
You never know who you'll meet on the way to the spaceport...
Drawn and inked in 2009, colored digitally via Photoshop in 2010. I plan on putting up, or at least linking to, a much higher-res version sometime soon. I just wanted to put this version on line for now to show it off.
Thanks to my recent bout of painful tendonitis, I couldn't really concentrate on anything deep, so I pulled this out, which I've been working on for months on and off, and decided to push through and finish it. Definitely this is going to be a portfolio piece, plus I might use the hi res as an donation incentive wallpaper for Orbital Vector, and maybe some tee shirt or coffee mug designs or something.
The black and white original just had the girl hitchhiking, but after working on this for a little while, I realized that she needed a friend to play off of to really turn the picture that 'story scene' feel. And everyone loves minidrags, and who better to have along at (hopefully) the beginning of a multi-world journey?
Anyway, let me know what you think. i haven't really done a showcase-level piece since before last christmas.
Like what you see? Want more fun fantasy art? just commission me at plucas1[at]hotmail.com
Drawn and inked in 2009, colored digitally via Photoshop in 2010. I plan on putting up, or at least linking to, a much higher-res version sometime soon. I just wanted to put this version on line for now to show it off.
Thanks to my recent bout of painful tendonitis, I couldn't really concentrate on anything deep, so I pulled this out, which I've been working on for months on and off, and decided to push through and finish it. Definitely this is going to be a portfolio piece, plus I might use the hi res as an donation incentive wallpaper for Orbital Vector, and maybe some tee shirt or coffee mug designs or something.
The black and white original just had the girl hitchhiking, but after working on this for a little while, I realized that she needed a friend to play off of to really turn the picture that 'story scene' feel. And everyone loves minidrags, and who better to have along at (hopefully) the beginning of a multi-world journey?
Anyway, let me know what you think. i haven't really done a showcase-level piece since before last christmas.
Like what you see? Want more fun fantasy art? just commission me at plucas1[at]hotmail.com
Category Artwork (Digital) / Fantasy
Species Unspecified / Any
Size 1280 x 939px
File Size 477.4 kB
I would start by segmenting off the powerplant, depending on what it may be. Calculating the minimum operational power for emergencies and giving it a computer routine to take one dedicated plant. From there I would have at least two more generators which I would further segment off into some form of standardized unit measure, those units could then be optimized around the ship as I saw fit creating a Dynamic power system and allowing for the rest of my modifications to work.
After that I would concentrate on the superstructure, using a combination of salvaged hull plates from bigger heavier ships to use for outer plates, most likely creating a redundant secondary shell both to hold secondary equipment that would be built into the ship and making a redundant buffer once shields fail.
Likewise the main weaponry would most likely consist of a salvaged capital ship weapon routed into the bottom and a series of lighter weapons on automated turrets flanking key points to provide a light blanket of cover fire should it be needed. These would be matched with a set of salvaged ship enignes arrayed around so that in space they can act as a maneuvering system, relying less on a set of 'rear' mounted vectored engines and more on multi-directional kinetic energy.
Accommodations would be scarce with most of the internal structure dedicated to tirtiary bracing for the superstructure, Cargo space, a workshop/'play room', gally and a single bedroom.
Really the whole thing would probably look like a giant rough angular polygon made of patchwork metal with wires, engines and gun batteries hanging out all over the place at seemingly random angles. Function over form every time!
After that I would concentrate on the superstructure, using a combination of salvaged hull plates from bigger heavier ships to use for outer plates, most likely creating a redundant secondary shell both to hold secondary equipment that would be built into the ship and making a redundant buffer once shields fail.
Likewise the main weaponry would most likely consist of a salvaged capital ship weapon routed into the bottom and a series of lighter weapons on automated turrets flanking key points to provide a light blanket of cover fire should it be needed. These would be matched with a set of salvaged ship enignes arrayed around so that in space they can act as a maneuvering system, relying less on a set of 'rear' mounted vectored engines and more on multi-directional kinetic energy.
Accommodations would be scarce with most of the internal structure dedicated to tirtiary bracing for the superstructure, Cargo space, a workshop/'play room', gally and a single bedroom.
Really the whole thing would probably look like a giant rough angular polygon made of patchwork metal with wires, engines and gun batteries hanging out all over the place at seemingly random angles. Function over form every time!
you should have been in our old Traveller RPG campaign...you would have fit right in! A lot of the players had the same kind of mindset when it came to spacecraft, only they might have added a few laboratories and subcraft...
But the girl and minidrag would probably still take the ride. You can't be choosy when you're hitching!
But the girl and minidrag would probably still take the ride. You can't be choosy when you're hitching!
Even when the ship in question looks like its held together by spot welds and string?
Still any RPG that uses starship combat, or better yet lets you MAKE ships is great in my book. I know a few poeple working on such a project in fact, and I really wanna try something more expansive than Starwars D20 ships.
Still any RPG that uses starship combat, or better yet lets you MAKE ships is great in my book. I know a few poeple working on such a project in fact, and I really wanna try something more expansive than Starwars D20 ships.
Actually... I hope you don't mind if I wax rhapsodic here a bit. I haven't written anything worth a rat's derrière in a while.
The battered sedan pulled up with a squeal of brakes, and the window rolled down. The figure in the car popped her head out, glancing the hitchhiker up and down a few times, before rereading the sign.
"Anywhere?"
"That's the idea." She nodded, and the dragon on her shoulder chirruped happily.
"Even... oh..." She racked her brain, thinking of the worst place she could - sans Hel, of course. "...the Trandis IV research station?"
"I've got a heavy-duty parka in the bag, and I spent two years in the Yukon." The hitchhiker didn't seem flustered in the least, still smiling that weary, but confident smile she had. Her eyes were calm, her entire demeanor collected.
"Touche. Well, luckily for you, I'm not headed that way..." She reached over, flipping the latch on her door. "I'm going to Sirius II. Ferry class, of course - got a cabin waiting for me. Long as you don't mind taking the upper bunk, I don't mind if you hitch along."
"Oh, thank GODS!" She dashed around the car, hopping in, slamming it behind her. A chuckle, and the sedan moved along the road towards the spaceport once more. Five minutes of conversation were filled with meaningless nothing about the hitchhiker's wait for someone to slow down, and the fact that the weather was generally quite nice out on the cape this week, before she finally brought up the one thing she was nervous about.
"You know, I'm surprised. You didn't ask if I was on drugs, or if I was running from something, or anything. Most hitchhikers-"
"You want to get off this rock, right?"
"Yeah."
"Well, so do I. And I'm not going to ask questions if you don't." A trace of something alien, something frantic, had seeped into the other woman's voice.
The ride to the ship's boarding ramp was made in relative quiet.
The battered sedan pulled up with a squeal of brakes, and the window rolled down. The figure in the car popped her head out, glancing the hitchhiker up and down a few times, before rereading the sign.
"Anywhere?"
"That's the idea." She nodded, and the dragon on her shoulder chirruped happily.
"Even... oh..." She racked her brain, thinking of the worst place she could - sans Hel, of course. "...the Trandis IV research station?"
"I've got a heavy-duty parka in the bag, and I spent two years in the Yukon." The hitchhiker didn't seem flustered in the least, still smiling that weary, but confident smile she had. Her eyes were calm, her entire demeanor collected.
"Touche. Well, luckily for you, I'm not headed that way..." She reached over, flipping the latch on her door. "I'm going to Sirius II. Ferry class, of course - got a cabin waiting for me. Long as you don't mind taking the upper bunk, I don't mind if you hitch along."
"Oh, thank GODS!" She dashed around the car, hopping in, slamming it behind her. A chuckle, and the sedan moved along the road towards the spaceport once more. Five minutes of conversation were filled with meaningless nothing about the hitchhiker's wait for someone to slow down, and the fact that the weather was generally quite nice out on the cape this week, before she finally brought up the one thing she was nervous about.
"You know, I'm surprised. You didn't ask if I was on drugs, or if I was running from something, or anything. Most hitchhikers-"
"You want to get off this rock, right?"
"Yeah."
"Well, so do I. And I'm not going to ask questions if you don't." A trace of something alien, something frantic, had seeped into the other woman's voice.
The ride to the ship's boarding ramp was made in relative quiet.
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