
My First Attempt at a Rigged Mesh / Model. I never really made it this far when making a model, and I'm definitely trying to push the boundaries.
You can find the test animation at:
http://smg.photobucket.com/albums/v.....001_0150-1.mp4
Made with Blender:
Modeling took too long, as I had to practice ringloops and the other fun stuff. Took also a while to figure out the rigging. (did not use any shape keys yet, just all bone animation)
Subsurfaced render has over 4404 polygons, Regular Mesh: around 1606, including eyes, (952 polygons without eyes).
Still underworks. I'm probably going to rework the ears, and maybe reduce the eye baggage slightly. But i think it would look much better if I actually textured it.
Tried to make him say Hello, and then without response just look strangely, and then look for something of more interest.
You can find the test animation at:
http://smg.photobucket.com/albums/v.....001_0150-1.mp4
Made with Blender:
Modeling took too long, as I had to practice ringloops and the other fun stuff. Took also a while to figure out the rigging. (did not use any shape keys yet, just all bone animation)
Subsurfaced render has over 4404 polygons, Regular Mesh: around 1606, including eyes, (952 polygons without eyes).
Still underworks. I'm probably going to rework the ears, and maybe reduce the eye baggage slightly. But i think it would look much better if I actually textured it.
Tried to make him say Hello, and then without response just look strangely, and then look for something of more interest.
Category Artwork (Digital) / All
Species Vulpine (Other)
Size 925 x 1069px
File Size 125.5 kB
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