The city of demons Paldins of God.
The paladins are the champions of the common people and the first line of defense against hostile otherworldly creatures. They work as a church funded police force to watch over the demons and nightmares that migrate to the cities of man. While some demons and devils and other creatures of the night may be able to obtain limited citizenships many others do not and some even prove themselves to be dangerous entities needing to be destroyed. This is where the paladins come in.
Each paladin recruited by the church is put through intense combat and spiritual training. Those who make it through are then made to partake in the oath bearing ceremony. An angel is summoned into our world, sometimes the angel is a patron of the church or if in a smaller church the ritual summons a random angel with the power to bestow oaths. The angel being a representation of different virtues will make the paladin conscript take an oath to uphold the virtue they represent and in return they are given a portion of the Angel's powers as well as the ability to cast holy spells.
During your training to become a paladin your personality and attributes will be analyzed and eventually you will be given the role of the Sword, the Shield, or the Cross. Each representing a piece of the holy trinity. (The sword is also referred to as the Spear in some regions.)
Once your position has been decided you will be trained in using a weapon selection specific to your position as well briefed on what kind of spells and abilities you may be given as that position though these may vary depending on the angel summoned. Though every paladin conscript goes through the same training eventually the individual paladins may choose their own preferred load out from the church's private armory. All paladins are given the same armor but weapons may vary greatly. However generally the only weapons available will be reforged European style medieval weapons or military surplus donated to the church.
The Sword
Primary: 1) Greatsword
2) zweihander
3)Bastard sword [1 or 2 hand]
4) Winged Spear
5) Great Maul
6) Winchester Model 1887 with attatched warscythe blade bayonet
7) Claymore
8) Falchion [1 hand]
9) Longsword [1 hand]
10) BAR with bayonet
11) Battle axe [1 hand]
12) Great Axe
13) Pole Axe
14) Halberd
15) War Scythe
16) Lewis automatic Machine Gun
17) M1919 Browning machine gun with custom unmounted grips.
18) Warpick
Offhand Primary:
1) M1911 handgun
2) Heavy dagger
3) Kite Shield
4) Lantern Shield
5) Hand Axe
6) Longsword
7) Parry Blade
8) Spiked Shield
9) Cestus with reinforced arm armor
10) Short sword
Secondary:
1) M1911 handgun
2) sawed off double barrel coachgun
3) 2 Throwing axes
4) 10 throwing knives
5) .44 magnum revolver
6) Dagger
7) 2 Climbing pick axes
Equipment:
1) Mk 2 frag grenade
2) Flashbang grenade
3) Smoke Grenade
4) Holy water canister
5) Thermite grenade
6) Ammo bag
7) Poison coat sheath and apothecary pouch
Description: Out of the holy trinity the sword is the heavy hitter. Focused on direct damaging and pulling the most attention. The magic they are able to cast is much more limited but still very powerful. Smite is the swords bestfriend adding an explosive burst of light to melee strikes. Burning light is a good alternative for a more ranged focused sword imbuing their bullets with a burning holy energy mostly focused on preventing regeneration rather than explosive heavy damage. Other spells are more focused on physical enhancement such as speed or durability or even reflexes. Heavens blessing is a spell that works much like a stimulant or drug to reduce fear and inhibitions suppressing doubt. Faith's shield is one of the swords few defensive spells creating a thin shell around the sword reducing impact of strikes as well penetrating power. Much like every other member of the trinity though spells can vary greatly depending on both personality of the paladin as well as the oath taken. Generally a sword will only have a maximum of 5 spells sometimes less.
https://www.furaffinity.net/view/41251762/
The Shield
Primary: 1) Longsword
2) Mace
3) Morningstar
4) Bastard sword (Generally only used 1 handed)
5) Short spear
6) Bladed whip
7) Falchion
8) Lantern shield
9) Winchester Model 1887 with bayonet
10) Winchester Model 1912 12 gauge
11) battle axe
12) Gun blade, longsword loaded with .308
13) Bladed Shield
14) hydraulic pile driver
15) Winchester model 1894
16) M3 Grease Gun
17) Thomson Submachine gun
18) STEN submachine gun
Offhand Primary [required]:
1) Modified tower shield with cut out portcullis for rifle and shotgun support
2) Kite Shield
3) Spiked Shield
4) Bladed Shield
5) Lantern Shield
6) Modifed Buckler with built in handgun holding 7 shot .45
7) 12 gauge short barrel shotgun built into long personal shield
Secondary:
1) M1911 handgun
2) 10 throwing knives
3) 2 throwing axes
4) stiletto daggers
5) trench knife
6) Colt model 1903
Equipment:
1) Mk 2 frag grenade
2) flashbang
3) smoke grenade
4) Holy water canister
5) emergency trauma kit
6) Caltrop pouches
7) basic medic bag
Description:
The shield should never be found to far from the sword but should also keep in mind where the cross is at all times as well. Despite being the most heavily armored they must also be the most mobile as well constantly shifting their location to intercept attacks from the enemy as well as fishing out whatever damage they can. The spells they are capable are much less focused on damaging and more focused on defense. Though they are just as capable of dishing out heavy damage when the need arises they are more suited toward tanking hits from enemies. The spells the shield is capable of include some basic physical modifications such as speed and reflex and the blessing of iron which like heavens blessing works like a drug with a few key differences. They can pass this blessing onto others and the blessing works more like a morphine shot in that it blocks out pain and most other senses that may cause someone to go into shock without reducing their functionality. Burning strike is one of the shield few offensive spells being similar to smite but with less explosive results. Heavens wall is a spell that summons a wall of light to block either attacks or routes of retreat and create cover. Heavens door is a short range teleportation to enable the shield to move more freely across the battlefield. Lay on hands is a spell to mend light wounds swiftly. Many other spells similar to these exist in the shield arsenal and they are a bit more versatile then the sword being able to use up to 7 different spells.
https://www.furaffinity.net/view/41278972/
The Cross
Primary:
1) Winged Spear
2) Trident
3) Halberd
4) 5 Javelins
6) Pike
7) M1 Carbine
8) M1A1 Garande
9) M1903 Springfield
10) The Boys 20mm anti tank rifle
11) BAR with bayonet
12) M79 grenade rifle with variable ammo types
13) M30 Drilling loaded with twin 12 gauge slugs and 9.3x74mmR rifle round
14) heavy repeating crossbow with variable bolt types
Secondary:
1) M1911 handgun
2) Twin Daggers
3) Saber
4) Short sword
5) Rapier and parry blade
6) S&W .44 magnum revolver
7) colt m1903 pistol
8) colt m1909 revolver chambered in .44-40 winchester
9) M3 grease gun
10) M50 reising sub machine gun
11) 10 throwing knives
Tertiary [required]:
1) Holy book with prepared rituals and additional spells to cast
Or
2) Scroll case with prepared disposable spellcasting
Equipment:
1) Armor repair kit
2) Antidote kit
3) lockpick tools
4) Weapons repair kit
5) Medic pack
6) Mobile chemistry set
7) Explosive disposal and disarming tools
8) Demolition pack and trigger
9) shaped breaching charges
Description:
Out of the holy trinity the cross is the least suited for sustained battle and has the least amount of physical bluffs given to them during the ritual of the oath. Instead they are given the knowledge and ability to perform the most holy magics. Generally only the more devout of the paladins are given the role of the cross as they need a closer connection to the angel that has chosen to be their patron. Once given the role of the cross the paladins training shifts from combat oriented to a more educational training in order for them to be prepared for any situation. A cross can choose what subject interests them the most but will need the knowledge to use any of the above listed equipment effectively. The spells the cross is capable of are much like the equipment they carry. Their magic is much more utilitarian and focused on controlling the battlefield as well lending support to their teammates. They have attack spells as well but they arent generally very high damage such as Ray of light and lightning javelin which perform as the name describes. Another common spell used by the cross is Angel's Glory which much like the other members of the trinity works much like a drug but it allows the cross to hyper focus on tasks and block out all other distractions used to perform rituals whilst in the middle of battles. Wings of heaven is another common spell allowing the cross to conjure ethereal angel wings on their back this is used to help the cross quickly reposition themselves away from the enemy or take up a position out of reach from their target. The cross is expected to keep a litany of spells and rituals written down or prepared on hand to adjust for a variety of situations and listing all of their abilities would be a task in itself. The cross has only 7 spells on hand that they can cast without their book but they can carry up to 30 in their book or 20 in a scroll case scrolls being faster to cast then ones written in their book. A cross that proves themselves to be both particularly skilled as well as devout may be chosen to learn one of the final blessings. The final blessings are spells that require the caster to sacrifice their own life or sometimes the lives of the other two paladins in their trinity in order to cast it. These are emergency spells that should only be used in the case that the paladins cannot defeat their target or that the target has escalated to a national threat.
https://www.furaffinity.net/view/41305900/
©
Quadronicon
The paladins are the champions of the common people and the first line of defense against hostile otherworldly creatures. They work as a church funded police force to watch over the demons and nightmares that migrate to the cities of man. While some demons and devils and other creatures of the night may be able to obtain limited citizenships many others do not and some even prove themselves to be dangerous entities needing to be destroyed. This is where the paladins come in.
Each paladin recruited by the church is put through intense combat and spiritual training. Those who make it through are then made to partake in the oath bearing ceremony. An angel is summoned into our world, sometimes the angel is a patron of the church or if in a smaller church the ritual summons a random angel with the power to bestow oaths. The angel being a representation of different virtues will make the paladin conscript take an oath to uphold the virtue they represent and in return they are given a portion of the Angel's powers as well as the ability to cast holy spells.
During your training to become a paladin your personality and attributes will be analyzed and eventually you will be given the role of the Sword, the Shield, or the Cross. Each representing a piece of the holy trinity. (The sword is also referred to as the Spear in some regions.)
Once your position has been decided you will be trained in using a weapon selection specific to your position as well briefed on what kind of spells and abilities you may be given as that position though these may vary depending on the angel summoned. Though every paladin conscript goes through the same training eventually the individual paladins may choose their own preferred load out from the church's private armory. All paladins are given the same armor but weapons may vary greatly. However generally the only weapons available will be reforged European style medieval weapons or military surplus donated to the church.
The Sword
Primary: 1) Greatsword
2) zweihander
3)Bastard sword [1 or 2 hand]
4) Winged Spear
5) Great Maul
6) Winchester Model 1887 with attatched warscythe blade bayonet
7) Claymore
8) Falchion [1 hand]
9) Longsword [1 hand]
10) BAR with bayonet
11) Battle axe [1 hand]
12) Great Axe
13) Pole Axe
14) Halberd
15) War Scythe
16) Lewis automatic Machine Gun
17) M1919 Browning machine gun with custom unmounted grips.
18) Warpick
Offhand Primary:
1) M1911 handgun
2) Heavy dagger
3) Kite Shield
4) Lantern Shield
5) Hand Axe
6) Longsword
7) Parry Blade
8) Spiked Shield
9) Cestus with reinforced arm armor
10) Short sword
Secondary:
1) M1911 handgun
2) sawed off double barrel coachgun
3) 2 Throwing axes
4) 10 throwing knives
5) .44 magnum revolver
6) Dagger
7) 2 Climbing pick axes
Equipment:
1) Mk 2 frag grenade
2) Flashbang grenade
3) Smoke Grenade
4) Holy water canister
5) Thermite grenade
6) Ammo bag
7) Poison coat sheath and apothecary pouch
Description: Out of the holy trinity the sword is the heavy hitter. Focused on direct damaging and pulling the most attention. The magic they are able to cast is much more limited but still very powerful. Smite is the swords bestfriend adding an explosive burst of light to melee strikes. Burning light is a good alternative for a more ranged focused sword imbuing their bullets with a burning holy energy mostly focused on preventing regeneration rather than explosive heavy damage. Other spells are more focused on physical enhancement such as speed or durability or even reflexes. Heavens blessing is a spell that works much like a stimulant or drug to reduce fear and inhibitions suppressing doubt. Faith's shield is one of the swords few defensive spells creating a thin shell around the sword reducing impact of strikes as well penetrating power. Much like every other member of the trinity though spells can vary greatly depending on both personality of the paladin as well as the oath taken. Generally a sword will only have a maximum of 5 spells sometimes less.
https://www.furaffinity.net/view/41251762/
The Shield
Primary: 1) Longsword
2) Mace
3) Morningstar
4) Bastard sword (Generally only used 1 handed)
5) Short spear
6) Bladed whip
7) Falchion
8) Lantern shield
9) Winchester Model 1887 with bayonet
10) Winchester Model 1912 12 gauge
11) battle axe
12) Gun blade, longsword loaded with .308
13) Bladed Shield
14) hydraulic pile driver
15) Winchester model 1894
16) M3 Grease Gun
17) Thomson Submachine gun
18) STEN submachine gun
Offhand Primary [required]:
1) Modified tower shield with cut out portcullis for rifle and shotgun support
2) Kite Shield
3) Spiked Shield
4) Bladed Shield
5) Lantern Shield
6) Modifed Buckler with built in handgun holding 7 shot .45
7) 12 gauge short barrel shotgun built into long personal shield
Secondary:
1) M1911 handgun
2) 10 throwing knives
3) 2 throwing axes
4) stiletto daggers
5) trench knife
6) Colt model 1903
Equipment:
1) Mk 2 frag grenade
2) flashbang
3) smoke grenade
4) Holy water canister
5) emergency trauma kit
6) Caltrop pouches
7) basic medic bag
Description:
The shield should never be found to far from the sword but should also keep in mind where the cross is at all times as well. Despite being the most heavily armored they must also be the most mobile as well constantly shifting their location to intercept attacks from the enemy as well as fishing out whatever damage they can. The spells they are capable are much less focused on damaging and more focused on defense. Though they are just as capable of dishing out heavy damage when the need arises they are more suited toward tanking hits from enemies. The spells the shield is capable of include some basic physical modifications such as speed and reflex and the blessing of iron which like heavens blessing works like a drug with a few key differences. They can pass this blessing onto others and the blessing works more like a morphine shot in that it blocks out pain and most other senses that may cause someone to go into shock without reducing their functionality. Burning strike is one of the shield few offensive spells being similar to smite but with less explosive results. Heavens wall is a spell that summons a wall of light to block either attacks or routes of retreat and create cover. Heavens door is a short range teleportation to enable the shield to move more freely across the battlefield. Lay on hands is a spell to mend light wounds swiftly. Many other spells similar to these exist in the shield arsenal and they are a bit more versatile then the sword being able to use up to 7 different spells.
https://www.furaffinity.net/view/41278972/
The Cross
Primary:
1) Winged Spear
2) Trident
3) Halberd
4) 5 Javelins
6) Pike
7) M1 Carbine
8) M1A1 Garande
9) M1903 Springfield
10) The Boys 20mm anti tank rifle
11) BAR with bayonet
12) M79 grenade rifle with variable ammo types
13) M30 Drilling loaded with twin 12 gauge slugs and 9.3x74mmR rifle round
14) heavy repeating crossbow with variable bolt types
Secondary:
1) M1911 handgun
2) Twin Daggers
3) Saber
4) Short sword
5) Rapier and parry blade
6) S&W .44 magnum revolver
7) colt m1903 pistol
8) colt m1909 revolver chambered in .44-40 winchester
9) M3 grease gun
10) M50 reising sub machine gun
11) 10 throwing knives
Tertiary [required]:
1) Holy book with prepared rituals and additional spells to cast
Or
2) Scroll case with prepared disposable spellcasting
Equipment:
1) Armor repair kit
2) Antidote kit
3) lockpick tools
4) Weapons repair kit
5) Medic pack
6) Mobile chemistry set
7) Explosive disposal and disarming tools
8) Demolition pack and trigger
9) shaped breaching charges
Description:
Out of the holy trinity the cross is the least suited for sustained battle and has the least amount of physical bluffs given to them during the ritual of the oath. Instead they are given the knowledge and ability to perform the most holy magics. Generally only the more devout of the paladins are given the role of the cross as they need a closer connection to the angel that has chosen to be their patron. Once given the role of the cross the paladins training shifts from combat oriented to a more educational training in order for them to be prepared for any situation. A cross can choose what subject interests them the most but will need the knowledge to use any of the above listed equipment effectively. The spells the cross is capable of are much like the equipment they carry. Their magic is much more utilitarian and focused on controlling the battlefield as well lending support to their teammates. They have attack spells as well but they arent generally very high damage such as Ray of light and lightning javelin which perform as the name describes. Another common spell used by the cross is Angel's Glory which much like the other members of the trinity works much like a drug but it allows the cross to hyper focus on tasks and block out all other distractions used to perform rituals whilst in the middle of battles. Wings of heaven is another common spell allowing the cross to conjure ethereal angel wings on their back this is used to help the cross quickly reposition themselves away from the enemy or take up a position out of reach from their target. The cross is expected to keep a litany of spells and rituals written down or prepared on hand to adjust for a variety of situations and listing all of their abilities would be a task in itself. The cross has only 7 spells on hand that they can cast without their book but they can carry up to 30 in their book or 20 in a scroll case scrolls being faster to cast then ones written in their book. A cross that proves themselves to be both particularly skilled as well as devout may be chosen to learn one of the final blessings. The final blessings are spells that require the caster to sacrifice their own life or sometimes the lives of the other two paladins in their trinity in order to cast it. These are emergency spells that should only be used in the case that the paladins cannot defeat their target or that the target has escalated to a national threat.
https://www.furaffinity.net/view/41305900/
©
Category All / All
Species Unspecified / Any
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File Size 151.2 kB
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