
In the Pulse canon specifically, the Great filter doesn't prevent humans from entering into the dragonscape, though there is still the threat of mana exposure and drekification. While rare, you do see human groups setting up research bases, resource gathering outposts, and other types of small bases for various purposes. You can expect a small outpost of 20 specialized skilled humans trying to do anything from replacing an old prepulse oil drill to try and get some natural oil from the prepulse americas to something more like researching the biology of draconic creatures or even trying to experiment with mana to achieve infinite energy. Humans tend to be the rarest party in the DragonScape and on top of that are very secretive unless their mission requires working with the local drekir.
The main reason humans tend to be secretive is mana exposure and drekification. Mana exposure will warp a human into a drekir as the mana further warps them, so they have to protect themselves with various levels of mana filters and mana protection. Regardless drekification is still a likely outcome to a human staying any longer than a few weeks to a few months as it is hard to live in the dragonscape without suffering from mana exposure. Drekified outposters tend to still operate in that outpost and while it is generally not the end of the world (the locals seem fine) most human outposters tend to not want to be lizards and becoming a big lizard tends to launch them into a pretty serious existential crisis.
There are drekir tribal cultures nad city states such as those of the Masquerade, Las Lagrimas de Babicora, and GoDomers Ascendants of New Montreal that actively seek to drekify humans. Drekification in many cultures is also considered to be a viable defensive tactic against humans, as a human with a machinegun can't shoot much when their body is getting warped by the influence of the Raddir.
All of their equipment is fabricated in specialized 3d printers, known as fabricators. This is done to try and be as cheap as possible while still providing all the protections from the elements and mana that they need to keep their human card. Most of their clothing, equipment and technology has this dull plastic color and tends to have a feeling not unlike a waxed windbreaker type material. Financially, Outposts and the specialists who staff them run on razor thin financial margins and having most of their equipment churned out by fabricators helps keep those numbers down.
The main reason humans tend to be secretive is mana exposure and drekification. Mana exposure will warp a human into a drekir as the mana further warps them, so they have to protect themselves with various levels of mana filters and mana protection. Regardless drekification is still a likely outcome to a human staying any longer than a few weeks to a few months as it is hard to live in the dragonscape without suffering from mana exposure. Drekified outposters tend to still operate in that outpost and while it is generally not the end of the world (the locals seem fine) most human outposters tend to not want to be lizards and becoming a big lizard tends to launch them into a pretty serious existential crisis.
There are drekir tribal cultures nad city states such as those of the Masquerade, Las Lagrimas de Babicora, and GoDomers Ascendants of New Montreal that actively seek to drekify humans. Drekification in many cultures is also considered to be a viable defensive tactic against humans, as a human with a machinegun can't shoot much when their body is getting warped by the influence of the Raddir.
All of their equipment is fabricated in specialized 3d printers, known as fabricators. This is done to try and be as cheap as possible while still providing all the protections from the elements and mana that they need to keep their human card. Most of their clothing, equipment and technology has this dull plastic color and tends to have a feeling not unlike a waxed windbreaker type material. Financially, Outposts and the specialists who staff them run on razor thin financial margins and having most of their equipment churned out by fabricators helps keep those numbers down.
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Most of the countries either work in Economic Blocs (Japan is part of the Southeast Asian Confederation of Nations and States... SEAC for short) Though there are many different economic Blocs that humans use for these limited expedition operations.
There are also multinational corporate groups with interests, so you could see anyone from most any nation that still exists to justify most anyone from outside the americas being in the DragonScape (drekified or still human)
There are also multinational corporate groups with interests, so you could see anyone from most any nation that still exists to justify most anyone from outside the americas being in the DragonScape (drekified or still human)
It's a matter of pulse resonance warping, so undoing it is impossible.
There are two rules to Pulse Resonance, the dragonsongs that break reality:
1) Like an opera singer breaking a glass, you can't "unbreak" the glass. A human can be turned into a drek but you cannot then turn that drek back into a human, only into other things.
2) Pulse resonance, like music, operates only in the present. IE you can't warp reality in the past or in the future only in the present.
So once pulse resonance (channeled through mana) warps a human to "fit them" into the reality of the DragonScape it's too late to ever undo it.
There are two rules to Pulse Resonance, the dragonsongs that break reality:
1) Like an opera singer breaking a glass, you can't "unbreak" the glass. A human can be turned into a drek but you cannot then turn that drek back into a human, only into other things.
2) Pulse resonance, like music, operates only in the present. IE you can't warp reality in the past or in the future only in the present.
So once pulse resonance (channeled through mana) warps a human to "fit them" into the reality of the DragonScape it's too late to ever undo it.
That sounds like quitter talk, though perhaps "reversing" might not be the best word.
unless there is some sort of rule to pulse resonance that explicitly excludes humans, it could still be possible, and even if there is, that may be a rule that can be weaseled around.
Sure, that would require mastering godlike power, but when has that ever stopped us before?
After all, you actually can unbreak glass.
unless there is some sort of rule to pulse resonance that explicitly excludes humans, it could still be possible, and even if there is, that may be a rule that can be weaseled around.
Sure, that would require mastering godlike power, but when has that ever stopped us before?
After all, you actually can unbreak glass.
Underground Oil is kinda a case of "check it out first" As it does fall into the region known as the evershifting undercaves so it is very often polluted by mana, so yeah absolutely mana filtration is a must.
Though most human groups by the point they can first safely enter the dragonscape (34PA which is 2154AD) are representing nations that desperately need that oil, and sometimes the trees and minerals of the dragonscape are desperately wanted or needed. So it's often a risk human nations take, sometimes with some serious consequences though thats a ramble for another time.
Though most human groups by the point they can first safely enter the dragonscape (34PA which is 2154AD) are representing nations that desperately need that oil, and sometimes the trees and minerals of the dragonscape are desperately wanted or needed. So it's often a risk human nations take, sometimes with some serious consequences though thats a ramble for another time.
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