Didnt like how the old list was. so I revised it a bit better. I hope. Any input would be appreciated.
Gadgets and Gear:
Ingenuity. (Passive) increases the effectiveness and longer usage of consumables. Gems and Runes have greater effect.
Binder Box. Deploy a device that will capture and hold a single target in place. Higher levels increase duration.
Static field. When activated will deal damage to enemies that hit you but only melee attackers. Effects allies and summons.
Focus lens. (Passive). Increases accuracy with all weapons. Effects allies and summons.
Flash Bomb. Deploy a device that causes Blind and slow to a group of targets.
Defense Tower. Construct a device that grants you shields while at the same time knocks back targets with electric shocks. Remains in effect until destroyed.
Bastion. Increases the overall effectiveness of armor.
Magnetic field. When activated has a greater chance to deflect missile weapons and redirect melee attacks to hit themselves. Effects allies and summons.
Power station. Health and mana regeneration for you and all your allies. Higher regen the closer you are. Remains in effect until destroyed.
Chrono accelerator. Attack speed, Evasion and movement speed is all increased for 120 seconds. Effects allies and summons.
Marksman and Ammunition:
Fusion bullet. A round that heats up the target dealing continuous burning damage that stacks with each consecutive hit. (Max 20).
Trick shot. Shoot the target and watch your rounds bounce between mobs. Higher ranks increase the number of mobs that can be hit.
Gun expertise. (Passive) Focused skill on dealing more damage with firearms. Only handguns and rifles are all affected, increasing physical damage, accuracy and Crit chance.
Acid Shot. A bullet containing a vile concoction of acidic material that eats away at armor, increasing the overall damage you can do to the target. Reduces target armor rating with each shot.
Crippling shot. Aim for the bones, or vital areas of your target to deal crippling bleed damage, reducing their ability to run away or deal damage.
Shock Bullet. This shot has a static charge that will not only electrocute a target but also stun them in their tracks for a few precious seconds.
Akimbo. Increases evasion rate while dual wielding pistols.
Spray and pray. Unload an entire clip of ammo onto a group of enemies dealing incremental damage while having less chance to hit.
Explosive Shot. A round deals tons of area damage to a small group of enemies.
Dead Eye. (Passive) Increases critical hit damage, Bleed chance, and reduces target’s hit chance.
Constructs and Drones:
Spider drones. Summons a group of small attack drones that follow you around. Lasts as long as they have health. Increased ranks grants you two more spider drones. Also repairs item durability.
Machine Turret construct. Toss out a stationary turret that deals damage in short controlled bursts. Higher ranks grants one more turret plus explosive rockets. Lasts for 30 seconds or until health drops.
Scout drone. Summons a small flying robot that seeks out targets with ranged attacks. Has a higher evasion.
Battle ready. (Passive) summoned drones and constructs have increased health and armor, drones have increased speed.
Medical drone. Summons a drone that heals you and your allies. Lasts as long as it has health.
Flame Turret construct. Toss out a stationary turret that deals fire damage in a cone. Higher ranks grants one more turret. Lasts for 30 seconds or until health drops.
War machine. (Passive) All constructs now deal increased physical damage and drones now have increased att speed.
Shock Turret. Toss out a stationary turret that deals electrical damage that arcs between opponents. Higher ranks grants one more turret. Lasts for 30 seconds or until health drops.
Defender. Summons a robot that has high defenses and uses powerful long range cannons.
Deus Est Machina. (Passive) 30% of equipment bonuses are now shared with all constructs, robots and drones. Including magical effects from gems and runes.
Gadgets and Gear:
Ingenuity. (Passive) increases the effectiveness and longer usage of consumables. Gems and Runes have greater effect.
Binder Box. Deploy a device that will capture and hold a single target in place. Higher levels increase duration.
Static field. When activated will deal damage to enemies that hit you but only melee attackers. Effects allies and summons.
Focus lens. (Passive). Increases accuracy with all weapons. Effects allies and summons.
Flash Bomb. Deploy a device that causes Blind and slow to a group of targets.
Defense Tower. Construct a device that grants you shields while at the same time knocks back targets with electric shocks. Remains in effect until destroyed.
Bastion. Increases the overall effectiveness of armor.
Magnetic field. When activated has a greater chance to deflect missile weapons and redirect melee attacks to hit themselves. Effects allies and summons.
Power station. Health and mana regeneration for you and all your allies. Higher regen the closer you are. Remains in effect until destroyed.
Chrono accelerator. Attack speed, Evasion and movement speed is all increased for 120 seconds. Effects allies and summons.
Marksman and Ammunition:
Fusion bullet. A round that heats up the target dealing continuous burning damage that stacks with each consecutive hit. (Max 20).
Trick shot. Shoot the target and watch your rounds bounce between mobs. Higher ranks increase the number of mobs that can be hit.
Gun expertise. (Passive) Focused skill on dealing more damage with firearms. Only handguns and rifles are all affected, increasing physical damage, accuracy and Crit chance.
Acid Shot. A bullet containing a vile concoction of acidic material that eats away at armor, increasing the overall damage you can do to the target. Reduces target armor rating with each shot.
Crippling shot. Aim for the bones, or vital areas of your target to deal crippling bleed damage, reducing their ability to run away or deal damage.
Shock Bullet. This shot has a static charge that will not only electrocute a target but also stun them in their tracks for a few precious seconds.
Akimbo. Increases evasion rate while dual wielding pistols.
Spray and pray. Unload an entire clip of ammo onto a group of enemies dealing incremental damage while having less chance to hit.
Explosive Shot. A round deals tons of area damage to a small group of enemies.
Dead Eye. (Passive) Increases critical hit damage, Bleed chance, and reduces target’s hit chance.
Constructs and Drones:
Spider drones. Summons a group of small attack drones that follow you around. Lasts as long as they have health. Increased ranks grants you two more spider drones. Also repairs item durability.
Machine Turret construct. Toss out a stationary turret that deals damage in short controlled bursts. Higher ranks grants one more turret plus explosive rockets. Lasts for 30 seconds or until health drops.
Scout drone. Summons a small flying robot that seeks out targets with ranged attacks. Has a higher evasion.
Battle ready. (Passive) summoned drones and constructs have increased health and armor, drones have increased speed.
Medical drone. Summons a drone that heals you and your allies. Lasts as long as it has health.
Flame Turret construct. Toss out a stationary turret that deals fire damage in a cone. Higher ranks grants one more turret. Lasts for 30 seconds or until health drops.
War machine. (Passive) All constructs now deal increased physical damage and drones now have increased att speed.
Shock Turret. Toss out a stationary turret that deals electrical damage that arcs between opponents. Higher ranks grants one more turret. Lasts for 30 seconds or until health drops.
Defender. Summons a robot that has high defenses and uses powerful long range cannons.
Deus Est Machina. (Passive) 30% of equipment bonuses are now shared with all constructs, robots and drones. Including magical effects from gems and runes.
Category Designs / Fantasy
Species Unspecified / Any
Size 859 x 1078px
File Size 90.3 kB
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