
A race I made up for the Pathfinder System. Feels good to do something more than just sketches. Even though... I am totally out of practise with digital painting x.x
Took me forever and on top of that I forgot to increase the resolution... before starting drawing... so I have no high res version.
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Gesshaan, or Gecko Folk as they are known to outsiders, are small reptilians living on steep cliffs and rock spires near lakes or the sea, where they can take advantage of their climbing abilities and find protection from dangers.
Their skin color ranges from dirty yellow to dark green. They have 4 fingers on each hand as well as 4 toes on each foot. Each digit is covered in fine lamellae, which is the source of their climbing prowess. There is hardly any surface Gecko Folk can’t climb.
Their main source of food are fish and seabirds sharing their habitat. So it is not surprising that many members of a tribe are hunters or fishers.
They prefer to evade conflicts when possible, but will stand up to defend their homes if necessary. The greatest danger for them are usually flying creatures, as they can easily reach their vulnerable villages. They are wary of outsiders, but not unfriendly.
GECKO RACIAL TRAITS:
+2 Dexterity, +2 Wisdom, -2 Strength: Gecko Folk are canny, but physically weak.
NG Small Humanoid (Reptilian). No Racial Hitdice. Advance by Class Level
Small: As small creatures Gecko Folk gain a +1 size Bonus to AC and attack rolls, as well as an -1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense. They also gain a +4 size bonus to Stealth.
Speed: Land 20 ft, Climb 20 ft (Gives +8 Racial Climb Bonus)
Low Light Vision: Gecko Folk can see twice as far in conditions of dim light.
Special Abilities: Along the walls, Sticky Fingers, Hold it, Can't touch this
Languages: Gecko Folk speak their own reptilian tongue that is distantly related to the draconic language.
Geckoes with high Intelligence can choose from the following list of languages: Common, Draconic, Gnome, Aquan, Auran
Along the Walls(Ex):
A Gecko may take 10 on a climb check even when rushed or threatened and retains his Dexterity Bonus to AC when climbing. If a Gecko cannot fully use all 4 of his limbs (hands or feet covered, held items, injured…) he cannot take 10 on a climb check and loses the Dexterity Bonus.
If his hands and feet are completely covered he loses his racial climb speed (and racial climb bonus) altogether. Gecko Folk make special gloves and shoes that leave out toes and fingertips.
He may add his Dexterity modifier to climb checks instead of Strength.
A Gecko may climb even perfectly smooth surfaces with a DC 40 climb check (only force walls cannot be climbed).
Hold it(Ex):
A Gecko’s toes have a lot of tolerance for weight. The penalty for climbing with a medium or heavy load is halved.
Sticky fingers (Ex):
The special effect of their digits grants a +2 circumstance bonus on CMD against disarming attempts (or to snatch held items away).
Can't touch this (Ex):
A Gecko's limbs are self cleaning. Should the underside of their feet be covered in dirt, slime, glue, etc. simply moving over solid ground (or wall) will remove it quickly (after one round) and they regain their full climbing abilities.
With the exception of sovereign glue, no substance sticks to a Gecko foot for long. They get a +2 Bonus on checks for moving over or voluntarily touching sticky substances. If they get hit by such a substance or attack they are subject to it like any other creature.
Took me forever and on top of that I forgot to increase the resolution... before starting drawing... so I have no high res version.
____________________________________________________________________
Gesshaan, or Gecko Folk as they are known to outsiders, are small reptilians living on steep cliffs and rock spires near lakes or the sea, where they can take advantage of their climbing abilities and find protection from dangers.
Their skin color ranges from dirty yellow to dark green. They have 4 fingers on each hand as well as 4 toes on each foot. Each digit is covered in fine lamellae, which is the source of their climbing prowess. There is hardly any surface Gecko Folk can’t climb.
Their main source of food are fish and seabirds sharing their habitat. So it is not surprising that many members of a tribe are hunters or fishers.
They prefer to evade conflicts when possible, but will stand up to defend their homes if necessary. The greatest danger for them are usually flying creatures, as they can easily reach their vulnerable villages. They are wary of outsiders, but not unfriendly.
GECKO RACIAL TRAITS:
+2 Dexterity, +2 Wisdom, -2 Strength: Gecko Folk are canny, but physically weak.
NG Small Humanoid (Reptilian). No Racial Hitdice. Advance by Class Level
Small: As small creatures Gecko Folk gain a +1 size Bonus to AC and attack rolls, as well as an -1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense. They also gain a +4 size bonus to Stealth.
Speed: Land 20 ft, Climb 20 ft (Gives +8 Racial Climb Bonus)
Low Light Vision: Gecko Folk can see twice as far in conditions of dim light.
Special Abilities: Along the walls, Sticky Fingers, Hold it, Can't touch this
Languages: Gecko Folk speak their own reptilian tongue that is distantly related to the draconic language.
Geckoes with high Intelligence can choose from the following list of languages: Common, Draconic, Gnome, Aquan, Auran
Along the Walls(Ex):
A Gecko may take 10 on a climb check even when rushed or threatened and retains his Dexterity Bonus to AC when climbing. If a Gecko cannot fully use all 4 of his limbs (hands or feet covered, held items, injured…) he cannot take 10 on a climb check and loses the Dexterity Bonus.
If his hands and feet are completely covered he loses his racial climb speed (and racial climb bonus) altogether. Gecko Folk make special gloves and shoes that leave out toes and fingertips.
He may add his Dexterity modifier to climb checks instead of Strength.
A Gecko may climb even perfectly smooth surfaces with a DC 40 climb check (only force walls cannot be climbed).
Hold it(Ex):
A Gecko’s toes have a lot of tolerance for weight. The penalty for climbing with a medium or heavy load is halved.
Sticky fingers (Ex):
The special effect of their digits grants a +2 circumstance bonus on CMD against disarming attempts (or to snatch held items away).
Can't touch this (Ex):
A Gecko's limbs are self cleaning. Should the underside of their feet be covered in dirt, slime, glue, etc. simply moving over solid ground (or wall) will remove it quickly (after one round) and they regain their full climbing abilities.
With the exception of sovereign glue, no substance sticks to a Gecko foot for long. They get a +2 Bonus on checks for moving over or voluntarily touching sticky substances. If they get hit by such a substance or attack they are subject to it like any other creature.
Category Artwork (Digital) / General Furry Art
Species Gecko
Size 925 x 1150px
File Size 173.8 kB
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