
IMPORTANT: This character was designed for MUGEN 1.0! If you use him in 1.1, his vore moves may not function properly in team battles! (Though he should be fine in single battles regardless.)
Download Link: http://www.mediafire.com/file/7wan2.....yther.zip/file
(Unlike my previous submissions, I can't seem to locate a download link for the original version of this Scyther. Sorry about that.)
Okay, so this is happening again. And with a subject so similar to my previous submission, no less!
Unlike Scizor, though, this Scyther submission actually has a lot of features that are new (or at the least, not fully explored) in the MUGEN vore scene. I spent a lot of time screwing around with MUGEN coding so as to come up with as many new innovations as I could. My hope is to help inspire others into pushing their vore creations ever further and beyond, so in addition to shoving as many ideas as I could in here, I also included all of the spritework/sfx that were used for this edit, and I also left TONS of notes within Scyther's .def file (where the coding is, of course), to help explain the purpose of all of the new coding. I also plan on making a Journal entry explaining how a lot of the new stuff works too, in the context of MUGEN coding, so look forward to that too!
Here's a quick rundown of what Scyther is capable of:
Base Moveset
I'm only covering this because, unlike the previous fighters, Scyther doesn't have a lot of moves, or a dash. He has the classic 6-button layout for attacks, and these few special moves:
Quartercircle Forward + X/Y/Z: A wave projectile attack.
Back, then Forward + X/Y/Z: A charging attack forward that covers a large amount of space.
Back or Forward + A: A charging attack forward that covers a small amount of space.
These things came with the character when I first downloaded him, so there you go.
Vore Functions
Like most MUGEN vore characters, you can attempt to eat the opponent with C+Z. And like my past submissions, this move has no Power cost, but is balanced out by the move being very slow and having pathetic range. The swallowed opponent will need to struggle enough times to escape, and of course, if they run out of health before then, then they will be digested. The AI knows how to vore too, of course. Standard stuff.
But now we're on to the new stuff.
1. Through some serious determination and trickery, I figured out how to program it such that Scyther's main body, his belly, and his front arm and leg are all considered separate entities on the character, each performing their own actions depending on the situation. As a result, (I think) this is the first ever MUGEN vore fighter where both players can control different aspects of the character during the vore sequence. The player can move around with Scyther (though somewhat limited), and even jump around and perform some attacks, and the opponent can still struggle and cause the belly to animate by itself while this is happening, allowing for some very cool sequences between the two-sided control features.
2. Scyther's moveset while having swallowed an opponent goes as follows:
- You can move around freely, and even jump.
- You can crouch. (Hold this, and Scyther will tease his victim :P)
- You can attack with X, if there's another opponent on the screen.
- You can attempt to vore a second opponent with C. This costs 1000 power, though. If you successfully swallow two opponents, they can struggle, but they will no longer be able to escape.
3. As far as the victim's moveset, it's the four cardinal directions to struggle, and they will need to struggle 25 times to escape. I also added functionality for a 'double struggle' by quickly pressing the same direction twice in a row, which counts as 2 struggles. As said before, the main draw here is that the target will be able to struggle no matter what Scyther is doing!
Considering all of the new coding that I put into this fighter, it's very likely that there will be some bugs or glitches in this one. I was able to resolve all of the problems that I ran into when designing this guy, but I'm sure there's more that flew under the radar. If you encounter a problem, please let me know!
Aside from that, regardless of if you're an avid player of MUGEN vore fighters, or if you're a creator looking for new inspiration, I hope that you enjoy this vorish incarnation of Scyther! Happy feasting!
Download Link: http://www.mediafire.com/file/7wan2.....yther.zip/file
(Unlike my previous submissions, I can't seem to locate a download link for the original version of this Scyther. Sorry about that.)
Okay, so this is happening again. And with a subject so similar to my previous submission, no less!
Unlike Scizor, though, this Scyther submission actually has a lot of features that are new (or at the least, not fully explored) in the MUGEN vore scene. I spent a lot of time screwing around with MUGEN coding so as to come up with as many new innovations as I could. My hope is to help inspire others into pushing their vore creations ever further and beyond, so in addition to shoving as many ideas as I could in here, I also included all of the spritework/sfx that were used for this edit, and I also left TONS of notes within Scyther's .def file (where the coding is, of course), to help explain the purpose of all of the new coding. I also plan on making a Journal entry explaining how a lot of the new stuff works too, in the context of MUGEN coding, so look forward to that too!
Here's a quick rundown of what Scyther is capable of:
Base Moveset
I'm only covering this because, unlike the previous fighters, Scyther doesn't have a lot of moves, or a dash. He has the classic 6-button layout for attacks, and these few special moves:
Quartercircle Forward + X/Y/Z: A wave projectile attack.
Back, then Forward + X/Y/Z: A charging attack forward that covers a large amount of space.
Back or Forward + A: A charging attack forward that covers a small amount of space.
These things came with the character when I first downloaded him, so there you go.
Vore Functions
Like most MUGEN vore characters, you can attempt to eat the opponent with C+Z. And like my past submissions, this move has no Power cost, but is balanced out by the move being very slow and having pathetic range. The swallowed opponent will need to struggle enough times to escape, and of course, if they run out of health before then, then they will be digested. The AI knows how to vore too, of course. Standard stuff.
But now we're on to the new stuff.
1. Through some serious determination and trickery, I figured out how to program it such that Scyther's main body, his belly, and his front arm and leg are all considered separate entities on the character, each performing their own actions depending on the situation. As a result, (I think) this is the first ever MUGEN vore fighter where both players can control different aspects of the character during the vore sequence. The player can move around with Scyther (though somewhat limited), and even jump around and perform some attacks, and the opponent can still struggle and cause the belly to animate by itself while this is happening, allowing for some very cool sequences between the two-sided control features.
2. Scyther's moveset while having swallowed an opponent goes as follows:
- You can move around freely, and even jump.
- You can crouch. (Hold this, and Scyther will tease his victim :P)
- You can attack with X, if there's another opponent on the screen.
- You can attempt to vore a second opponent with C. This costs 1000 power, though. If you successfully swallow two opponents, they can struggle, but they will no longer be able to escape.
3. As far as the victim's moveset, it's the four cardinal directions to struggle, and they will need to struggle 25 times to escape. I also added functionality for a 'double struggle' by quickly pressing the same direction twice in a row, which counts as 2 struggles. As said before, the main draw here is that the target will be able to struggle no matter what Scyther is doing!
Considering all of the new coding that I put into this fighter, it's very likely that there will be some bugs or glitches in this one. I was able to resolve all of the problems that I ran into when designing this guy, but I'm sure there's more that flew under the radar. If you encounter a problem, please let me know!
Aside from that, regardless of if you're an avid player of MUGEN vore fighters, or if you're a creator looking for new inspiration, I hope that you enjoy this vorish incarnation of Scyther! Happy feasting!
Category All / Vore
Species Pokemon
Size 405 x 461px
File Size 24.6 kB
Alright, I think I see the issue, then. I use MUGEN 1.0, and Scyther's 'versionnumber' is 1.0, too, as it's generally the more preferred version of MUGEN to use. I MAY be mistaken on this, but 1.1 is apparently a beta build of MUGEN, and is susceptible to misreading code that otherwise works for 1.0. There's also WinMUGEN, but no one uses that LOL
1.0 does have less features than 1.1, but try running Scyther in 1.0 and see if the issues become resolved. It may be that 1.1 just goes very screwy when it comes to moves that have team battle functionality. If Brais runs 1.1 as well, that may explain the issues he was having, too.
1.0 does have less features than 1.1, but try running Scyther in 1.0 and see if the issues become resolved. It may be that 1.1 just goes very screwy when it comes to moves that have team battle functionality. If Brais runs 1.1 as well, that may explain the issues he was having, too.
I'm probably not going to go back and make edits like that, as it would require full overhauls to not only the spritework, but also the coding as well. But, I will be sure to include double vore as well as the new movement systems introduced with Scyther into any future vore edits that I make.
Hard for me to say; I never really plan on who I'm going to edit.
Since I don't monetize off these creations at all, I'm generally not motivated to just go and do them. Usually what happens is one day I'll think of a character, and then decide "hey it would be cool to make a vore edit of this guy" and then I just go to it. There's no planning for this though.
Since I don't monetize off these creations at all, I'm generally not motivated to just go and do them. Usually what happens is one day I'll think of a character, and then decide "hey it would be cool to make a vore edit of this guy" and then I just go to it. There's no planning for this though.
I'm surprised how hard it was to find any source for MUGEN.
This source should be good to go: https://gamebanana.com/gamefiles/download/6811
You can go ahead and download mugen100.zip, which is the 1.0 version of the game. 1.1 is there too, but as said above, there may be compatibility issues.
This source should be good to go: https://gamebanana.com/gamefiles/download/6811
You can go ahead and download mugen100.zip, which is the 1.0 version of the game. 1.1 is there too, but as said above, there may be compatibility issues.
yep, they attacked him all because he was into vore. and whats more is that he treated it more like a hobby and he did nothing wrong. he was just a normal person working on mugen characters and vore edits. and because of the leak and the attack, he lost interest in making mugen characters and vore edits in fear of being attacked again.
right...what i meant by "unique" is that it was suppose to have 6 different kinds of vore moves, although only 3 of them were useable. hopefully someone out there will finish it, but that'll probably take years for someone to be willing to do that...oh well, hope he's doing alright after that drama.
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