NOT MY WORK; this is a fantastic commission from
rexequinox; go check her gallery out, and if you like it, add her version to your favourites rather than mine!
My character Sovandar, a kobold and an expert Wizard, dressed in his casual adventuring gear, and his blue tunic that signifies him as a Master of Conjuration; one of the best in the land, in fact, since his former tutor turned rogue and went into hiding.
Sovandar's clan were converts to the religion of Bahamut, God of Good Dragonkin, but had remained largely isolated (and happily so). But eventually, the clan realised it was slowly losing a long two-pronged conflict between a Dwarven mine that coveted the gold ore the kobolds mined and (occasionally) sold; and a small local army of goblinoids led by a hobgoblin warlord (to whom the clan refused to swear fealty). The kobolds argued and even fought amongst themselves for some time, before the dust settled and isolationism gave way to survival. The clan opted to voluntarily become subjects of the nearby human-dominated kingdom and request protection, in exchange for part-rights in their gold mine.
Sovandar himself, showing no trace of sorcery, wanted instead to study wizardry; the clan's elders gave him their blessing, and enrolled him in the kingdom's magical academy, as part of a calculated effort to raise the clan's profile and strengthen their petition.
Years of arcane study in the painfully bright sunlit world of the Academy where he trained, has left him slightly myopic; his pair of custom-made pince-nez are a vital tool for reading through the complex arcane rituals he readies daily.
He has some Green Dragon heritage in him, hence the crest and the stripe of green scales running down his spine. Despite his reputation, he stands at only 2 foot 4 inches tall, and tends to stay out of the forefront of events until cornered.
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Heavily based on an old D&D v3.5 character of mine, and one of my favourite characters; a Wizard/Rogue/Arcane Trickster, which worked out better than I'd expected. The game was so heavily house-ruled, though, it didn't work anything like it (perhaps) should have done, so I plan to recycle the concept a bit next time I've got the opportunity, using Pathfinder rules.
This is the first picture of him; I love the way it came out.
Thanks, Rex!
rexequinox; go check her gallery out, and if you like it, add her version to your favourites rather than mine!My character Sovandar, a kobold and an expert Wizard, dressed in his casual adventuring gear, and his blue tunic that signifies him as a Master of Conjuration; one of the best in the land, in fact, since his former tutor turned rogue and went into hiding.
Sovandar's clan were converts to the religion of Bahamut, God of Good Dragonkin, but had remained largely isolated (and happily so). But eventually, the clan realised it was slowly losing a long two-pronged conflict between a Dwarven mine that coveted the gold ore the kobolds mined and (occasionally) sold; and a small local army of goblinoids led by a hobgoblin warlord (to whom the clan refused to swear fealty). The kobolds argued and even fought amongst themselves for some time, before the dust settled and isolationism gave way to survival. The clan opted to voluntarily become subjects of the nearby human-dominated kingdom and request protection, in exchange for part-rights in their gold mine.
Sovandar himself, showing no trace of sorcery, wanted instead to study wizardry; the clan's elders gave him their blessing, and enrolled him in the kingdom's magical academy, as part of a calculated effort to raise the clan's profile and strengthen their petition.
Years of arcane study in the painfully bright sunlit world of the Academy where he trained, has left him slightly myopic; his pair of custom-made pince-nez are a vital tool for reading through the complex arcane rituals he readies daily.
He has some Green Dragon heritage in him, hence the crest and the stripe of green scales running down his spine. Despite his reputation, he stands at only 2 foot 4 inches tall, and tends to stay out of the forefront of events until cornered.
_______________________________________________
Heavily based on an old D&D v3.5 character of mine, and one of my favourite characters; a Wizard/Rogue/Arcane Trickster, which worked out better than I'd expected. The game was so heavily house-ruled, though, it didn't work anything like it (perhaps) should have done, so I plan to recycle the concept a bit next time I've got the opportunity, using Pathfinder rules.
This is the first picture of him; I love the way it came out.
Thanks, Rex!
Category All / General Furry Art
Species Kobold
Size 613 x 799px
File Size 148.4 kB
Gasp! A conjurer! Thou art my mortal enemy!
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Nah, just kidding, I'm not a rival wizard... nor am I usually within the arcane classes. =,.=
I liked the character's history. It was simple and elegant, unlike others (mainly my own) I've seen which were too long-winded and filled with too many tales of daring-do previously accomplished. It gives a nice empty space in the character's future so adequate development can occur without past achievements muddying it up.
Also, I applaud you for enjoying the Arcane Trickster class as my attempts with it ended in complete failure and many sad sneak attacks.
...
Nah, just kidding, I'm not a rival wizard... nor am I usually within the arcane classes. =,.=
I liked the character's history. It was simple and elegant, unlike others (mainly my own) I've seen which were too long-winded and filled with too many tales of daring-do previously accomplished. It gives a nice empty space in the character's future so adequate development can occur without past achievements muddying it up.
Also, I applaud you for enjoying the Arcane Trickster class as my attempts with it ended in complete failure and many sad sneak attacks.
Thanks for the comment!
Unfortunately, it wasn't as powerful a build as a pure-classed wizard would have been - and the game I tried it in ended with a TPK. But it was a fun journey while it lasted.
The trick to success (in most situations, anyway) was Greater Invisibility, the Silent Spell feat, and a lot of Wands of Ray of Frost. Some enemies never knew what hit them.
Unfortunately, it wasn't as powerful a build as a pure-classed wizard would have been - and the game I tried it in ended with a TPK. But it was a fun journey while it lasted.
The trick to success (in most situations, anyway) was Greater Invisibility, the Silent Spell feat, and a lot of Wands of Ray of Frost. Some enemies never knew what hit them.
FA+

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