Soo, here's a concept guy... able to create and control red gel & gas like stuff... plenty of applications for that hmm?
Category Artwork (Digital) / Portraits
Species Western Dragon
Size 900 x 637px
File Size 352.5 kB
If you're gonna design a character, you've got to give them something memorable and iconic to represent them with, and make their sillhouette identifiable. Giant... undefined spikes, horns AND hair bunched up like that is messy and hard to draw in any proper space. Heck, I don't even know what half the things sticking off this guy are. Not a good sign - simplify that sucker up and make it more coherent.
This character is ALL green and nothing else. Makes it hard to see where one part begins and another ends. Seperate parts of the character out using colours that work together well, and white/black/grey (not absolute grey, warm and cool grey). Try not to add too much flair, and think about his body type - you don't want all your characters with the same body type. Makes it boring.
If he has power over.. red gel and gas (?) and that appears to be his superpower, you can't go wrong with giving him a themed costume. It seems rather a limited power with few comedic outcomes, but you could get away with it, like the villains in a silver age comic. I could imagine a one shot with him holding the villain ball. Be creative - subvert your audience's expectations and keep them guessing.
As far as the technical aspects of this image goes, I'd check your anatomy there - the right arm (his left) seems broken, I can't put my arm in that position, since it seems to be bending the wrong way - foreshortening needs to be added if he is to put his hands the way you seem to want to do. The gel seems to be shaded in a really wierd way - you're putting refracted spots of light where the light falls on it strongly - light does not work that way at all! I suggest looking up the Gnomon Institute "Practical Colour and Light" tutorials - it's done by Pixar people of all people, and really shows you in detail and in an accessable way how light really works. You seem to do random spots of light and random light sources a lot - and this will really make your work look more three dimensional and professional.
Keep at it, and push yourself hard each day to learn more.
This character is ALL green and nothing else. Makes it hard to see where one part begins and another ends. Seperate parts of the character out using colours that work together well, and white/black/grey (not absolute grey, warm and cool grey). Try not to add too much flair, and think about his body type - you don't want all your characters with the same body type. Makes it boring.
If he has power over.. red gel and gas (?) and that appears to be his superpower, you can't go wrong with giving him a themed costume. It seems rather a limited power with few comedic outcomes, but you could get away with it, like the villains in a silver age comic. I could imagine a one shot with him holding the villain ball. Be creative - subvert your audience's expectations and keep them guessing.
As far as the technical aspects of this image goes, I'd check your anatomy there - the right arm (his left) seems broken, I can't put my arm in that position, since it seems to be bending the wrong way - foreshortening needs to be added if he is to put his hands the way you seem to want to do. The gel seems to be shaded in a really wierd way - you're putting refracted spots of light where the light falls on it strongly - light does not work that way at all! I suggest looking up the Gnomon Institute "Practical Colour and Light" tutorials - it's done by Pixar people of all people, and really shows you in detail and in an accessable way how light really works. You seem to do random spots of light and random light sources a lot - and this will really make your work look more three dimensional and professional.
Keep at it, and push yourself hard each day to learn more.
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