
Just some sketches :)
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I got involved in a D&D game once where we spent much of the adventure being followed around by a tiny cheerful friendly Beholder.
(It was a weird game, mostly the result of an ancient magical effect that had been set off by the Big Bad of the game and caused all sorts of strange effects).
(It was a weird game, mostly the result of an ancient magical effect that had been set off by the Big Bad of the game and caused all sorts of strange effects).
Yeah, was cute :)
Basically, my character was an Artificer, and another character was a Sorcerer, and before the start of the game, this weird pulse of magic had emanated from an area several days' walk from my character's workshop (turned out later this was indirectly-related to the Big Bad's actions). This reacted with our characters' magic and created the beholder inside a metal ball that my character had laying around in a pile of scrap in her workshop (sort of like a floating metal egg, hehe).
So it turned out that since it was created from us, and not a regular beholder, it still had the instinct and the race memories of beholders, but had the potential to grow up to be something more friendly. It was learning from our actions, and eventually learned to cast variations of our magic from its eyestalks instead of beholder eye rays.
As it grew, its central eye eventually started generating the antimagic effect that beholders do, and it had trouble using our magic because of this, and got scared we'd reject it because it could affect our own magic with this too. This led to a side quest where my Artificer was gathering the components for a device that could 'turn off' the antimagic (ended up being like a single 'goggle' that it could wear, with a lens that could 'filter' the effect, so it could still see through it. And could open the lens up if it actually needed to knock out someone's magic).
Unfortunately it never finished. DM kind of ran out of quest ideas, so we agreed (reluctantly) to wrap it up.
Fun times :)
Basically, my character was an Artificer, and another character was a Sorcerer, and before the start of the game, this weird pulse of magic had emanated from an area several days' walk from my character's workshop (turned out later this was indirectly-related to the Big Bad's actions). This reacted with our characters' magic and created the beholder inside a metal ball that my character had laying around in a pile of scrap in her workshop (sort of like a floating metal egg, hehe).
So it turned out that since it was created from us, and not a regular beholder, it still had the instinct and the race memories of beholders, but had the potential to grow up to be something more friendly. It was learning from our actions, and eventually learned to cast variations of our magic from its eyestalks instead of beholder eye rays.
As it grew, its central eye eventually started generating the antimagic effect that beholders do, and it had trouble using our magic because of this, and got scared we'd reject it because it could affect our own magic with this too. This led to a side quest where my Artificer was gathering the components for a device that could 'turn off' the antimagic (ended up being like a single 'goggle' that it could wear, with a lens that could 'filter' the effect, so it could still see through it. And could open the lens up if it actually needed to knock out someone's magic).
Unfortunately it never finished. DM kind of ran out of quest ideas, so we agreed (reluctantly) to wrap it up.
Fun times :)
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