While our modeller and rigger are doing their magic with "doodle" model to make it technically "yeah, baby", and UE master enchants heavens and clouds in updated version, me and animator decided not to waste time on waiting - and meddle with something simple, yet playable.
Said - done, and in one day I wrote a game system. While he, coming back from some party full of meat and beer, wrote a working prototype in hour-another. Monster...
Style is inspired by "Darkest Dungeon", but due to it's not a step-by-step tactic strategy - but real-time fight type of the game - there will be a tad more sprites per animation (3-4), additionally animated with "Spine".
Up there is the result of one evening study and style research - and a concept for one of three playable protagonists.
Thy support is much appreciated https://www.patreon.com/raysh
Said - done, and in one day I wrote a game system. While he, coming back from some party full of meat and beer, wrote a working prototype in hour-another. Monster...
Style is inspired by "Darkest Dungeon", but due to it's not a step-by-step tactic strategy - but real-time fight type of the game - there will be a tad more sprites per animation (3-4), additionally animated with "Spine".
Up there is the result of one evening study and style research - and a concept for one of three playable protagonists.
Thy support is much appreciated https://www.patreon.com/raysh
Category Artwork (Digital) / Doodle
Species Unspecified / Any
Size 1145 x 677px
File Size 618.9 kB
Listed in Folders
Heheh I'm so happy and astonished to see how far you are goes with your univer kredri ^^ I'm glad to be part of your support and to can make you go even more up ! If a demo of your game get out be sure i'll give it a try , it look realy fantastic as much your univer than your awesome art !
I had a feeling the style was inspired by Darkest Dungeon.
Also nice, real-time fighting is more fun than Turn-Based Strategy. Its the reason people like stuff like Dust: An Elysian Tale, which has a handdrawn style like you but...obviously a giant stylistic difference.
Real-time Fighting you can integrate stuff like Counter Stances, Parrying, Guarding, Dashing, many things. Parrying and Counter Stance attacks are fun when used because it feels like you control the tide of battle if you really learn them.
Sounds promising, though I can't say I'll play it. But I do hope it does good, though.
Also nice, real-time fighting is more fun than Turn-Based Strategy. Its the reason people like stuff like Dust: An Elysian Tale, which has a handdrawn style like you but...obviously a giant stylistic difference.
Real-time Fighting you can integrate stuff like Counter Stances, Parrying, Guarding, Dashing, many things. Parrying and Counter Stance attacks are fun when used because it feels like you control the tide of battle if you really learn them.
Sounds promising, though I can't say I'll play it. But I do hope it does good, though.
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