along work routes or near gathering or resource spots to protect workers and the rest of the tribe.
In addition to Warriors are the rarer Mages. These specialized defenders stay within the village and almost never wander outside of it. They also have a higher mental capacity and help to maintain the more complicated parts of the community. very basic record keeping and writing, advisory work and some healing.
Workers Make up the brunt of the population. Not as aggresive as thier feral cousins in Hallownest but they will try to kick you into place if you try and harass them or start anything. Which will also draw in Warriors. Workers are surprisingly strong, able to lift things a few times their size and work in groups to raise even larger objects.
Nannies are specialized Workers that stay within the village to help raise the young and tend to the Queen. focusing on more nest-keeping tasks like cooking. Which they are exceedingly good at. Give them a raw loodle and some mushrooms and they will make you a hearty stew that tastes way less offensive than it seems it should.
Young Aspids are all hatched looking the same. The earliest difference one will spot to decipher what they will grow into will be the number of eyes. Two eyes and they could grow into a Worker, Nanny, or extra rare cases a young Queen. Four eyes and you could have a Warrior, Mage, or Drone.
Category Artwork (Digital) / Doodle
Species Insect (Other)
Size 1280 x 1019px
File Size 198.6 kB
Listed in Folders
Ага, я был с дополнением , победил можно сказать всех. И Гримма короля кошмаров и статуя Зота у меня была золотая, целого рыцаря... Или правильнее сказать не заражённого, собрал всех мистеров грибочков , и прошёл на 3 концовки , вот только сильных боссов я не смог победить на пантеоне... Из-за чего не получил 112%...
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